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Atlantic Navies Book 1: La Guerre Navale
Three books cover the naval forces of Great Britain and her Commonwealth, Germany and France.
La Guerre Navale: The French Navy in WWII. Scenarios, history and data for the ill fated French fleet in World War II. Well built and equipped, "La Royale" never had a chance to defend the motherland
(RRP is £19.99)
OUT OF STOCK
Blue Cross White Ensign
Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean
No. of Players: 2
(RRP is £32.99)
Breaking The Chains: War In The South China Seas
Breaking the Chains (BtC) simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. Conflicting claims of sovereignty have roiled those "near seas" since the Cold War. After decades of patient diplomacy, Beijing's new navy could offer military
No. of Players: 1 - 2
(RRP is £49.99)
Command At Sea Volume 7: Atlantic Navies Box Set
Atlantic Navies: The biggest, most comprehensive thing we have ever published!
(£82.87 after automatic discount!, RRP is £99.99)
Command At Sea Volume 7: Atlantic Navies Counters
A set of 4 countersheets containing all the ships, markers and planes called for in the scenarios of books 111A, B and C.
(RRP is £27.99)
Command at Sea Volume 9: Emperor's Fleet
Emperor's Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors extant in the Second World War. Over 200 ship-classes and over 130 aircraft are included, many of which have not appeared in print before. All earlier listings for these ships and aircraft have
(RRP is £17.99)
Convoy: Deadly Waters
Convoy is an operational-tactical game of the Battle of the Atlantic in WW2. Combining large-scale map movement with a fast-play set of tactical rules, the game lets players follow a convoy from embarkation to destination in a single play session.
In the "map game", convoys move in eight-hour
Dawn of The Rising Sun Ship Forms
This 56 page booklet includes a form for every ship class, including the Royal Navy ships, found in the data annex. All forms include both profile and deck plan. As a bonus, a CD will be provided with the information in PDF format so that you may print with ease.
(RRP is £15.99)
Fleet Commander Board Game: Nimitz
Fleet Commander Nimitz is the fourth game in our Commander series of solitaire games. For the first time, we take the Commander series to the high seas!
At the start of the war, Nimitz faces a Pacific Ocean on the brink of disaster. The Imperial Japanese Navy has just delivered a devastating
No. of Players: 1
(£68.24 after automatic discount!, RRP is £79.99)
Fleet Commander Board Game: Nimitz Mounted Battle Board
Mounted 11" x 17" Battle Board that can be used instead of the Battle Map Sheet included in the game!
(RRP is £19.99)
Folio Series 7: Battle Of The Atlantic
With the British and French entrance into World War II on September 3, 1939, the German Kriegsmarine moved to implement strategies similar to those used in World War I. Unable to challenge the Royal Navy in regard to capital ships, the Kriegsmarine began a campaign against Allied shipping with the
(RRP is £20.99)
Modern Naval Battles - Global Warfare
Modern Naval Battles - Global Warfare is inspired by our original 1989 award winning game and its 2 expansions.
"Global War" is a redesigned improvement of the original game.
The cards will be beautifully printed with full color on both sides with rounded corners. The box size is 9" x
No. of Players: 2 - 6
Duration: 90 to 120 minutes
(RRP is £39.99)
Modern Naval Battles - Global Warfare: Campaign Expansion
The Campaign Expansion puts you in command of a nation fleet in a series of linked battles. Each battle has its own parameters and victory conditions. Between each battle, you?ll have the chance to reinforce, repair, and rearm your fleet for the next battle. Master your tactical and strategic options
Modern Naval Battles - Global Warfare: Ship Expansion 1
This expansion adds 110 Ship cards to your Modern Naval Battles - Global Warfare game!
These cards do not require any new or special rules, just add them to your fleets and you are ready to play even bigger battles.
Seas of Iron: Rising Sun
Seas of Iron: Rising Sun is the first expansion for the popular battleship combat game Seas of Iron. Rising Sun is a stand alone game that is also 100% compatible with Seas of Iron. The new game includes the addition of Aircraft Carriers, Fighters and new crew members.
The 25 Card event deck
No. of Players: 2 - 4
Duration: 30 to 60 minutes
Min. Age: 10
(RRP is £19.99)
Second World War At Sea: Coral Sea
In May 1942, the Japanese sought to capture Port Moresby on the south coast of New Guinea and interrupt communications between the United States and Australia. Such a move, they hoped, would bring the Americans to battle.
Coral Sea is the new introductory boxed game for the Second World War
Duration: 30 to 240 minutes
(RRP is £27.99)
Silent Victory Board Game
Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to
Duration: 120 to 180 minutes
(RRP is £47.99)
Silent War: The US Submarine Campaign Against Imperial Japan 1941-1945
Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines,
(RRP is £59.99)
Silent War: IJN: The Imperial Japanese Navy Expansion
Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, the first expansion pack for Compass Games’ award winning SILENT WAR. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets
(RRP is £24.99)
South China Sea
Indeed a mixed blessing now looms and precipitate action could trigger disaster. The global system that enabled China's peaceful rise has also resurrected the multi-polar world that faded in 1945. The South China Sea has emerged as a place of increasing friction between those poles.
(£68.24 after automatic discount!, RRP is £78.99)
Sovereign Of The Seas
Sovereign Of The Seas is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans.
Duration: 120 to 240 minutes
(£104.49 after automatic discount!, RRP is £124.99)
Steel Wolves Board Game
Steel Wolves is a solitaire simulation of the German submarine war against British and Allied shipping, the follow-on title to the award winning Silent War. Volume I covers the period from the start of the War in 1939 to the early months of 1943. You serve as BdU, Befehlshaber der U-Boote; the Supreme
(£92.62 after automatic discount!, RRP is £109.99)
Steel Wolves Board Game: German Fleet Boats Expansion
Steel Wolves Expansion Game 1: German Fleet Boats assumes that Germany never entered into the 1935 Naval agreement, instead following OKM’s original view that aircraft and hydrophone technology will dramatically impact concentrated submarine operations around the British Isles and that the fleet
(RRP is £24.99)
The Hunters: German U-Boats At War 1939-43
The Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration - all
(RRP is £33.99)
The Invincible Armada
Of all the "what ifs" in History, few can compete with "What if the Spanish Armada had succeeded?" The Protestant Reformation might have faded early. Colonization of the New World (and the rivalries there) certainly would have been very different.
(RRP is £34.99)
The Kaiser's Pirates
The Kaiser's Pirates is a fast paced card game of gripping adventure on the high seas set during World War One. Players control some of Kaiser Wilhelm's ace German converted commerce raiders and light cruisers. Air Patrols were in their infancy and it was still easy to disappear into the vast expanses
(RRP is £39.99)
They Come Unseen
Submarines and surface fleets battle for Cold War dominance! NATO players must use their submarines to sneak troops into enemy ports, destroying vital strategic targets, while the Soviet team deploys a surface fleet to hunt down the subs and protect their crucial supply lines.
No. of Players: 2 - 5
Duration: 60 to 120 minutes
Min. Age: 12
(RRP is £39.99)
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Eldritch Horror Board Game: Masks Of Nyarlathotep Expansion
Arkham Horror LCG: Black Stars Rise Mythos Pack
Stuffed Fables Board Game
Elder Sign Dice Game: Omens Of The Pharaoh Expansion
Arkham Horror LCG: The Pallid Mask Mythos Pack
Spirit Island Board Game: Branch And Claw Expansion
Arkham Horror Files: The Dirge Of Reason
Arkham Horror LCG: Dim Carcosa Mythos Pack
Spirit Island Board Game
Star Wars RPG: Dawn Of Rebellion
Arkham Noir Card Game: Case 1 The Witch Cult Murders
Pendragon Board Game: The Fall Of Roman Britain
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