As overcrowded metropolises spread across the Earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities. Players direct the founding of their own underwater nations. They collect resources to build cities, a transportation network, and the facilities necessary to support life under the seas.
Contents:1 Main Game Board4 Double-sided Player Boards4 Player Info Cards4 Final Scoring Cards4 Personal Assistant CardsEra I DeckEra II DeckEra III Deck25 Special Cards8 Government Contract Cards3 Action Tiles16 Metropolis Tiles35 Credit Tokens27 Kelp Tokens27 Steelpast Tokens21 Sciene Tokens17 Biomatter Tokens46 Tunnel Tiles4 Multiplier Tiles37 Farm Tokens37 Destination Plant Tokens37 Laboratory Tokens17 Nonsymbiotic City Domes13 Symbiotic City Domes1 Era Marker12 Player Markers
No. of Players: 1 to 4
Min. Age: 13