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Accordlands RPG: The Master Codex

Accordlands RPG: The Master Codex


At over 300 full-color pages, this is the only rulebook you’ll ever need to play in the Accordlands!

A Complete Rules Encyclopedia!

"Did that feat come from the Player’s Handbook, the paladin book, or the fighter book?"

"Actually, it was from that module we ran last week."

If you’ve ever groaned about running or designing character for an RPG with dozens of reference materials, you’ve come to the right place! With literally every rule and every chart that you might ever use within this single volume, cross-referenced with a comprehensive and easy-to-use index, answering rules questions and looking up even the most obscure rules clause is a snap! Less time wasted generating characters and referencing rulebooks means more time playing the game.

One Rule Book to Rule Them All!

The Master Codex is a fantasy tour de force, coupling hundreds of new feats, spells, items, prestige classes, and other character and DM options with the very best OGC material on the market today. This treasure trove of crunchy mechanics goodness can spawn countless characters and support endless adventure, whether you’re playing the official Saga of the Storm campaign or not. Inside this tome you will find more information than most Role-Playing Games bring you in their first ten releases!

Bigger, Better, and a Whole Lot More!

Warlord is the highest of high fantasy, but it’s far from your "run of the mill" world setting. Not only does it take the familiar standards you love and turn them on their end, giving them a fresh new spin and a whole new attitude, but it also brings many entirely new concepts to the classic gaming arena.

Player’s Handbook and Dungeon Master’s Guide classes are given an entirely new direction according to their place in the Accordlands. The paladin, for instance, is expanded to not only allow for the classic ethical paragon, serving the gods of justice, but also the holy warrior, pledging his allegiance to a god of the alignment of his choosing. Other classes, such as the necromancer and illusionist (traditionally specializations of the wizard class), as well as the scout and assassin (traditionally prestige classes), are pillars of the Warlord setting, and expanded as full 20-level core classes, available to characters at 1st-level.

Back to the Old School!

Saga of the Storm captures the excitement and glory we all experienced when we first picked up a 20-sided die, returning fantasy roleplaying rules to their time-honored roots. Our barbarians, for example, possess anti-magic abilities. Terrain specialties define our rangers rather than their favored enemies. And our rogues are less inclined to backstab than slip through the shadows and steal things (though they still retain some sneak attack bonuses).

New Depth for Races!

Not only does Saga of the Storm offer an entirely new storyline take on dwarves, elves, and orcs (nothrog), but it backs up this alternate vision with race-specific spells, feats, abilities, and other character options. Hundreds, if not thousands, of unique feat and ability combinations are now possible for each race, opening up new levels of character design for the serious gamer! Competitive players will enjoy finding combinations of spells and feats to obtain varied effects, where story based players will enjoy making characters that are radically different from those of their fellow players. Although your party may contain two rangers, you may find that those two rangers are as different as your wizard and barbarian.

Everything you need... EVERYTHING!

Character creation is only the beginning. Additional rules are included in this landmark release for mass combat, chases, poisons, called shots (including special critical hits that cleave limbs and produce other nasty effects), and much more, and the book is topped off with a huge master index for all four Saga of the Storm books!



GL Price: £26.49        (RRP is £29.99)

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Accordlands RPG: The Master Codex