12.10.2026 PRE-ORDERS HOTLIST

How can our Pre-Orders Hotlist be so full of amazing titles?

You can hide in your secret lair, you can rollout your rocket, or you can even create your own coalition of garden clubs, believing there's strenght in numbers, but remember: resistance is futile!




Coalition: Councils Of The Republic



Four Parties with competing interests (Clergy, Nobles, Merchants, and Rebels) wheel and deal to shape their city-state's new Constitution via a shared-scoring system. Meanwhile, Independent players seek to achieve their own unique objectives. Players are split into Councils. Over five rounds, each Council's members bid Influence to determine which Article their Council will add to the Constitution The player at the top of each Council board is the Council Chair, a position with powerful privileges. Persuading the Council Chair to act in your interests (or ousting them) is key. The Council Chair breaks ties and resolves Edicts, special laws that are passed as Articles are added to the Constitution.


Chronicles Of Drunagor Age Of Darkness: Phylacterium Expansion



It is said that merely to gaze upon the Undead King's Phylacterium can instantly corrupt the most noble of heroes. But some are strong enough to seize the Darkness within and turn it into a weapon. Commander Lordrath is one such champion - but is he a force for good, or a force for Darkness?


Beaver Creek



Everyone knows that beavers are experts in building dams, but this is difficult and risky work. Show that you are the smartest beaver and help our friends in this construction! Do not let the dam collapse! The players will have to work together to build a dam using logs and beavers, but the one who is most skillful will be the great winner. When rolling the dice, the player determines which items to use and how to place them on the dam. To win the game, you need to place all the logs in your reserve before the other players.


Zero Two Five



Rock beats Scissors, Scissors beat Paper and Paper beats Rock. But in the end, be prepared for surprises, as only the right. Number of wins matters. Play your cards strategically, because winning doesn't always matter. Prepare for exciting rounds in which you only score points by winning zero, two or five matches. Zero Two Five is a card game in which your objective is to win 0, 2 or 5 tricks(the numbers represented by Rock, Scissors and Paper respectively). The first player to get three score tokens or the player who gets the most points is the winner.


Conquest Mythic Invasions



In Conquest: Mystic Invasions, players take on the role of powerful sorcerers, tasked with recruiting wizards and using their skills to conquer mystical towers so as to build the grandest of all kingdoms. Challenge your opponents in epic battles, strengthen your towers with enchanted upgrades, and summon magical monsters to defend them. At the end of the journey, the player who gets the most victory points will be crowned the great Mystic Conqueror.


Rocket Rollout



Roll your dice, blast alien ships, and upgrade your spacecraft as you race through the galaxy. In Rocket Rollout, players command their own spaceship, recruiting crew members, looting alien technology, and investing in new dice to build an increasingly powerful engine.


Garden Club



Welcome to the Garden Club, where fruits, veggies, and flowers flourish into clever combinations. Match, grow, and out-bloom your friends in this lighthearted game of strategy and charm! In Garden Club, players compete to grow the most vibrant and well-balanced garden in the neighborhood. Each tile you place will plant fruits, veggies, and flowers - all carefully arranged to create stunning patterns and score points.


Lairs: Includes Box Zero



You've worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon...and exploring one.
To pass, you have to complete the tricky labyrinth your opponent has created full of dead ends, traps, enchanted monsters - oh, and if you can find it, valuable treasures. You enter their dungeon with your own set of skills and over the course of this challenge, you'll grow as an adventurer.
Will it be enough to map the right path, defeat the monsters in your way, and escape with the most valuable collection of treasure? Your spot in the Adventurers Guild depends on it!
Lairs Board Game and Box Zero introduces some secret new content to make your lair designs even more devious. Do not open until you feel comfortable with the base game.


Parks Board Game: Europe



Welcome back to Parks, where every trail leads to new marvels, every stream runs with new life, every sun sets over a new memory, and every mountain looms with new possibility as you explore the stunning beauty and wild wonders as you venture through the national parks of Europe. Over the course of three rounds (called Seasons), Parks Europe will challenge your hiking skills in new ways, enticing you to hook into the Via Ferrata along the Trail, collecting resources and fatigue along the way - visiting Parks or stopping off at the Chalet to rest and take in the wonder.


Fantasy Tiles



Fantasy Tiles is a strategy game for 2 to 4 players aged 10 and up. Elves, dragons, goblins, dwarves, and other fantasy folk come together to bring to life a kingdom that is as colorful as it is coveted. Place your tiles in rows or columns - grouping identical or entirely different races - leverage existing alignments, trigger their powers, and seek out the most lucrative combinations to rack up the highest score!


Pop Art



Create and arrange silkscreen prints in your gallery and become the next pop art sensation of the 1960s. Layering a foreground card on a background card blends their colors. Depending on which cards you layer together, you'll also craft unique goals that score your prints' colors or illustration types. Select and combine a foreground and background card from your hand and add them to your 3x3 tableau. Then pass the remaining cards to the player on your left, and draw a foreground and background card. Once all players have completed their tableau, the game ends. The player with the most points wins!


Star Trek: Captain's Chair Card Game: Resistance Is Futile



In Star Trek Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic leader from across Star Trek's galaxy and history. Command ships, crew, and away teams, while you manage resources and alliances! This is a fully standalone game with all the cards and components you need! Each captain comes with their own unique, asymmetric deck of cards that matches that leader's personality, abilities, allies, and assets.


Star Trek: Captain's Chair Card Game: Duty And Honor



In the Star Trek galaxy, duty and honor are the strongest motivations for many who dare to take a seat in the Captain's Chair. Now you can play as Worf, Gul Dukat, and 2 more Captains in the acclaimed deckbuilding game Star Trek Captain's Chair as you go head-to-head with your opponent. Take command of your own ships and crew using your chosen captain's unique, asymmetrical deck. Each captain excels in a different path, reacting to the game situation and your opponent's strategy in their own way.


Fantasy Realms Card Game: Fantasy Realms



In this new standalone game, Fantasy Realms: Egyptian Legends remains as easy to learn and pick up as ever, while maintaining the strategic depth and replayability of the original modern classic! Collect Gods, Pharaohs, Quests, and more to build your Realm on the banks of the Nile, one card at a time! Each card is different, with its own powers - and scores points by forming combos with your other cards.



Were you waiting for something that's not here? Try and search through our extensive pre-orders list!