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BattleTech

Games |  RPG |  BattleTech

BattleTech Master Rules (Revised)

Welcome to the 31st century, a time of endless wars that rage across the known universe. These epic conflicts are won and lost by BattleMechs®, 30-foot-tall, humanoid titans of metal bristling with high-intensity lasers, rapid-fire autocannon and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors® drives these juggernauts into battle, blasting at your opponent's 'Mechs® in a deadly game of kill or be killed. Will they become instant legends, or forgotten casualties? Only your skill and luck will determine their fate.

Drawing on years of experience, this book combines the best of the BattleTech board game into a unified whole. BattleTech Master Rules is entirely restructured and streamlined; it is the same game, but like you've never seen it before. This book includes the complete game rules, a quick-and-easy scenario creation system, the Battle Value point system for evaluating 'Mechs and balancing forces and revised and expanded miniatures rules. This revised edition of BattleTech Master Rules has been updated to incorporate all level 2 weapons and units presented in various technical readouts and Field Manuals.



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BattleTech Master Rules (Revised)
BattleTech: Handbook: House Davion FA35024: BattleTech: Handbook: House Davion is Out of Stock

House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a civil war, the people of House Davion know their place in history.

Handbook: House Davion™ provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, providing a plethora of new creatures, personnel weapons, life paths and more, for both Classic BattleTech and Classic BattleTech RPG™ campaigns set in the Federated Suns!



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BattleTech: Handbook: House Davion
BattleTech RPG: Record Sheets 3067

This latest volume in the BattleTech Record Sheets series contains pre-generated BattleTech record sheets for all the new 'Mechs and vehicles found in BattleTech Technical Readout: 3067. Also included are a wide selection of new 'Mech variants incorporating the most recent weaponry breakthroughs.



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BattleTech RPG: Record Sheets 3067
BattleTech Technical Readout: 3055 (Upgrade)

The Changing Face of Battle

In 3055, a new breed of Inner Sphere BattleMech started rolling off assembly lines- specifically designed to counter the Clan Invasion-while additional second-line Clan 'Mechs began to appear. Now, twelve years later, those designs have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular Solaris VII Games has resulted in a plethora of new dueling 'Mechs using prototype technology.

For the first time, Classic BattleTech Technical Readout: 3055 Upgrade™ presents 'Mechs built using technology from MaximumTech, Revised™, as well as MapPack: Solaris VII™. Upgraded in appearance and technology, the designs first presented in the Solaris VII box set and Solaris: The Reaches are now back in print, along with several new Solaris VII designs. Additionally, as well as the upgraded appearance of selected Clan designs, all the art work for Technical Readout: 3055 Upgrade is new, providing fresh illustrations of now classic Inner Sphere BattleMechs.



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BattleTech Technical Readout: 3055 (Upgrade)
BattleTech Technical Readout: 3057 (Reprint)

In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a total Clan victory seemed certain. Unable to match the enemy´s superior `Mechs, the Inner sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly Clan DropShips, JumpShips, and WarShips-massive vessels not seen in the Inner sphere for hundreds of years. Now the Great Houses have begun to rebuild their own armadas and stand ready to challenge the Clan invaders in the infinite battlefield of space.

This revised edition of the original Technical Readout: 3057 contains descriptions, illustrations and full AeroTech 2 statistics for the Inner Sphere and Clan DropShips, JumpShips, WarShips, small craft and space stations most common in 3057. Additionally, this volume contains twenty-four WarShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout.



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BattleTech Technical Readout: 3057 (Reprint)
BattleTech Technical Readout: 3058 Upgrade

In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war!

Fully updated to circa 3070, Classic BattleTech Technical Readout: 3058 Upgrade™ launches these designs into the current time frame, including notable MechWarriors/crews, as well as new variants. Additionally, a battle armor section has been included, providing full Classic BattleTech stats, and updating the histories for these twenty venerable designs.



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BattleTech Technical Readout: 3058 Upgrade
BattleTech: Combat Equipment

Combat Equipment™ is a companion volume to both Classic BattleTech® and Classic BattleTech RPG™. Providing a plethora of new personnel equipment, Combat Equipment also contains a rules expansion allowing players to build non-combat vehicles from buses to trains and large atmospheric craft to super-large wet navy vessels. Also included is a full technical readout section detailing fourteen new battle armor in various stages of prototype development, along with eight new ProtoMechs. Included with the book are pre-printed record sheets for the battle armor and ProtoMechs found within.



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BattleTech: Combat Equipment
BattleTech: Dawn of the Jihad

Dawn of the Jihad hammers and shakes the Classic BattleTech® universe to its foundation, describing the opening year in a decade's long struggle for the very survival of humanity. The series of events presented in this book unfold in a rolling format, allowing readers to immerse directly into the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG" will also find framework rules to run almost any type of campaign set in this chaotic time.



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BattleTech: Dawn of the Jihad
BattleTech: Field Manual: Update

For five years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction seeing action to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the forces of the BattleTech universe can be made. BattleTech Field Manual: Update updates all ten Field Manuals, including a history section that will bridge the gap between where the appropriate Field Manual left off and the ‘current’ time, as well as a complete and current TO&E for all factions. Updated random ’Mech assignment tables for all factions are also included.



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BattleTech: Field Manual: Update
BattleTech: Historicals: Brush Wars

The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that tend to shape the internal politics and culture of each faction, often with more profound impact than the largest wars.

The Historical: Brush Wars campaign sourcebook details the actions involving every line unit in the most important "low level conflicts" of the early thirty-first century. Maps and full regiment listings convey additional details, while ample campaign rules provide a framework allowing players to replay every detail of each war.



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BattleTech: Historicals: Brush Wars
BattleTech: House Marik

Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that challenges even the ages-old dominance of House Steiner, the eagle soars proudly, as do the people who wave its banner.

The Second in a new, dynamic Classic BattleTech® series, Handbook: House Marik™ compiles the crucial history, politics and cultures of the Inner Sphere's first Great House. More than just a sourcebook, Handbook: House Marik includes rules for both Classic BattleTech and Classic BattleTech RPG™ campaigns, including new support vehicles, creatures, personal weapons, life paths and more!



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BattleTech: House Marik
BattleTech: Jihad Hot Spots: 3070 FA35026: BattleTech: Jihad Hot Spots: 3070 is Out of Stock

For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun...

Jihad Hot Spots: 3070 continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG™ will find framework rules to run any type of campaign in regions throughout the Inner Sphere.



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BattleTech: Jihad Hot Spots: 3070
BattleTech: Mercenaries Supplement Update

In October 3067, a war began that unleashed horrors upon the Great Houses, atrocities thought abandoned with the First Succession War. And for the mercenaries of the Inner Sphere, this war has far-reaching consequences. With the heart and soul of the mercenary trade annihilated on Outreach, the reliability of every mercenary command is called into question. Some Houses now consider their most stalwart work-for-hire commands as enemies, and mercenaries, from the elite to the dregs, are fighting for their lives... and more importantly, their reputations.

Classic BattleTech Mercenaries Supplemental Update details the fallout of the opening years of the Jihad and its impact on mercenaries. This product updates all major mercenary commands currently embroiled in the Jihad, covers the various Hiring Halls, and provides details on brand-new mercenary commands springing up from the remains of commands shattered in the opening years of the Jihad. Mercenaries Supplemental Update includes rules for running mercenary commands during this era and a section describing newly premiered battlefield units.



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BattleTech: Mercenaries Supplement Update
BattleTech: Technical Readout: Project Phoenix

Classic BattleTech Technical Readout: Project Phoenix provides descriptions, game statistics and illustrations for twenty-nine classic BattleMechs that have been upgraded both in appearance and technology. Also, for the first time in any technical readout, additional illustrations representing all the variants for every design in the book are also included.


Levels: 13-Jan

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BattleTech: Technical Readout: Project Phoenix
BattleTech: Technical Readout: Vehicle Annex

MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machines of the Great Houses. From cargo trucks to tank airships, airborne MASH to communication satellites, armored transport rails to coastal patrol boats, hauler exoskeletons to LoaderMechs, even hover and wheeled police cruisers or civilian vehicles conscript into military: the support vehicle is the true backbone of any military machine.

Built using the construction rules found in Combat Equipment, Classic BattleTech Technical Readout: Vehicle Annex provides a never-before-seen look at the support vehicles behind the militaries of every faction, as well as a slice of every day life in the BattleTech universe. From tracked land-trains to police cruisers, luxury VTOLs to Fix-wing passenger planes, satellites, super-heavy naval surface ships, IndustrialMechs and more: the gamut of the BattleTech universe, fully illustrated for the first time.



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BattleTech: Technical Readout: Vehicle Annex
Classic BattleTech RPG

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.

Enter the exciting BattleTech universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG contains all the rules and source material players and gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar!

Important Notice: Classic BattleTech RPG is a fourth printing of MechWarrior, Third Edition, with only the cover image and title of the book changing. No other changes have been made to the text.



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Classic BattleTech RPG
Classic Battletech RPG: Introductory Box Set

Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!

The Classic BattleTech Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:

  • 24 unpainted, instantly ready-to-play plastic BattleMech miniatures
  • One 12-page full-color quick-start rulebook will have you into the action in minutes
  • One 32-page book of pre-generated BattleMech Record Sheets
  • One 80-page full-color rulebook
  • Inner Sphere at a Glance, a 48-page full-color book containing universe background and BattleMech technical data
  • One 16-page full-color Painting and Tactics Guide
  • Two heavy-duty cards of compiled tables
  • Two 22" x 27" full-color mapsheets, with two different maps printed on either side
  • Two six-sided dice
  • One full-color, poster-sized map of the Inner Sphere circa 3067

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  • Classic Battletech RPG: Introductory Box Set
    Classic Battletech RPG: Blake Ascending - Jihad Compilation

    For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun...

    Jihad Hot Spots: 3070 continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG™ will find framework rules to run any type of campaign in regions throughout the Inner Sphere.



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    Classic Battletech RPG: Blake Ascending - Jihad Compilation
    Classic Battletech RPG: Jihad Conspiracies: Interstellar Players 2

    On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with “White Noise”, a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.

    Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake's newfound power. Once more spanning all of human space from ancient Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris.

    Jihad Conspiracies: Interstellar Players 2 describes several of the most powerful and influential people, organizations, and entities at work behind the scenes of the Word of Blake Jihad. Some of these conspiracies are firmly grounded in Classic BattleTech lore, but shown here in ways never before seen; others have only recently emerged from their own shadows. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War!



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    Classic Battletech RPG: Jihad Conspiracies: Interstellar Players 2
    Classic Battletech RPG: Jihad Hot Spots: 3072

    For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun...

    Jihad Hot Spots: 3070 continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG™ will find framework rules to run any type of campaign in regions throughout the Inner Sphere.



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    Classic Battletech RPG: Jihad Hot Spots: 3072
    Classic Battletech RPG: Readout 3039

    In 2781 the Star League was officially abandoned, ending a two-hundred-year-long Golden Age. The Successor Lords launched a series of massive conflicts in 2785 that would rage for centuries and become known as the Succession Wars. Such endless warfare took its toll, and by the Fourth Succession War of 3028 the technology employed on the battlefields was a mere shadow of the height of the Star League. However, the discovery of the Helm Memory Core started to unlock such sought-after secrets, with new BattleMechs and experimental technologies emerging for the first time in centuries..

    Classic BattleTech Technical Readout: 3039™ is the perfect “first Technical Readout” companion to the Classic BattleTech Introductory Box Set. Combining the ’Mechs, vehicles and aerospace fighters previously found in Technical Readout: 3025, Revised and Technical Readout: 3026, Revised, this volume features some of the most common units of the Succession Wars. Each machine is illustrated in detail, accompanied by a description of its history, capabilities, game stats, along with their most famous pilots.



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    Classic Battletech RPG: Readout 3039
    Classic Battletech RPG: Readout 3050 Upgrade

    Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until their defeat at Tukayyid and subsequent 15 year truce. The year is now 3071, and the Jihad rages. Inner Sphere 'Mechs, hastily upgraded with field modifications to counter the Clans, continue to prove their worth. Notable pilots rise to become heroes as new, time tested variants—sporting weapons right out of R&D labs—make their presence known. And over it all, Clan OmniMechs continue to prove they are still the cutting edge of technology.

    Classic BattleTech Technical Readout: 3050 Upgrade fully updates this venerable product, fleshing out the history of each design, including notable MechWarriors/pilots, as well as providing fresh illustrations. Additionally, all the 'Mechs, vehicles, and aerospace fighters originally found in the now out-of-print Technical Readout: 2750 are included.



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    Classic Battletech RPG: Readout 3050 Upgrade
    Classic Battletech RPG: Sword and Dragon

    The Fox’s Teeth

    McKinnon’s Company of House Davion’s Seventh Crucis Lancers, the detached "Fox’s Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared.

    Sorenson’s Sabres

    A detached command originally from the legendary Fifth Sword of Light, Sorenson’s Sabres are a deadly unit among the elite of House Kurita’s samurai, dedicated to cutting a swath through new and ancient enemies alike.

    A new series, the Starterbooks are a perfect way to jump into the further excitement of the Classic BattleTech universe once players have tried their hands at BattleTech. Starterbook: Sword and Dragon provides a short synopsis of the conflicts between the ancient enemies of House Davion and House Kurita, as well as a brief history and personal dossiers on the members of these two legendary combat commands. Including record sheets for everyone in the command - which includes eight, never-before-seen ’Mech variants - as well as a unique track system that allows players to develop their own scenarios, players will be firing autocannons and tossing PPC lightning at one another in no time!



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    Classic Battletech RPG: Sword and Dragon
    Classic Battletech RPG: Tech Manual

    How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re about to dive into BattleTech construction!

    A companion volume to Total Warfare, the Classic BattleTech TechManual combines all the construction rules for the various units presented in that core rules set. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. More than just a rulebook, however, the TechManual presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado!



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