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A fast-paced game of castles, politics, and changing fortunes. This game uses a collection of smallish hexagon clusters (regions) arranged in a circle. Players place units on these regions, these can then be used to fight for control of the region. Once a player has majority of control markers on a region, he can build a tower there. The tower serves as a semi-permanent control marker, as well as a way to win. Regions can be lost if attacked by a stronger force and the tower can change hands. However if a player owns two adjacent regions then they combine to form one landmass. This new region with its two towers is harder to attack, but not invulnerable. The first player to place a set number of towers wins the game, but the game can also end when the land masses are reduced to three or fewer, in which case the player with the most towers placed wins. It's simple and can be taught very easily, but the strategies are wide-open. It plays best with three, and it also plays with two or with four. Author / Inventor: Leo Colovini
No. of Players 2 - 4
Duration: 45 to 60 minutes
Min. Age: 12
GamesLore Rating: 7
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