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CounterFact Issue 5: Islamic State Libya War
The game in that issue is a purpose-designed solitaire effort by Javier Romero titled "ISIS Libya." The player commands a near-future international US/EU/NATO coalition intending to overthrow the nascent Islamic state in North Africa.
(RRP is £24.99)
OUT OF STOCK
Line Of Fire #11
Line of Fire #11 contains 60 stuffed pages of content. Prepare to overwhelm your senses with tactics articles for Space Infantry and Heroes of the Gap; in-depth battle reports on scenarios from White Star Rising, Island War Deluxe and “Hot War” from the World at War: SADF Chapter.
(RRP is £16.99)
Modern War Magazine #24: Ambush At LZ Albany
Ambush at LZ Albany depicts the ambush of US air cavalry units by the North Vietnamese Army on 17 November 1965, during the Pleiku Campaign. Turns cover one hour, with multiple impulses driven by a random chit draw. Additional chits add extra assets like artillery and air power. US and NVA platoons
(RRP is £27.99)
Modern War Magazine #25: Yom Kippur 1973 War
Yom Kippur War: The Sinai Front: On the holiest day of the Jewish calendar, Egyptian and Syrian forces launched a surprise attack on Israel. The war would erase the concept of Israeli invincibility on the battlefield, and eventually lead to peace between Egypt and Israel.
(RRP is £46.99)
Modern War Magazine #28: Invasion Cuba 1961-1962
Objective Havana is an operational level, solitaire simulation of the planned-but-never-executed US invasion of Cuba in late 1962.
(RRP is £33.99)
Modern War Magazine #29: Putin's War: Crisis In The Baltic
Putin’s War: Reclaiming the Soviet Empire in Eastern Europe is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Russian dictator decides to give up his strategy of incremental "opaque" warfare and instead simply try for a big win.
Modern War Magazine #30: Operation Enduring Freedom
In September 2001 the United States launched the Global War on Terror. One of the first targets in the conflict was Afghanistan. Known as Operation Enduring Freedom, this campaign would create an entirely new form of warfare.
(RRP is £33.99)
Modern War Magazine #31: Combat Veteran
Combat Veteran is a simple two-player tactical combat system that simulates the dynamics of infantry combat at the individual (man-to-man) level. This game features two particular historic scenarios as the introduction to the wider system: Firefight at the Rice Paddy Angle (Vietnam in Mekong region,
(RRP is £32.99)
Modern War Magazine #32: Operation Musketeer: Suez 1956
Operation Musketeer is a wargame based on the assumption that the 1956 Anglo-French-Israeli invasion of Egypt turned into a major superpower confrontation in which the forces of the Soviet Union and United States became involved. Historically, the invasion was ended because both the USSR and USA
(RRP is £32.99)
Modern War Magazine #33: War On ISIS
ISIS War. This game is set in a timeframe of the near future – 2017 through 2020 – in which the Iranians may have developed some kind of military nuclear capability. Even so, with the US likely still in another post-Vietnam-funk-type of “neo-isolationism,” the possibility for a blitz-style conventional
(RRP is £33.99)
Modern War Magazine #34: Opaque War: Ukraine 2014
Opaque War: Ukraine 2014 is a simulation of the military conflict between the Ukraine government and the Donbass rebels (the People’s Republic of Donetsk and the People’s Republic of Luhansk). Game play begins in April 2014 when the Ukrainian government launched the so-called Anti-Terrorist Operation
Modern War Magazine #35: Mike Force
Mike Force is a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War.
(RRP is £36.99)
Modern War Magazine #36: Cold Start: The Next India-Pakistan War
Cold Start: The Next India-Pakistan War (CS) is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Indians decide to try for the big win over long-time opponent Pakistan.
(RRP is £30.99)
Paper Wars 84: Finnish Civil War
Finnish Civil War is a wargame of the civil conflict in Finland in the early months of 1918. The game is for two players, one representing the elected government of the recently independent state (the White player) and the other the perhaps-irresistible forces of proletarian revolution (the Red Player).
(RRP is £39.99)
Paper Wars 85: Russia Falling
Russia Falling – The Coming Civil War, by Ty Bomba. The game enables two players to play the first year of a hypothesized near-future post-Putin civil war in Russia. The map covers the core area of the Russian ethnic heartland, from St. Petersburg in the north to Tula in the south, and from Smolensk
Paper Wars 86: Nomads No More
Nomads No More – Central Asian Conflicts in the Wake of the Russian Civil War, by John Gorkowski. The Nomads No More (NNM) game system includes two different games: Ungern-Sternberg’s Mongolia and Enver Pasha’s Bokhara. Both games use the same core rules but separate maps and pieces to cover concurrent
Paper Wars 87: Battle Of Belmont
Ulysses Grant – who is he? Prior to the battle of Belmont at Belmont on November 7, 1861, this was a valid question. General Grant’s Belmont offensive was his first action in the war, providing him and his green mid-western troops much-needed experience. Having overrun a rebel camp, he claimed victory.
(RRP is £37.99)
Paper Wars 88: Scourge Of God
A mainly solo player depiction of the result of the consolidation of the Mongol tribes by Genghis Khan and the resulting 50 years of conquests that created an empire of the Steppes and brought Mongol horsemen across China to the East and into Poland to the West. The Mongol player is the active player,
(RRP is £43.99)
Strategy and Tactics Quarterly 1: Caesar
Julius Caesar arose at a turbulent time when the Roman Republic was facing military threats from abroad and insurrection at home. It was an era where rival gangs fought in the streets of the capital for control of vital political offices, armies engaged in incredible battles on far-flung frontiers,
(, RRP is £0.00)
Strategy and Tactics #297: 1863 Turning Point In The Civil War
1863 is a two player wargame of a pivotal year in the American Civil War. 1863 saw the Union victories at Gettysburg in the east and Vicksburg in the west, and the Chattanooga-Chickamauga campaigns when the Confederates had the opportunity to win a decisive battle and potentially gain foreign recognition.
No. of Players: 2
(RRP is £23.99)
Strategy and Tactics #298: Churchill's Balkan Gambit
Churchill's Balkan Gambit: During World War II, the Allies devised a series of deception plans and operations. These deception campaigns were instrumental in the success of real Allied operations against Axis forces.
Strategy and Tactics #301: Kaiser's War In The East 1914-1918
Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies.
(RRP is £26.99)
Strategy and Tactics #303: Yugoslavia Wars 1991
War Returns to Europe: Yugoslavia 1991 is a simulation of the first engagements of the Yugoslav Wars of 1991-2001. Game play begins in June 1991 when Slovenia and Croatia proclaimed independence from the Federal Republic of Yugoslavia, and ends in early 1992.
(RRP is £29.99)
Strategy and Tactics #304: The American Revolution In The South
The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781).
(RRP is £27.99)
Strategy and Tactics #305: Armies Of The White Sun
Armies of the White Sun is a solitaire wargame covering the fighting in China from the Marco Polo Bridge Incident through Pearl Harbor to the planned 1943 Operation Go-Go aimed at capturing Chongking and ending Chinese resistance at the national level.
Strategy and Tactics #306: Agricola
Agricola is a wargame of the campaign fought by Gnaeus Julius Agricola, the Roman governor of Britain (AD 77-85) to conquer northern Britannia (modern Britain). There are two players, the Roman and the Caledonian (the latter actually representing various northern British tribes). Each player has
Strategy and Tactics #307: Cold War Hot Armor
Cold War Hot Armor - AFV in the Indochina Wars: Vietnam is not a hospitable place for heavy vehicles. Despite this, armored fighting vehicles would play a role in every period of the Indochina Wars.
Strategy and Tactics #308: The War Of Jenkins Ear
The War of Jenkins’ Ear is a theater-wide operational two-player game that simulates that last great clash between the English and Spanish empires in the Caribbean during the mid-1700's. Before the American Revolution, control of the Caribbean was to be decisive considering the lucrative commodities
Strategy and Tactics #309: The War Of Turkish Liberation
The War of Turkish Liberation begins during the first half of 1920, when the victors of World War I (Greece, France, Italy, and Great Britain) tried to implement the partition of the Ottoman Empire that had been agreed to at the treaty of Sévrés. There are two players in this game:the Revolutionary
Strategy and Tactics #310: American Civil War
The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable economic and political core, while the Union player attempts to divide and conquer the southern states. Victory is checked
Strategy and Tactics #311: Pacific Submarine
Pacific Subs. Germany's U-boats are better known, but the US Navy's submarine fleet achieved the greater victory, bringing the Japanese Empire to its knees by hollowing out its merchant fleet. In this solitaire game, you the player represent the skipper of a submarine. Your task is to conduct patrols
World At War Magazine #35: Strike North
Strike North presumes that Imperial Japan has decided to invade the Soviet Union in 1941, instead of going to war with the United States. Conceptually, a Japanese invasion of the Soviet Union would be in conjunction with the German attack on the USSR (Operation Barbarossa) on 22 June, 1941. The strategic
(RRP is £22.99)
World At War Magazine #36: Winter Storm
Winterstorm (EFB 4) covers the December 1942 effort by a scratch German corps to break the Soviet ring around Stalingrad and rescue Sixth Army. The German begin the game on the Aksay River, and must cross the entire map to reach the roads beyond the Myshkova River leading to the Stalingrad pocket.
(RRP is £24.99)
World At War Magazine #39: France Fights On
This alternative history wargame examines the strategic and operational possibilities inherent in the campaign that would’ve occurred within France in June 1940 if that country’s government had resolved not to give up, as was the case historically. The assumption is that they instead chose to evacuate
(RRP is £23.99)
World At War Magazine #42: Shanghai 1937
Pacific Battles: Shanghai is a wargame series of several campaigns in the Pacific Theater of Operations in World War II. The system emphasizes the operational level of these campaigns, and deals with land and air operations. This is a two-player game. One player controls the Japanese, the other the
(RRP is £28.99)
World At War Magazine #50: Zhukov's War
Zhukov’s War covers the pivotal middle period of the titanic struggle between Hitler's Germany and Stalin's USSR, from July 1942 - July 1943. Strategic options abound for both players; victory goes to the one best able to carry out the chosen strategy, while maintaining a reserve to contain sudden
(RRP is £48.99)
World At War Magazine #53: Strike And Counterstrike: Battle For Moscow
Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment
World At War Magazine #54: Battle Of Midway
Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942.
World At War Magazine #55: Butcher And Bolt - British Commandos In Northwest Europe, 1940-1945
Butcher & Bolt - British Commandos in Northwest Europe, 1940-1945: The withdrawal of the British Expeditionary Force from France in 1940 came with no prospect of an immediate return to Europe. To continue their war with Germany, the British formed a commando force to conduct raids against German-occupied
World At War Magazine #56: Bastogne
Bastogne (Solitaire) is a wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War #17), but there are some significant differences.
World At War Magazine #57: Hell's Gate
Escape Hell’s Gate covers the final attempt of the German 3rd Panzer Corps formations to reach those German units that were encircled within the Korsun Pocket between 10 - 17 February 1944. Escape Hell’s Gate is a two-player game using the standard Fire & Movement folio rules system and a set of
World At War Magazine #58: Stalin Moves West
Stalin Moves West is a two-player strategic level hypothetical simulation of a potential World War II campaign in which the Third Reich did not invade the Soviet Union in 1941 and instead Stalin launched an invasion of central and western Europe. The map depicts the Soviet Union (USSR), the Greater
(RRP is £26.99)
World At War Magazine #59: The Luzon Campaign 1945
The Luzon Campaign, 1945 (LC) is a wargame, purpose-designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers)
World At War Magazine #60: Eisenhower's War
Eisenhower’s War is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play.
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Gloomhaven Board Game: 3rd Printing
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Unlock Card Game: 3 Secret Adventures
Arkham Horror LCG: Return To The Night Of The Zealot Expansion
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