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Cuba Libre Board Game: 3rd Printing

GMT1309 Cuba Libre Board Game: 3rd Printing published by GMT Games

In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base andafter a disastrous initial encounter with government forcesa total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Ral, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans deep opposition to their dictator Fulgencio Batista y Zaldvar. Castros takeover of the country became a model for Leftist insurgency.

Castros Insurgency

Following up on GMT Games Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castros Marxist 26 July Movement must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batistas Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

COIN Series, Volume II

Cuba Libre will be easy to learn for Andean Abyss playersboth volumes share the same innovative COIN system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4and with a shorter time to completion than Andean Abyss. But Cuba Libres situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes:

  • The Twelve: The first waves escape to the Sierra Maestrainspirational legend or harbinger of defeat?
  • El Che and Ral: Brilliant in the field, or bungling hostage-takers?
  • Operation Fisherman: Can the Marxists pull off a second invasion?
  • General Strike: Urban disruption or rebel embarrassment?
  • Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
  • Pact of Caracas: Can the rebels unite?
  • Armored Cars: Mobile striking power, but in whose hands?
  • Rolando Masferrer: Brutal pro-government tacticswill they help or hurt?
  • Fat Butcher: Can the Mobs enforcer protect its casinos?
  • Sinatra: Frankies Havana show a boom or bust, and who collects?
  • and much more.

    New twists match the COIN system to the situation in 1950s Cuba:

  • Its the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
  • The Syndicates bases are Casinosexpensive to build, but so important to Cuba no army will destroy them.
  • Syndicate special activities include calling in the muscle of Government troops and police to protect mob assets.
  • Stacks of Syndicate cash awaiting launder can fall in anyones handseven the corrupt Governments.
  • The Government has its own terror tacticreprisalsand can skim a portion of Syndicate profits.
  • The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
  • Even if Batista flees, the struggle may not endthe counterrevolutionary government may even become stronger!

    Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

  • No. of Players: 1 - 4

    Price: 51.99
           (50.69 after automatic discount!, RRP is 64.99)