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Neverwhen d20 Campaign System
Neverwhen is a d20 Campaign system that uses Wizards of the Coast’s open license. It allows players and gamemasters to take items and/or characters from any d20 setting and use them in their own campaign. In addition we have provided a storyline that allows the inclusion of your campaign. Feature List: 6 New Races Hylathans - Hylathans are winged reptiles that are believed to be related to dragons.Living Constructs - Living constructs are sentient organic machines that come in three different models: Warrior, Worker, and Scientist.Mutant Humans - Mutant humans have had their genetic structure altered either by accident or intentionally, to give them special abilities.Orks - Orks are green-skinned humanoids that have a talent for getting into trouble.Techno-Dwarves - Techno-dwarves are thin (by dwarven standards) dwarves that are more interested in science and technology than mining.Xenoforms - These are bipedal animals.7 New Classes Medic – Psionic healers and physicians.Scholar – a scientist and adventurer with the ability to teach others.Scout – a woodsman that specializes in stealth.Soldier - Professional warriors skilled not just in offense, but also in the building of defenses.Techno-Mage – Magicians that combine magic and technology.Trans Dimensional Magi – Magicians that specialize in trans dimensional magic, a new form of magic introduced in Neverwhen.Tribal Warriors – Primitive warriors that can specialize in Two Weapon Fighting, Archery or being a berserker.Additionally: New Type of Familiar: Techno Familiar. Techno Familiars are technological devices that are magically enhanced to act as a familiar to a character.10 New Advanced/Prestige Classes: Including Arcane Gunman, Bodyguard, Navigator and Manzala Ranger (Recruit).New Wounds system: That imparts a sense of mortality to characters without removing the epic feel of the system.A system for balancing differences between d20 settings.Mutations: More than 70 mutants for the Mutant Human race.A point based system for balancing mutations.Edges and Hindrances: A system for customizing characters.New Skills: 14 new skills such as Pilot, Astrogation and repair.New Feats: Over 90 new feats.Availability: A system for determining how difficult it is to location an item.Stacking Armor: rules that allow characters to wear multiple layers of armor.New equipment: Large amounts of new weapons and equipment. Including rules on Smart Missiles, Powered Armor and a new type of armor that protects against spells.Cybernetics: Rules for cybernetically enhancing characters.Extended Combat Rules: These extended combat rules cover force fields, fire arms, burst fire, autofire, grenades, explosives, morale for NPC/Monsters, non-lethal damage and much more.Vehicle Combat: Rules for handling vehicle combat and modifying vehicles.New Magic System: A new magic system is introduced “Trans Dimensional Magic” This system allows mages to cast spells by expending Hit Points and Wounds.New Spells: Loads of new spells for the Techno-Mage and Trans Dimensional Magi classes.New Magic Items: 50+ new magic items and abilities for magic items. Such as the Magazine of Holding and the Rotary Magazine.A detailed history of Manzala and the Neverwhen Universe.New Guilds and Organizations: 11 new guilds/organizations that are based in the city of Manzala.Maintenance: Rules for simulating wear and maintenance on vehicles and powered armor.Zero Gravity: Rules for combat and survival in zero gravity environments.New Creatures: 29 new creatures including Trans Dimensional Couatl, Hydradjinn and Wendigo.Background Skills: Rules for assigning characters background skills based on their home realm/world.Rules on including the base d20 classes in your trans-dimensional campaign.A Memorial page for Seattle artist Bear BrownStoryline: Includes rules and storyline for travelling between d20 campaign settings
GL Price:
£17.49
(£17.14 after automatic discount!, RRP is £20.99)
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