You’re a cat now! And as any self-respecting cat, your way of life is to make as much mischief as possible. But beware to not being caught by a Hooman or you’ll be grounded! Try to blame another cat instead!
Each player plays his turn, starting by the first player. You can make 3 different moves: Play a hidden card in front of you. Play a hidden card in front of another player. Draw one to two cards from the deck. When everybody has made a move, all player reveals the cards and effect are applied on the shared mischief stair. Then check who’s get caught! In the game, there are 3 kinds of cards: Mischief: Increase the Hooman owner awareness and anger. Purring: lower the Hooman owner awareness and anger. Sneaky: Increase the Hooman owner awareness and anger but change the tide of a turn! The game ends when a cat was very bad and grounded 20 times or when the deck is empty. The lesser grounded cat win the game!