The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn't save us from ourselves and there are no hoverboards or floating cars in sight. Contrary to our hopes and dreams, four mega corporations dominate and dictate every aspect of our lives.
In Dark.net, players will intercept transmissions to gain valuable information via their data network. Players will use fences to buy and sell information so they can boost their ability to gather even more information.
Contents:
1 Rulebook1 City Board4 Player Aides4 Starting Networks100 Information Cubes400 Network Extensions20 Contacts16 Response Cards24 Destruction Tokens12 Virus Tokens12 Network Boosters16 Informants24 Trace Tokens12 Credit Markers6 Dice1 Attack Die
No. of Players: 2 to 4
Min. Age: 14