In ancient times, a single individual was chosen as intermediary between the gods and mortal man. This king was anointed as prophet, priest, and ruler by the gods themselves, and charged with maintaining Maâ€™at, cosmic balance and order, over the land of Egypt and its people. The right of law, the right of rule, the right of war, and of judgment were granted to the Pharaoh, and in his wisdom and with the godsâ€™ guidance, Egypt prospered. When the war of the gods began, each deity sought the Pharaohâ€™s support. Who better to champion their cause than the very mortal they had endowed with such powers?
Yet, such a decision would upend Maâ€™at and throw the cosmic order into chaos. With the very sagacity granted to him by the gods, the Pharaoh declared that one man alone, however exalted, could not decide the war by fiat alone. The Pharaoh would watch, protect the people against the warâ€™s worst depredations, and maintain Maâ€™at through the transition to monotheism while honoring all gods equally. Thus, the Pharaoh balances the needs of the gods with the political and social needs of mortalkind. The battle in heaven shall not overflow into a civil war on earth, not so long as the Pharaoh still draws breath. The Pharaoh expansion introduces a whole new dimension to Ankh: Gods of Egypt. This expansion brings the divine struggle closer to the world of men, and one man in particular: the Pharaoh of all Egypt! The gods will do well to send their priests into the royal palace in order to influence the affairs of the kingdom, manipulating the different offices in order to gain political advantage and steer the Pharaoh towards recognizing the ultimate divinity of the one true god. Your struggle may be divine, but if you fail to enforce your dominance over the human sphere of affairs, all that awaits you is oblivion.
Contains:31 figures:1 Palace dashboard5 Sphinx tokens4 Sphinx cards40 Political cards1 Scenarios Booklet
No. of Players: 2 to 5
Min. Age: 14