Brass: Birmingham is an economic strategy game sequel to Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands however Brass: Birmingham also features a new sixth action: Scout - Discard three cards and take a wild location and wild industry card. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). Victory points are counted at the end of each half for the canals, rails and established (flipped) industry tiles. New "Sell" system: brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. Birmingham features three all-new industry types: Brewery, Manufactured goods and Pottery- These behemoths of Birmingham offer huge victory points, but at huge cost and a need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to $8 per cube, and it's not uncommon. Brass: Birmingham offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.
No. of Players: 2 to 4
Min. Age: 14