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Jaipur Card Game
Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better
No. of Players: 2
Duration: 30 minutes
Min. Age: 12
(RRP is £17.99)
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Jaipur Card Game: 2nd Edition
In Jaipur, you are hoping to become the Maharaja’s personal trader by amassing more riches than your opponent at the end of each week. To do so, collect and exchange goods at the market, then sell them for rupees. If you manage to arrange a larger sale, you’ll receive a reward. The camels have no
(RRP is £17.99)
Jane Austen's Matchmaker Card Game
In Matchmaker players arrange marriages between characters from Jane Austen’s six published novels.
Send your Ladies into society and propose to other players’ Ladies with your Gentlemen. Throw the occasional ball and climb the social ladder to become the ‘Queen Bee’.
You choose whether
No. of Players: 3 - 6
Min. Age: 8
(RRP is £9.99)
Jane Austen's Matchmaker Card Game: Chapter Two
In Matchmaker, you take characters under your wing and try to find them suitable partners. Some characters want to fall in hopelessly in love but others are more pragmatic - or just plain mercenary!
You'll discover your characters’ motives with the roll of a dice. Each character has a preference
No. of Players: 2 - 4
Duration: 20 to 45 minutes
Min. Age: 14
(RRP is £19.99)
Jane Austen's Matchmaker Card Game: Zombies Expansion
This expansion consists of 50 new cards and rules to supplement the original game. You must still make advantageous marriages for your ladies and gentleman but now with the inconvenience of an undead apocalypse which threatens to make a bloody mess of your wedding plans.
(RRP is £8.99)
Judge Dredd: Block War Card Game
BLOCK WAR is a 2-player card game based on one of the greatest story arcs in Judge Dredd history. Players act as ‘Perps’ in their respective Blocks, when Block War breaks out. Blast the enemy, reinforce your gangs, or just drop a Boing on the Justice Department who is trying to stop you.
Duration: 15 minutes
(RRP is £18.99)
Judge Dredd Card Game: The Cursed Earth
For years he's been the law in Mega City One, but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth.
No. of Players: 1 - 4
Duration: 30 to 50 minutes
(RRP is £24.99)
Jumanji Fluxx Card Game
Jumanji Fluxx reminds you just how chaotic and dangerous the world of Jumanji can be! Watch out for all-new Danger cards that eliminate players! You might be able to jump back in, but if the deck runs out, elimination becomes permanent. If you want to survive you'll have to carefully traverse the
No. of Players: 2 - 6
Duration: 5 to 30 minutes
(RRP is £15.99)
Jungle Joust Card Game
In the far tropical reaches of the kingdom, a new twist on a classic competition has emerged; brave warriors compete in jousting competitions while mounted on mighty rhinos, making even the strongest warhorse seem weak in comparison! With clever card play, do your best to influence the riders as
Duration: 30 to 45 minutes
(RRP is £29.99)
Jungle Speed Card Game: 2018 Version
In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The plastic Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch
No. of Players: 2 - 10
Min. Age: 7
(RRP is £14.99)
Jungle Speed Card Game: Bertone Sleeve
In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it
Jungle Speed Card Game: Kids Edition
Jungle Speed: Kids is a game where dexterity, perceptiveness and speed matter! A game where everyone tries to get rid of their cards as quickly as possible by grabbing a plastic totem. If he catches him at the wrong moment or does not do it at all, he will have to take cards from his opponents!
Min. Age: 4
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