Show First 12 Product(s)
Numenera RPG: Core Book
Set in a far, far distant future, the NumeneraTM RPG puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the
(RRP is £46.99)
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Numenera RPG: Starter Box
A perfect introduction to the Ninth World, this complete tabletop roleplaying game takes 3 – 6 players on their first journey into the science-fantasy world of Numenera.
(RRP is £19.99)
Numenera RPG: Character Options
Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.
Numenera RPG: Character Options 2
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more
(RRP is £23.99)
Numenera RPG: Character Sheets
A character sheet is a character sheet–right? Not if it’s the Numenera character sheet!
The Numenera character sheet is as intriguing and beautiful as the game itself. This pad of double-sided character sheets is printed in full color on heavy matte paper that’s both pencil- and eraser-friendly.
(RRP is £11.99)
Numenera RPG: Cypher Chest
The Cypher System was built from the ground up to be easy on the GM–easy to prep games, easy to run games, and easy to change course when those pesky players go off in some unexpected direction. That’s why we thought it would be a cool idea to create the Cypher Deck and Creature Deck. They let you
(RRP is £27.99)
Numenera RPG: Into The Deep
The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves,
(RRP is £30.99)
Numenera RPG: Into The Night
The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind
(RRP is £30.99)
Numenera RPG: Into The Outside
The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time
(RRP is £30.99)
Numenera RPG: Jade Colossus
Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds are the defining feature of the Numenera setting. The secrets and wonders they contain are a siren call to characters from across the Ninth World—and to GMs and gamers drawn in by Numenera’s unique sense of mystery and
Numenera RPG: Players Guide
The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?
Create characters, explore
(RRP is £14.99)
Numenera RPG: Technology Compedium: Sir Arthours Guide To The Numenera
The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,
Numenera RPG: The Devils Spine
The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story—run them (in any order) as a mini-campaign, or ignore the frame story and use them as standalone adventures. They give gaming groups a taste of the fantastic Numenera setting and showcase the narrative structure
Numenera RPG: The Ninth World Bestiary
Ferocious, terrifying, or just plain weird, the Ninth World Bestiary features more than 140 creatures and characters to unleash upon your Numenera campaign.
Additionally, the Ninth World Bestiary includes comprehensive information on the complex far-future, post apocalyptic ecology of Numenera,
Numenera RPG: The Ninth World Bestiary 2
The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy.
(RRP is £34.99)
Numenera RPG: The Ninth World Guidebook
The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens
(RRP is £38.99)
Numenera RPG: Torment Tides Of Numenera: The Explorer's Guide
The Torment: Tides of Numenera computer game is set in a whole new region of the Ninth World. This book details the weird and fascinating places, people, and creatures first glimpsed in Torment. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate
Numenera RPG: Weird Discoveries
A night of gaming that’s as easy to set up as a board game. Just add gamers!
With Weird Discoveries, legendary RPG designer Monte Cook turns his eye to the venerable adventure, a format that hasn’t seen much innovation in four decades, to create something new that makes this all possible. Weird
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