Whether itís advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns thatíll be talked about for years. Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, youíll find useful advice about making your game more welcoming, more engaging, and more fun.
In Kobold Guide to Gamemastering, master GMs and storytellers give you advice about solo campaigns, shy players, mobile phones, and making rulings on the fly. Are you unprepared for the game youíre running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? Weíve got you covered. Featuring essays by Keith Baker, Wolfgang Baur, David ďZebĒ Cook, Frank Mentzer, Shanna Germain, Monica Valentinelli, Steve Winter, and many other game professionals.