Dungeon Crawl Classics
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Dungeon Crawl Classics RPG
You’re no hero.
You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep
(RRP is £30.99)
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Dungeon Crawl Classics RPG (Softcover)
You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be
(RRP is £23.99)
Dungeon Crawl Classics RPG: Quick Start Rules
These starter rules were written specifically to introduce judges and players to the DCC RPG system, this book includes two adventures: the enduring classic Portal Under the Stars 0-level adventure for new players. Plus in a flip-book format, an all-new level 1 adventure, Gnole House by Michael Curtis,
(RRP is £4.99)
Dungeon Crawl Classics RPG: Judges Screen
The inside contains three panels of the most frequently consulted tables, and the outside contains three new Doug Kovacs paintings.
(RRP is £7.99)
Dungeon Crawl Classics RPG: 0-Level Scratch Off Character Sheets
Each character sheet comes with a scratch-off box for each ability score and other key statistic. Before the game you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the dungeon diving begin!
Dungeon Crawl Classics: Treasure Chest
The Dungeon Crawl Classics Treasure Chest contains DCC #67: Sailors on the Starless (Artist’s Choice Edition), DCC #77: The Croaking Fane, DCC #79: Frozen in Time (mini edition), DCC #83.1: Tales of the Shudder Mountains, DCC #84.1: The Rock Awakens, DCC #85: The Making of the Ghost Ring, DCC #88.5:
(RRP is £41.99)
Dungeon Crawl Classics: Treasure Chest 2
A huge collection of Dungeon Crawl Classics adventure modules, if you enjoy the adventures, we encourage you to check out the rest of the line! This is a different set of adventures than the first DCC Treasure Chest.
(RRP is £38.99)
Dungeon Crawl Classics #76: Colossus, Arise!
Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread
No. of Players: 4 - 6
(RRP is £6.99)
Dungeon Crawl Classics #79.5: Tower Of The Black Pearl
Once every decade, the tides of the Empyrean Ocean recede far enough to reveal the highest eaves of a mysterious undersea tower. Long ago this was an eldritch fastness of Sezrekan the Elder, the most wicked wizard ever to plague the Known World, but now the tower is known simply as the final resting
Dungeon Crawl Classics #81: The One Who Watches From Below
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing
Dungeon Crawl Classics #82.5 Dragora's Dungeon
Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse, fleeing with their slaves to a hidden city, where the greatest enchanters of all time could sleep away the centuries, and awaken in a future age as rulers of
Dungeon Crawl Classics #83.1: Tales Of The Shudder Mountains
This digest-sized adventure module presents three short encounters in the Shudder Mountains, all compatible with the setting presented in DCC #83: The Chained Coffin.
(RRP is £6.99)
Dungeon Crawl Classics #84: Peril On The Purple Planet Box Set
The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death.
(RRP is £39.99)
Dungeon Crawl Classics #84.1: The Rock Awakens
Among the Purple Planet`s irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain perilwhen The Rock Awakes! This digest-sized adventure module is compatible with the
Dungeon Crawl Classics #84.2: Synthetic Swordsmen Of The Purple Planet
When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun’s punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the
(RRP is £7.99)
Dungeon Crawl Classics #84.3: Sky Masters Of The Purple Planet
When a legendary race of demonic beings pours out of the double-mooned sky and raids the party’s camp, events are set into motion that will lead them far southward to the equatorial region of the Purple Planet. Between the party and their destination lie air-ships and aerial combat, pirates and plunder,
Dungeon Crawl Classics #87.5: Grimtooth's Museum Of Death
After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through
Dungeon Crawl Classics #88: The 998th Conclave Of Wizards
Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world’s primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless practitioners
(RRP is £13.99)
Dungeon Crawl Classics #89: Chaos Rising
A Compilation of Adventures for Character Levels 1-5. This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level!
(RRP is £12.99)
Dungeon Crawl Classics #91: Journey To The Center Of Aereth
The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman, and the domes gleam with hammered gold.
You’ve spilled enough blood to know better.
Dungeon Crawl Classics #91.1: The Lost City Of Barako
The pleasure palace of Barako rises above the Bleak Shores atop enormous stone pylons. The palace arches towards the cavernous gloom, lit by a thousand lanterns fueled by the rendered flesh of a thousand lamenting souls. Within the city, hellish figures dart and whirl in the flickering light, prostrating
Dungeon Crawl Classics #91.2: Lairs Of Lost Agharta
Plunging into world building is one thing, plunging into the world, building is quite another! Take your players to places unseen as they Journey To The Center of Aereth in the latest chapter of this depth-defying adventure series! A collection of thirteen separate denizens dwelling in the deep,
(RRP is £8.99)
Dungeon Crawl Classics #92: Through The Dragonwall
Embroiled in a curse from the dawn of history, you have become pawns in a cosmic struggle between the King of Elfland and the ancient dragon-god, Baphotet Kor. Will you stand with the last Empress? Will you face the dreaded Bone Dragon? Or will your bones lie bleached beneath an unchanging sky? This
Dungeon Crawl Classics #92.5: Dread On Demon Crown Hill
Long ago, Frygorix of the Thousand Lies, a foul demon, ruled with fear from atop a lonely tor, spreading death and plague across the land. Two brave siblings, one bearing an enchanted shield of great power, challenged the demon, vowing to slay it and free the land. In their climactic battle, black
Dungeon Crawl Classics #93: Moon-Slaves Of The Cannibal Kingdom
Far to the west, beyond civilized lands, lie the Tolomak Islands— volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacherous witches, ferocious cannibals, moon demons, and worse! Wise are those who steer well away from these accursed
Dungeon Crawl Classics #94: Neon Knights
Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of an age-old city and leave it an empty ruin.
Dungeon Crawl Classics #95: Enter The Dagon
The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island’s secrets, first you have to survive its
Dungeon Crawl Classics #96: The Tower Of Faces
The Rodney Award-winning adventure from Gamehole Con IV, now a Level 6 Adventure for DCC RPG!
Dungeon Crawl Classics #97: The Queen Of Elfland's Son
Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good.
Dungeon Crawl Classics #98: Imprisoned In The God-Skull
It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end.
Dungeon Crawl Classics 2014 Holiday Module: Trials Of The Toy Makers
“Murder! Foul murder!” These are the only words that describe the scene inside the underground complex of the toy-making gnomes called the Konhengen. Murder is not what you had hoped you would find, but you’re not surprised, either. Your introduction to these fabled, reclusive toy-makers had ominous
Dungeon Crawl Classics 2016 Holiday Module: Twilight Of The Solstice
A level 1 adventure for DCC RPG – specially themed for Halloween horror! A raging storm has made the waters around Devil’s Reef impossible to navigate safely. The noble galleon, The Royal Dawn, has run aground and Princess Kaeko from faraway Fu-Lamia is now missing! Untold riches and glory await
Dungeon Crawl Classics: 2017 Halloween Module: Shadows Under Devil's Reef
A raging storm has made the waters around Devil’s Reef impossible to navigate safely. The noble galleon, The Royal Dawn, has run aground and Princess Kaeko from faraway Fu-Lamia is now missing! Untold riches and glory await those who successfully find the princess and safely deliver her to Black
Dungeon Crawl Classics 2017 Holiday Module: New Year's Evil
Strange things are afoot in Toronto! The spirit of the New Year is driving the Gods to drink, whipping the fans into a frenzy, and inspiring the staff to start the party before the team even makes it to the green room! Can a low-level squad, faced with shady jousters, wet jesters, hell pugs, and
Dungeon Crawl Classics RPG: Greenwood Of The Fey Sovereign
War is looming between Nanch and the Fey. Those on the border are caught between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new
No. of Players: 4 - 8
Levels: 0 to 1
Dungeon Crawl Classics: Lankhmar: Masks Of Lankhmar
A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of
Dungeon Crawl Classics: Lankhmar: Patrons Of Lankhmar
From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God, Sheelba
Dungeon Crawl Classics: Lankhmar: Through Ningaubles Cave
Tread in the footsteps of the legendary Fafhrd and the Gray Mouser!
Through Ningauble’s Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this “first-look” sourcebook provides DCC RPG judges with all the information needed
Grimtooth's Tomb Of The Warhammer
Can you go where no troll dares to tread? Long ago, the elves killed Grimtooth’s father in a great battle. They hid the troll leader’s body and his mystic warhammer somewhere in the vast plains beyond Trapsylvania. After years of searching, Grimtooth has finally located his father’s tomb, but the
Judges Guild Classic Reprint: Dark Tower
An Adventure for Character Levels 8-10. An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age,
(RRP is £24.99)
Mutant Crawl Classics RPG
You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and
(RRP is £33.99)
Mutant Crawl Classics #0: Judge's Screen
Mutant Crawl Classics is here and begging to be played! This 3-panel judge’s screen contains all the essential game tables and reference material you’ll need to run adventures in Terra A.D.
Mutant Crawl Classics #7: Reliquary Of The Ancients - Gold Key Cover
When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross. But your tribe’s Seeker teams are all
Mutant Crawl Classics #1: Hive Of The Overmind
Younglings on their Rite of Passage are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive far to the north of their homelands, laboring as drone-slaves of the savage ant-men. In a land where an “insect revolution” has taken place, the PCs must contend
Mutant Crawl Classics #2: A Fallen Star For All
A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones. The resulting land rush to go claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D., and at the direction of your tribal elders,
Mutant Crawl Classics #3: Incursion Of The Ultradimension
It rises — silent, ancient, and ominous — from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to
Mutant Crawl Classics #4: Warlords Of ATOZ
When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants — all in the name of a surviving Ancient One they worship as a god. The
Mutant Crawl Classics #5: Blessings Of The Vile Brotherhood
When your tribe’s prize possession — a functioning medibot — finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends portray,
Mutant Crawl Classics #6: The Apocalypse Ark
The Ancients called it Beta Collection Unit NC-787. Its mission – to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came. Beta Collection Unit NC-787
Mutant Crawl Classics #7: Reliquary Of The Ancient Ones
Mutant Crawl Classics #8: The Data Orb Of Metakind
The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If you can successfully bond with the golden orb’s AI, tetrabytes of arcane technological data can be yours, if you but survive
Mutant Crawl Classics: Grakk's Rad Dice
Seasoned veteran of many a melee, Grakk knows how to bring the maximum pain to any hand-to-hand battle. This set of radioactive green dice has been blessed by the War AIs themselves to ensure maximum damage when rolled in any combat on Terra A.D.
(RRP is £23.99)
Mutant Crawl Classics: Kilra's Glow Dice
This set of dice glow-in-the-dark! Savage raider of the wastelands, Kilra knows when to push her luck and when to burn it. This set of glow-in-the-dark dice has already been exposed to the radiation and luck-enhancing quantum fields of Terra A.D.
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