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Classic Battletech RPG: Alpha Strike
Alpha Strike is a new, fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system first devised for truly large-scale play,
(RRP is £30.99)
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Classic Battletech RPG: Alpha Strike Companion
Alpha Strike Companion adds legions of new rules and expanded options for BattleTech: Alpha Strike, the miniatures war game. With this expansion, players will unlock new tactical abilities, special warrior options, design quirks, and unit types. But more than that, players will find within these
Classic Battletech RPG: Battlemech Manual
Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-’Mech battle. Includes a variety of optional rules, terrain and more. Welcome to the most table-usage-friendly BattleTech rulebook ever published!
(RRP is £30.99)
Classic Battletech RPG: Campaign Operations
Campaign Operations completes the line of best-selling, award-winning BattleTech core rulebooks.
Classic Battletech RPG: Combat Manual Kurita
To Honor the Dragon - some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon.
(RRP is £26.99)
Classic Battletech RPG: Combat Manual: Mercenaries
Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears. For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides
Classic Battletech RPG: Era Report: 2750
Era Report: 2750 pierces the luminous veneer of what many Inner Sphere and Clan historians alike have considered to be the golden age of BattleTech history: the height of the Star League era. Presented as a general overview of the period, rather than a focused report on a single conflict, this book
(RRP is £19.99)
Classic Battletech RPG: Hex Pack: Cities and Roads
HexPack: Cities and Roads is a flexible map system aid for the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment
(RRP is £22.99)
Classic Battletech RPG: Hex Pack: Mountains and Canyons
HexPack: Mountains and Canyons is a flexible map system aid for the BattleTech board game.
(RRP is £22.99)
Classic Battletech RPG: Historical: 1st Succession War
The Dream is Over! In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the
Classic Battletech RPG: Historical: 2nd Succession War
By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence.
(RRP is £26.99)
Classic Battletech RPG: Interstellar Operations
Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations.
The former focuses on a whole new level of excitement directly on your gaming table while the later focuses
(RRP is £46.99)
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