The Villains Have Arrived! Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself!
Compatible with the 5th Edition of the world's first roleplaying game, this volume contains:13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All FleshEach cult’s beliefs and agenda, with complete stats for their top leaders—most in a diverse range of levels, to reflect masterminds and lieutenantsAcolytes, soldiers, and minions to oppose PCs of many levelsAdventure seeds with cultist plots and schemes, ranging from low-level skirmishes to epic, career-capping challenges New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!
Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!