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7th Sea: Islands of Gold: The Midnight Archipelago AEG8553: 7th Sea: Islands of Gold: The Midnight Archipelago is on Sale

At the far end of Théan civilization lies the Midnight Archipelago — a tropical island chain on the edge of the Great Western Ocean. There, brave explorers chart the lost ruins of alien civilizations, pirates carve personal empires in blood and gold, and hidden jungles hold monstrous beings unseen since the dawn of man. Islands of Gold contains tropical locales suitable for any swashbuckling campaign. Come venture to the furthest reaches of unknown seas… and see what thrilling adventures await.



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7th Sea: Islands of Gold: The Midnight Archipelago
7th Sea: Swashbuckling Arcana AEG8552: 7th Sea: Swashbuckling Arcana is on Sale

Théan sorcerers gain their magic through ancient bloodlines, inherited from distant ancestors who struck a terrible bargain for mystic abilities. But theirs is not the only mystic power in Théah. Alchemists conduct their experiments in lonely towers while druids and shamans draw from the strength of the human soul. From dark monsters hidden in the shadows to forgotten artifacts of the extinct Syrneth, magic is all around. You just have to know where to look.



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7th Sea: Swashbuckling Arcana
7th Sea: The Arrow of Heaven: Erebus Cross Part 3 AEG7103: 7th Sea: The Arrow of Heaven: Erebus Cross Part 3 is on Sale

In lands that few have traveled in, lie ruins that fewer still even know the existence of. Explore the lost civilization of the Syrne and learn what secrets this ancient race left behind. Also included is the third part of the Explorer's Society Source Book.



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7th Sea: The Arrow of Heaven: Erebus Cross Part 3
7th Sea: The Explorer's Society AEG8554: 7th Sea: The Explorer's Society is on Sale

At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden. They brave untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover the mysteries of their world. Join their ranks… and learn what wonders lie beyond the horizon.



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7th Sea: The Explorer's Society
7th Sea: The Sidhe Book of Nightmares AEG8558: 7th Sea: The Sidhe Book of Nightmares is on Sale

Don't be afraid of the dark, be afraid of what hides within it! For countless millennia, the alien Sidhe have lurked in the corners of our vision, enchanting the unwary with dark magic and tempting the foolish with empty promises of wealth and glory. Sidhe and the Book of Nightmares contains everything you need to face the Goodly Folke and come away with your soul intact.



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7th Sea: The Sidhe Book of Nightmares
A Lamentation of Thieves WW08383: A Lamentation of Thieves is on Sale

A Land Built With Robber’s Gold

The land of Hawkmoon is a haven of miscreants, highwaymen and worse. Among the powerful, faceless figures who plot for ultimate control, none is as feared - and beloved - as the dashing Lucre King. His agents have infiltrated every organization, his shadow has darkened every heart. Yet one man dares to defy him….

A Land Built for Adventure

A Lamentation of Thieves is a collection of six adventures for characters of levels 1 to 12. Each episode draws the characters deeper into the private war between two ancient enemies, and ever closer to revealing a horrible secret. Contains new spells, feats, monsters, magic items, and martial arts rules.



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A Lamentation of Thieves
Advanced Players Guide d20 WW16721: Advanced Players Guide d20 is on Sale

Explore the Possibilities

What if your ranger could stop a dragon in its tracks with one well-aimed arrow? What if your wizard used geomancy to cast his spells, or your priest derived her power from relics blessed by the gods? What if you wanted to use a mana- or even a skill-based spellcasting system? Look no further — the advanced rules you need are here!

Take Your Game to a New Level

The Advanced d20 Compendium is a companion volume to the Player’s Handbook and other d20 core rulebooks that provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new combat systems and more— all the tools you need to supercharge your campaign!



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Advanced Players Guide d20
Agents of Faith LII1502: Agents of Faith is on Sale

The definitive book of the devout, puts of the power of faith and devotion into the hands of all classes. Introduces a system of divine feats to give any character the power of their god.Over 200 unique feats are included. Includes a hierarchy of worship, new cleric domains, spells, rituals, and magic items. New prestige classes for the faithful.



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Agents of Faith
Arcana: Societies Of Magic GRR1011: Arcana: Societies Of Magic is on Sale

Details 6 different organisations that employ unique styles of magic to achieve their ends. The description of each society includes information of the groups history, goals, hierarchy and leaders, as well as a map of it's headquarters.



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Arcana: Societies Of Magic
Arcane Mysteries: Wild Spellcraft MYG401: Arcane Mysteries: Wild Spellcraft is on Sale

In traditional legends, magic has always been a force that granted great power, but which carried risk in its use. This style of magic can be found in countless stories, movies, and books, from European folktales and Japanese anime, to the Sorcerer's Apprentice in Fantasia and a particularly famous School of Witchcraft and Wizardry. For those who appreciate this uncertainty and desire to let magic be something mystical and untamable, something more than just an entry on the 'spells per day' table, Natural 20 Press presents Wild Spellcraft.



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Arcane Mysteries: Wild Spellcraft
Arcanis RPG: Nishanpur: City of Secrets PCI1007: Arcanis RPG: Nishanpur: City of Secrets is on Sale

“Nishanpur is not a city built of stone, instead it is built of intrigues and betrayals, layer upon layer, all set in a foundation of blood.” Losknek, Prince of Hell.

Nothing is simple in the City of Secrets. With the Swords of Nier in control of the city, a great unrest has settled over the population. The authoritarian regime of the Swords is beginning to destroy the commerce that has always been the lifeblood of the city.



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Arcanis RPG: Nishanpur: City of Secrets
Arcanis RPG: Players Guide to Arcanis PCI1110: Arcanis RPG: Players Guide to Arcanis is on Sale

Arcanis is a world of high fantasy, intrigue and suspense. Diplomacy, skill and discretion will carry you as far or farther than skill at arms or in the arts of magic. Heroes come in a myriad of forms. Some are fantastic beings born with the blood of Valinor or the souls of elementals. Others are the descendents of Celestial Giants who once roamed the stars as freely as a fish swims the sea. Many of its greatest heroes are simple mortals of mundane blood but lofty ideals. It is a world of heroes who stand between the common folk and destruction, you can be that hero. The power is in your hands; leave your mark upon the Shattered Empires!

This book is a comprehensive guide to making an endless variety of adventurers native to Arcanis. All facets of Character development are explored, from national and religious viewpoints to the basic building blocks of character creation: races, classes, skills, feats, prestige classes, names, spells and equipment. Players of the Living Arcanis campaign will find this book invaluable.



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Arcanis RPG: Players Guide to Arcanis
Armageddon 2089: The High Frontier MGP1207: Armageddon 2089: The High Frontier is on Sale

Aerial warfare in the world of 2089 has not changed much from its 20th century origins: bombers still punish targets on the ground or perform reconnaissance, with fighters and interceptors assigned to the multiple function of supporting their flying partners as well as earthbound allies. Stealth technology is common amongst planes but, with improving radar systems and scanners, pilots must still rely on their skill to avoid the worst of anti-aerial batteries while keeping an eye for enemy fighters.



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Armageddon 2089: The High Frontier
Artifacts of the Ages: Rings GRR1028: Artifacts of the Ages: Rings is on Sale

The greatest tales of epic fantasy sometimes begin with a humble little bauble: a gem with mysterious powers, an amulet with a terrible curse ... or a ring that renders the wearer invisible. As the story goes on, though, these amazing items gradually reveal the full extent of their powers--and, often, the true nature of their destinies.

Continuing the rules developed in Artifacts of the Ages: Swords and Staves, this book presents magic gems and jewelry that grow in power as wielders advance in level, allowing you to introduce artifact-caliber magic items to your campaign without giving the player characters too much power too early. Artifacts of the Ages: Rings provides gamemasters with rules for not just rings, but necklaces, bracelets, crowns, gems, and other such items of extraordinary power.

Artifacts of the Ages: Rings is the second in a series of innovative sourcebooks examining new ways to treat magic items in fantasy d20 System campaigns.



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Artifacts of the Ages: Rings
Babylon 5 Roleplaying Game and Factbook MGP3330: Babylon 5 Roleplaying Game and Factbook is on Sale

The greatest science fiction adventure ever comes to roleplaying as it has never been seen before. The Babylon 5 Roleplaying Game is the single greatest information resource available for the award-winning television series. Players have the opportunity to play humans, Centauri, Narn, Minbari, Drazi and Brakiri characters from the main rulebook, playing through vast and wide-ranging story arcs that will seal their fate and that of the galaxy. The entire Babylon 5 space station is detailed in the main rulebook, along with the characters and personalities to be found on board.



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Babylon 5 Roleplaying Game and Factbook
Babylon 5 RPG: Into The Crucible MGP3348: Babylon 5 RPG: Into The Crucible is on Sale

Welcome to Into the Crucible, a campaign setting for the Babylon 5 RPG! This campaign is designed to operate throughout Babylon 5’s second season, covering events both large and small. As a storm gathers on the horizon, the people aboard the ‘last, best hope for peace’ struggle against all sorts of challenges. With this book, your players can take part in side scenarios tied into the individual episodes, or major events leading to a final showdown aboard a doomed ship behind enemy lines.



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Babylon 5 RPG: Into The Crucible
Babylon 5 RPG: No Surrender, No Retreat MGP3342: Babylon 5 RPG: No Surrender, No Retreat is on Sale

No Surrender, No Retreat describes the events of 2261 as they appear in Season 4 of Babylon 5. It explores in detail the personalities, events, and technology that shape the next million years of civilized evolution. Used in conjunction with the other season books and the core Babylon 5 RPG, No Surrender, No Retreat allows the Games Master to extend his games beyond 2259. Characters can participate in the grand sweep of the Great War, assist the Mars colonists in their bid for independence, or stand firm against the alien influenced Sheridan and his mad war of conquest.



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Babylon 5 RPG: No Surrender, No Retreat
Babylon 5 RPG: Point of No Return MGP3335: Babylon 5 RPG: Point of No Return is on Sale

This book kicks off with Personalities of 2260 and updates some familiar faces, as well as introducing new ones. Fans will be pleased to know that Lieutenant Corwin and Vir are both showing signs of progress and that Londo is well on the path of damnation! Listening to your feedback, we have also included the telepathic abilities of the characters with 'talent' so you no longer have to fill in the blanks yourself. Marcus Cole, of course, makes his first entrance here. . .



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Babylon 5 RPG: Point of No Return
Babylon 5 RPG: The Centauri Republic Fact Book MGP3336: Babylon 5 RPG: The Centauri Republic Fact Book is on Sale

There was a time in the galaxy, when humans looked up into the stars but did not know what lived among them, that heralded the height of a galactic empire. The largest ever held at one time by one race in untold millennia, this empire stretched from one edge of the stellar rim across untold stars and embrace the spinning worlds of a dozen other races. Many faces, each alien to each other, knew but one master and called but one crown their liege- The Emperor of the Centauri Republic.



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Babylon 5 RPG: The Centauri Republic Fact Book
Babylon 5 RPG: The Coming of Shadows MGP3332: Babylon 5 RPG: The Coming of Shadows is on Sale

The Coming of Shadows is a sourcebook for the Babylon 5 roleplaying game, exploring in detail the personalities and events of 2259. Used in conjunction with Chapter 8 of the main rulebook, Signs and Portents, Games Masters can now accurately extend their campaigns and story arcs beyond 2258 to include the dramatic galaxy-shaking events detailed here.



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Babylon 5 RPG: The Coming of Shadows
Babylon 5 RPG: The League of Non-Aligned Worlds Fact Book MGP3340: Babylon 5 RPG: The League of Non-Aligned Worlds Fact Book is on Sale MGP3340: Babylon 5 RPG: The League of Non-Aligned Worlds Fact Book is Out of Stock

In the world of Babylon 5, perhaps no single example of the fractious yet enduring concept of unity can be found than the League of Non-Aligned Worlds - several very different, very alien groups brought together by the universal languages of need and fear. United in their desire to have more power than they could individually wield, the League of Non-Aligned Worlds collectively represented more ships, more guns, and more temporal power than any of the ‘major’ governments of the galaxy could claim. Even the Minbari would have been hard-pressed to deal with the enmity of the entire League.

This sourcebook for the Babylon 5 Roleplaying Game contains information on the League of Non-Aligned Worlds, a political power block with hundreds of years of tradition and galactic influence behind it. You will discover how it calls for internal vote, implements internal policy decisions, and deals with external issues such as treaties with other races and political dealings with the major races of the galaxy (Earth, Minbari, Centauri, and the Narn).



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Babylon 5 RPG: The League of Non-Aligned Worlds Fact Book
Babylon 5 RPG: The Minbari Federation Fact Book MGP3334: Babylon 5 RPG: The Minbari Federation Fact Book is on Sale

Never was this more evident than at the Battle of the Line in the year 2247. Earth’s last defenders held out a thin line of hope and starships against the encroachment of an overwhelming Minbari battle fleet. The Earth/Minbari War had begun with a misunderstanding and seemed destined to end with the complete destruction of the human race. As one determined but hopelessly outnumbered Earth ship after another fell to the Minbari’s technologically superior firepower, all seemed lost. Then, for no explainable reason, the Minbari surrendered and withdrew. There were to be no terms, no reparations for the losses of the war, but the Minbari pulled back just short of wiping out humanity. They ceased fire and stopped the advance on the very eve of their victory.



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Babylon 5 RPG: The Minbari Federation Fact Book
Babylon 5 RPG: The Psi-Corps MGP3345: Babylon 5 RPG: The Psi-Corps is on Sale

Telepathy is fundamentally communication – a bridging of thoughts, a direct link between minds. Civilisation is built on communication; telepathy is the most recent link in a chain that began with cave paintings and primitive grunts and gestures. Each new medium of communication brings upheaval in society. The printing press, the telephone, tachyon transmission and all the rest all wrought change, engendered fear and confusion before they were understood and seen by society as necessary steps in evolution.

The Psi Corps is a bridge to the future. As the past century has shown, the changes needed to assimilate telepathy into human society are difficult and painful. The Psi Corps holds telepathy in trust, protecting it from abuse and finding the best possible path for it. It is a necessary step as we take our place in the galaxy.

The motto of the Psi Corps is 'Maternis, Paternis'- the Corps is Mother, the Corps is Father. Telepaths live their whole lives within the Corps. Their every need is taken care of by the Corps, from education to housing to medical care to socialisation. Biologically, telepaths have parents of course, but from an early age, the Corps sees to their well-being with the infinite devotion and care of a natural parent. No telepath need ever be alone.



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Babylon 5 RPG: The Psi-Corps
Babylon 5 RPG: The Zocalo MGP3344: Babylon 5 RPG: The Zocalo is on Sale

Welcome to The Zocalo, the equipment book for the Babylon 5 Roleplaying Game. Within, you will find a pleathora of gadgets and gizmos, ranging from the ridiculous to the sublime. Some of this equipment appeared in other Babylon 5 books. Most debut here, although a careful viewer will recognize them, or at least their implied presence, from the show. This book will also lay out the cost for various services, ranging from the fees for maintaining a potted plant in your room to renting a starcruiser or putting on a fireworks display.



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Babylon 5 RPG: The Zocalo
Babylon 5 RPG: Wheel of Fire MGP3349: Babylon 5 RPG: Wheel of Fire is on Sale

The fifth and final season of Babylon 5, covering the entire Earth Year 2262 comes to the RPG! Detailing all the events, characters, technologies and spaceships of the season, the Wheel of Fire fact book will bring your campaigjn fully up to date and allow your campaign to fulfil its every promise.



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Babylon 5 RPG: Wheel of Fire
Battlebox: Arcana Evolved FDP4019: Battlebox: Arcana Evolved is on Sale

The evolution of tabletop accessories is complete! This portable metal container holds a variety of tools designed to speed up and simplify play. Inside you’ll find fold-out maps, active rune trac counters, spell effect counters, an assortment of character counter images, an Arcana Evolved tabletop tracking pad, a CD-R containing complete spell lists and character sheets, plus much more!

A 5” x 7” metal case full of goodies.



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Battlebox: Arcana Evolved
BESM d20 Mecha: Character Folio GUA02603: BESM d20 Mecha: Character Folio is on Sale

Your BESM d20 anime character deserves an awesome character sheet and player bookkeeping tool. This comprehensive BESM d20 Character Folio contains entries where you can record Class, Ability Scores, Feats, Attributes, Skills, background, special effects, advancement, weapons, magic items, mecha designs, weapon data, unique attacks, and much more. The complete story of your anime character -- all in one place!



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BESM d20 Mecha: Character Folio
Beyond Countless Doorways WW16108: Beyond Countless Doorways is on Sale

New Planes of Wonder

Spice up your game with imaginative planar locations like you’ve never seen! Don’t know what’s on the other side of that portal? Did your characters suddenly plane shift to another dimension? No problem. Just open this book, and away you go.

A Planescape® Reunion!

Beyond the scope of the mundane world lie the infinite planes: realms of gods and demons — and treasures beyond imagining. Four veteran game designers from the classic Planescape setting have reunited to write this collection of 18 modular new planar locales. Each plane is described fully and ready for exploration; together they form a complete cosmological framework for any campaign. The book also contains dozens of new monsters, NPCs, magic items, and spells unique to these planes.



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Beyond Countless Doorways
Beyond Monks: The Art of the Fight GMG4300: Beyond Monks: The Art of the Fight is on Sale

Beyond Monks: The Art of the Fight adds the excitement of the martial arts to any campaign.



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Beyond Monks: The Art of the Fight
Bluffside - City on the Edge TGS1001: Bluffside - City on the Edge is on Sale

Nearly 200 years after its founding, Bluffside looks over the bay below, confident in its power; power brought about from adamantine. Bluffside uses Sordadon, a city floating in the bay below, to dominate sea trade in the area. The connection between Bluffside and Sordadon is through Undercity, a vast series of underground passageways that extend off into the unknown. From temples to mining to adventuring, Bluffside has something for every adventurer. But that's not all! Bluffside also contains new races, prestige classes, magical items, spells, feats, domains, and much, much more.



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