In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbor. Their goal: build commercial ties, strengthen their military might and build their Wonders.
Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder.
The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!
Contents:1 Wonder board,36 Leader cards,1 Wonder card,3 Guild cards,12 coins of value 6,1 Courtesan marker,1 score booklet and 1 rulebook.
No. of Players: 2 - 7
Min. Age: 13