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Pathfinder #99: Hell's Rebels Chapter 3: Dance Of The Damned

Pathfinder #99: Hell's Rebels Chapter 3: Dance Of The Damned Details and Review

With a hideout in the city of Kintargo established, the heroes of the growing rebellion are poised to take back the city. But before their group, the Silver Ravens, can strike against the diabolic House Thrune, a few final preparatory steps must be completed. Forging alliances with nearby tribes of aquatic elves and the free-city of Vyre and closing the mountain pass known as Menador Gap will cut off Cheliax’s easy sea and land routes, forcing Inquisitor Barzillai Thrune to rely on his resources at hand to defend his control of Kintargo. Yet nothing is as simple as it could be, and the dangers awaiting the heroes of the revolution in the nearby seas, mountains, and the sin-wracked city of Vyre are not always those you can defeat with a spell or sword. And of course, Barzillai Thrune won’t take these new developments lying down—what retributive reaction might one of Cheliax’s most dangerous inquisitors have in plan for the Silver Ravens?

“Dance of the Damned” is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, a gazetteer of the dangerous city of Vyre, an exploration of the devilish demigoddess Mahathallah, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.




GL Price: £13.99        (, RRP is £16.99)

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