13th Age RPG
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13th Age RPG: Core Rulebook
13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers, combining an old-school approach with indie story game design.
(RRP is £34.99)
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13th Age RPG: GM's Screen And Resource Book
The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire. The Gamemaster Screen is three-ply and portrait-oriented, with the essential information a GM needs to
(RRP is £19.99)
13th Age RPG: 13 True Ways
As the 13th Age unfolds, its mysteries—and dangers—grow more numerous.
Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it’s drawn from the Wild, from the realms
(RRP is £30.99)
13th Age RPG: Bestiary
This is no ordinary bestiary. While of course it includes a host of new creatures, it’s more than stat blocks and bland descriptions. It gleams with the essence of 13th Age, with the same quirkiness, the same match between flavour and mechanics you saw in the core rules.
Find out how each creature
13th Age RPG: Bestiary 2
Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to 13th Age Bestiary 2! More than 250 individual stat blocks appear in 51 entries, along with with story hooks, icon relationships, customizable campaign variants, and advice on creating exciting battles.
(RRP is £44.99)
13th Age RPG: Book Of Ages
Those who fail to learn from history are doomed to be eaten by it. The game is called 13th Age—so what’s in those 12 previous Ages? What fantastic treasures, brooding monsters, perilous dungeons, or ancient secrets survive from past centuries? What now-vanished icons shaped history, and what legacies
(RRP is £18.99)
13th Age RPG: Book Of Demons
The Archmage BANISHES them. The Crusader CONQUERS them. The Great Gold Wyrm DEFIES them. The Diabolist SUMMONS them. When the world cracks open and the demons attack, what will YOU do? The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal
(RRP is £16.99)
13th Age RPG: Eyes Of The Stone Thief
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes
(RRP is £38.99)
13th Age RPG: Fire And Faith
Chase the Diabolist’s Circus of Hell cross the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Ride with the Crusader to assault a hellhole! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry!
(RRP is £21.99)
13th Age RPG: Fire And Faith Map Folio
Bring your battles to life! The Fire and Faith Map Folio brings you 36 maps from Fire and Faith – Battle Scenes for Four Icons, in glorious full color by expert cartographers!
(RRP is £15.99)
13th Age RPG: Glorantha Sourcebook
Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears!
(RRP is £42.99)
13th Age RPG: High Magic And Low Cunning Supplement
High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring
(RRP is £22.99)
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