During the cold war, youíre the head of a spy agency and must try to recruit the best elements. In Secrets, your team is in dire need at the beginning of the game, but itís hard to know who your allies are. Each turn, secretly send a character to an opposing agency. The player is free to take them in, or to send them back to you. Find your teammates, fool your enemies, and become the most influential agency. But beware the Hippies, they could very well save the world.
On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win. The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.
Contents:Rules37 cards13 tokens