The white walls of Travar weathered the Scourge better than most. The city has been a center of trade since before the Scourge and stayed out of the conflicts between Throal and Thera. But in the aftermath of the Second Theran War Throal is no longer the beacon of hope and freedom it once was. The dwarfs still trade, but Travar's merchant houses see more opportunities to line their pockets, and that brings greater influence in Barsaive. Greater influence brings greater attention. Trade is critical to post-war rebuilding efforts, and those who control trade control Barsaive. Foreign powers -- Throal, Iopos, Thera, and more -- look for ways to use Travar's mercantile strength to their advantage. Meanwhile, the Badlands continue to grow.
Travar: The Merchant City explores the past and present of Travar and the surrounding lands. It provides a wealth of setting information including significant characters, organizations, legends, and more to enhance your Earthdawn game.