Terra Mystica: Fan Factions Expansion includes 20 new factions for the game!
All of these factions were submitted by fans and vetted to produce a high-quality, 'must-have' expansion for the classic game.
The new factions are completely compatible with the base game, Fire & Ice, and Merchants of the Sea.
New Factions, a brief summary:
Architects – Focus on Building BridgesArchivists – Interact with more Bonus CardsAtlanteans – Start the Game with a Stronghold which help with PowerChangelings – Use 3 Differing Types of Terrain each GameChash Dallah – Additional Income Track & Coins as PowerChildren of the Wyrm – Lose less VP to Gain PowerConspirators – Favor OptionsDynion Geifr – Fire Affinity and Converted Priests worth additional Workers/CoinsEnlightened – Power transforms terrain & better conversion ratesFirewalkers – Pyro token dictates power gain and Victory Points transform terrainGeologists – Transform changing terrain using its Glowing RockGoblins – Use Treasure to gain RewardsKingdom of Ember – Use Lava instead of SpadesProspectors – Golden Spades replace SpadesSelkies – Build on the RiverSnow Shamans – Advance faster on Shipping or Conversion TrackTime Travelers – Score Previous and Next RoundsTreasurers – Resources can (Coins, Workers, and Priests) go into Treasury to DoubleWisps – When Building Trading Posts, you may transform Terrain
No. of Players: 1 to 5
Min. Age: 12