Towards the end of the 19th century humanity's greatest minds united in an effort to found a perfect city. They utilized the most advanced technologies afforded by steam and mechanics. The result of their efforts exceeded any of their expectations! The City stood on massive flying platforms. It drifted over the world — like a monument to victorious science!
The heart of the City was the Great Machine. It was an artificial intellect, created for the benefit of mankind. The Great Machine was the overseer of the City. In time the Great Machine formed a Plan to achieve its purpose. To perfect the City. To perfect Man himself. To make him standardized and reliable, like a gear in the mechanisms of the Great Machine.
The City had been called the City of Reason. Now they call it the City of the Great Machine.
Yet there have always been those who look deeper, into the heart of matters. A number of extraordinary men and women rise up against the regime of the Great Machine. Before it is too late.
This game features the conflict between the Great Machine and an alliance of Heroes.
One player takes the role of the Great Machine. That player commands a force of loyal Servants and perfected mechanical Guards. The Great Machine’s goal is to complete the Master Plan, that will bring happiness to mankind. At the same time it is necessary to deal with the growing disorder in the City.
The other players are called Revolutionaries. They work together against the Great Machine. Each Revolutionary controls a Hero. The goal of the Revolutionaries is to bring about a Revolution and overthrow the despotic regime of the Great Machine.
The Heroes seek support from the people and encourage discontent. At the same time they work to prevent the Great Machine from completing its horrific Plan.
The City is made up of several Districts, connected together. During the game the Heroes and the Servants of the Great Machine move around the Districts. Every District has unique Actions for the Heroes or Servants to take.
The Revolutionaries’ main weapon is the people’s discontent — the Great Machine relies on oppression. The Great Machine publishes Directives — the Heroes find ways to cancel them. The Heroes convince where the Great Machine commands. The Heroes resource is Trust — the Great Machine’s is Bonds.
Both sides of the conflict firmly believe that their course is the right one.
No. of Players: 1 to 4
Min. Age: 14