

About The Game
Like most RPGs, missions (AKA adventures) are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. That said, what about non-mission ideas? What about GMs who are brave, wise and insane enough to make their own missions or want content to drop into their games?
Presenting the Paranoia Compendium, a collection of six books from this edition's Kickstarter! If you missed it, then here's your chance.
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New Releases usually arrive on Mondays, but may vary. We aim to ship so you receive them on the release date.
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