Far from the battlefields of Hoth and the skies of Yavin, the Rebellion is waging a secret war. While it is not completely free of bloodshed, this war is fought primarily with information, deception, and lies. The spies of the Rebellion infiltrate every facet of Imperial life, working alone or in teams to accomplish feats a traditional soldier could never hope to perform. An imposter at court can sow discord among a feudal planet’s noble houses. A disguised assassin can silence a critical Imperial mouthpiece. An overheard conversation can warn of danger and save the lives of thousands of Rebels. A single data drive can reveal the secret to bringing the Emperor’s greatest achievement to ruin.
This 96-page rules supplement comes well stocked with options for players and gamemasters to introduce and enhance the contribution of the clandestine arts in their campaigns. Three new specialization talent trees, including the medically-inclined Interrogator, open up more opportunity for unique and interesting characters with original talents and offer new flexible combinations of abilities and strengths. While Cyphers and Masks is themed around Rebellion spy efforts, its content and motifs can also fit perfectly into any campaign in which secrets and their keeping are important. The galactic underworld is rife with information merchants, slicers, private detectives, investigators would need to track. Sometimes a skilled operative decides their duty is to the highest bidder, and those stories can be just as exciting to tell.