A time to stand against our enemies is almost upon us.
Since we allied with Simurgh, the mighty dragons of lost tales and myths, the Shattered have been kept at bay. Defeated by Muratan the Dragonlord, they retreated to the deepest, darkest corners of the Old Earth, and for ages it seemed they would not return. Since then, the Dragonlord has left us, and most of his original Simurgh went with him. Only a handful stayed, forming lasting bonds with some of the Dragonriders.
Those men formed clans that grew into houses, each priding itself on its mighty horde of awesome dragons. But in times of peace, they became diminished. And now, as the Shattered are stirring once more, getting ready to strike at humanity once again, only the greatest of men should receive the honor of leading humanity into its next glorious battle.
Lead one of the houses, build its might, train its dragons and be ready to rule over all humanity, as the Shattered stand against you and your mighty Simurgh.
Contents:Game BoardRulebook5 Player Boards (in five player colors)99 Cardboard Tiles, including:
25 Worker Miniatures (Vassals), including:
- 12 Production Tiles,
- 8 Research Tiles,
- 8 Transformation Tiles,
- 8 Power Tiles,
- 12 Exploration Tiles,
- 24 Dragon Tiles,
- 12 Objective Tiles,
- 5 Info Tiles
120 Resource tokens, including:
- 15 Spearmen (3 in each player color),
- 10 Dragonriders (2 in each player color).
- 5 Scoring Markers (1 in each player color).
- 20 Vegetable tokens
- 20 Meat tokens
- 20 Wood tokens
- 20 Stone tokens
- 22 Wisdom tokens
- 22 Weapon tokens
- 45 Ability markers
Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together. As a head of a powerful family, each player will breed mighty dragons, make use of their special abilities, gather resources and try to make their house the most powerful by gathering the most Power Points. The game is played in a sequence of turns, with each turn allowing a player to perform 1 Main Action and any number of Free Actions. As a Main Action, a player will usually place a worker on an Action Space.
Vassals (workers) come in two types: Spearmen – young warriors of each house, and Dragonriders – noble warriors and hunters gifted with their own Simurgh steed. On their turn, each player will place one of their Vassals on an empty Action Space to gain resources, exchange their assets for Power Points, add new Vassals to their house or breed a new type of Simurgh.
During the game, players will collectively build the board by drawing and placing Action Tiles, each either providing new Action Spaces (some allowing any Vassals, some exclusively the Dragonriders), or creating an opportunity to score points for combinations of specific dragons in a player’s possession. When 4 or 5 (depending on a short or long game) face-up Objective Tiles have been placed on the board OR the number of tiles in the Chronicle has reached 8, 11 or 14 (depending on short, med or long game) the game end is triggered. Each player receives exactly one more turn and Power Points are tallied to find the mightiest house.