On one side, a lone A.R.K. agent infiltrates a Raxxon facility, seeking to retrieve three mission targets and escape alive. Equipped with unique skills and tools, the agent moves in secret. On the other side, two or more genetically enhanced Raxxon hunters, alerted to intruder's presence, take no prisoners as they attempt to eliminate the A.R.K. agent before a successful escape. Super-human mutations and keen coordination aid them in their duty to destroy Raxxon's enemies.
Each turn, the A.R.K. agent marks their moves secretly, indicating their board location only if they pass through a hunter's line of sight. If the A.R.K. player can collect three out of four mission objectives and escape without losing all their life points, they win. Four agents to choose from as well as 12 equipment cards means a variety of strategies and experiences are possible.
The Raxxon hunters move every turn as well, and drive a vehicle that rushes across the board and detects the motion of the A.R.K. agent. Every time a hunter gets the A.R.K. agent in their line of sight, they have a chance to do damage to the agent. Four hunters, all with different powers, complement the four agents, and all eight characters are represented by high quality miniatures.
Contents:1 Game Board1 Pad of Movement Sheets1 Rulebook4 Hunter Figures4 Agent Figures2 6-Sided Dice4 Secret Role Cards1 Occupy Vehicle Card4 Agent Character Cards4 Raxxon Hunter Character Cards12 Equipment Cards4 Mission Tokens2 Flash Bang Tokens3 Stun Tokens2 Smoke Grenade Tokens2 Last Seen Tokens1 Vehicle Token1 Exit Point Token8 Character Tokens
No. of Players: 2 to 5
Min. Age: 13