Set in the lands of Keydom, players use their keyper to manage and recruit a team of skilled workers (‘keyples’) over four seasons in order to develop their farm and village, to hold seasonal fairs and to trade with the local boatmen.
Players choose the best combination of fields to which to send their keyples from their keep (‘keyp’). The keyples will work in those and other fields to gain resources: raw materials, wheat, livestock and gems. They may also gain actions: knowledge and assistance from travellers, such as building plans and rewards, and opportunities to trade with the local boatmen.
The keyples work more productively with a follower who has the same skill, giving players the opportunity to work together for their mutual benefit. In certain circumstances keyples may additionally work twice during a season, before laying down for a well-earned rest whilst awaiting recruitment for the following season.
The player who best manages their team and creates the most valuable village and trades will be rewarded with the most points to win the game, the acclaim of their fellow players and the recognition of Keywood, the distant and ageing ruler of the Keydom.
Min. Age: 14