28.07.2026 - PRE-ORDERS HOTLIST

Summer is in full swing, holidays are fast approaching (or ending too early for some of us!), and we have a long list of exciting new games, ready to pre-order!

The lion's share this time goes to games for children, whether kids versions of classic games, or new titles developed with a younger audience in mind.
This doesn’t mean there isn’t something for everybody: from deep, strategic games set in the far future, to beautifully crafted games set in the past (and two games about pirates!), no one will be left out!



Azul: Kids Edition



Welcome to the mosaic workshop! Sit down at your workbench and choose a mosaic you'd like to create. Collect pieces from the bowls and place them on your board. The winner is the first player to complete their mosaic! Welcome young artists to their very own workbench! Azul Kids introduces children to the world of strategy as they choose a mosaic to create and collect colorful pieces to fill their personal boards. his comprehensive set includes 120 vibrant mosaic pieces, 1 high-quality cloth bag for easy drawing and cleanup, 6 individual mosaic boards, 1 central supply hub, and an easy-to-follow rulebook.



Ticket To Ride: First Journey Europe (2026 Refresh)



Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. Ticket to Ride: First Journey (Europe) features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.



Dicendo



Calling things by their name is easy… describing them is a bit harder, especially when words are limited! Can you create clear definitions and meaningful sentences using an exact number of words?



The Amazing Journey



The Amazing Journey is a globe-trotting game for 2 to 4 travelers. Check which transport vehicles are available in each date, then plan accordingly to make sure you can keep on moving without losing time. Gather Experiences to have an amazing story to tell back home and meet other players at checkpoints: the destination is as important as the memories you made along the way!



Combo Creatures: The Quick Ones



Tiny creatures battle it out using their powers, skills, and surprising combinations. Mix and match sets, create ever-changing combos, and find the perfect strategy to win: every game is different, fast-paced, and full of twists and turns! What will be your next combo? Shuffle the cards and deal 5 cards to each player. Then reveal 5 cards in the center of the table - this is the Wild. On your turn, choose one of two actions: Draw 2 cards or Play a creature. Follow the instructions on the card: If the effect allows you to play one or more additional cards, resolve their abilities as well. This is a COMBO!



Tivoli



Tivoli is a family-friendly board game with enough depth to keep adults engaged. On your turn, you roll 3 custom dice and use the results to move around the gardens, go on the different rides, stroll the quaint and artful paths, and acquire treats and toys from the card row to score points. When the big clock strikes twelve, the gardens close, and you score extra points for having collected card sets as well as for your placement in 5 different races. E.g. who has tried the most ‘daredevil' rides? The player with the most points wins.



Combo Creatures: The Witty Ones



Tiny creatures battle it out using their powers, skills, and surprising combinations. Mix and match sets, create ever-changing combos, and find the perfect strategy to win: every game is different, fast-paced, and full of twists and turns! What will be your next combo? Shuffle the cards and deal 5 cards to each player. Then reveal 5 cards in the center of the table - this is the Wild. On your turn, choose one of two actions: Draw 2 cards or Play a creature. Follow the instructions on the card: If the effect allows you to play one or more additional cards, resolve their abilities as well. This is a COMBO!



KPop Demon Hunters: Battle For The Spotlight



Tune in to the contest between HUNTR/X and the Saja Boys! As they battle on stage, crowd the arena and cheer as loud as you can for your favorite group! Your cheers generate fan energy that powers their performance and helps protect the Honmoon. Work together and read the stage carefully – not everything is as it seems. Use teamwork and deduction in this quick-playing tug-of-war game. Draw and play a card on your turn to gain momentum for your team and outsmart your opponents.



Revenant



Revenant is a standalone, competitive worker placement game of shifting allegiances, set in the Voidfall universe. Players take on the role of rival admirals coordinating the defense of a fleeing starfleet, and competing to earn influence with the factions that stand to survive the journey. Revenant spices up the resource management and engine-building of a mid-weight euro with dynamic tactical challenges, constant player interaction, and shifting allegiances.



Undaunted 2200: Revolution



Battle across the Solar System through a branching narrative campaign in this deck-building game for 2 or 4 players. Decide the fate of our solar system in Undaunted 2200: Revolution, a standalone deck-building game. Play through branching, four-scenario-long narrative arcs, or pick up any of the 15 scenarios for a quick battle. Master the skies and control the planet surface, in this innovative integration of aerial and ground combat. Varied terrain types affect line of sight and manoeuvrability, offering both challenges and opportunities.



The Great Sea



The aim of The Great Sea is to be the first player to gain victory through conquest or commerce. Players must construct and mobilize their ships, fortify their trade routes, and research new technologies for land and sea. Key to their success will be controlling the various ancient temple sites across the map. The game ends immediately once a player's temple marker reaches the same space as either their combat or trade marker.


Towers Of Sifnos



Your goal in Towers of Sifnos is to have the most victory points (VP) at game's end. Points are primarily gained by increasing your influence and successfully defending the mining operations of the island's three predominant minerals: gold, silver, and lead. Players track their influence over these minerals on their player boards. Several invasions will occur over the course of the game, granting players the opportunity to prove their proficiency and might. After each invasion, the pirates will either grow in number or much needed allied reinforcements will arrive. The game ends immediately after three waves of reinforcements have arrived at the island.


Black Flag!



In the Caribbean, waves crash under cannon fire: Great Brittonia and the Kingdom of Ibberia battle for dominance of the seas. In disguise, pirates and privateers prepare to strike and seize victory. Hoist the sails and load the cannons: Rule the seas or go down with honor! Each player secretly takes on a hidden role with their own objective – attack your enemies, defend yourself, and use your special abilities to outwit your foes. Pirates, treasure, and surprises keep the game constantly shifting, so bluff, form temporary alliances, and figure out who you can trust. Eliminate your rivals and seize the treasure to win!


Hunt For Blackbeard



1718: The name 'Blackbeard' strikes terror into the heart of historians - not because of the pirate's bloodthirsty reputation, but because the facts are scarce and often conflicting. But at least one part of the story is well-documented: Blackbeard's final confrontation off the shores of North Carolina.
Hunt For Blackbeard Board Game pits two players against one another as hunter and hunted in a fast-moving game of detection, deception, and confrontation.
The game features the historical events, places, and personages involved in Blackbeard's demise 300 years ago, and the real-world challenges of 'golden-age' piracy and pirate hunting.
As Blackbeard, you must select your anchorage carefully, as you'll need all your guile to survive. Will you cash in for the diversions of a pirate's life, or return to acts of piracy as your money runs out? The hunters are coming - do you evade them, or prepare defenses and risk luring them in? As the Hunters, how long can you afford to press your stable of informants and arm your expedition? You know Blackbeard: he will not sit idle. His ambitions may expose him, but he is getting stronger day by day. How will you approach - a flushing strategy, or a precision strike? Be careful, as your quarry is apt to bite!
The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters' ship as his prize!



Were you waiting for something that's not here? Try and search through our extensive Pre-Orders list!