“Hello. anyway, why don’t we stop and have a nice little chat where I tell you all my plans and you can work out a way to stop me, I don’t think.” - The Master, Utopia. An indispensable aid to Doctor Who: Adventures in Time and Space, The Gamemaster`s Companion is packed with useful advice, hints, tips, and rules to make your Adventures in Time and Space run like clockwork! Everything from starting a new campaign to creating adventures to running games is examined in detail, plus you`ll find checklists and step-by-step guides to help put all that advice into action!
Featuring:Starting out – how to set up a new game, and advice on guiding your players through effective character creation.Adventures – an advice-filled exploration of the role of the Gamemaster, detailing plotting adventures, detailed, expert guidance on writing story arcs, and a gigantic random adventure generator.Villains and Monsters – a TARDIS-full of hints and tips on creating memorable villains and effective adversaries for your games.Settings – how to create them and how to get your players onboard.Running Games - guidance for keeping everyone happy, busy and engaged, with notes on pacing, foreshadowing, exterminating characters, people, places, planets and impossible places.Three new Doctor Who adventures – Death in Toytown, The Grip of the Kraken and The Bellagio Imbroglio.
Written by Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth Ryder-Hanrahan and Nathaniel Torson, the Gamemaster's Companion is a 160 page, full colour, hardcover.