Show First 12 Product(s)
Traveller 2300 RPG: Liberty: Fighting Crime In America's Off-World State
Liberty: Fighting Crime in America’s Off-World State is a sourcebook and two adventures for 2300AD. It outlines the culture and politics of Ellis’s state capital, Liberty, and several of its prominent citizens.
The colony of Ellis is the pride of the United States. America’s newest state has
(RRP is £9.99)
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Traveller 2300 RPG: Libreville: Corruption In The Core Worlds
Libreville: Corruption in the Core Worlds is a sourcebook and adventure for 2300AD. It outlines the history and geography of Gabon and Central Africa along with the culture, fringe societies and seedy politics of Libreville.
Libreville is the heart of Earth’s multi-world civilisation. With
Traveller 2300 RPG: Ships Of The French Arm
Ships of the French Arm is dedicated to vessels adventurers can interact with in a meaningful way, complete with deckplans for every one of them. While most merchant vessels fall into this category, a few military ships are also included, such as those relegated to patrol and customs enforcement,
(RRP is £33.99)
Traveller 2300 RPG: Tools for Frontier Living
Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD. From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm
(RRP is £21.99)
Traveller RPG: Core Rulebook (2016 Edition)
A brand new edition of Traveller is now available - based on the original but tweaked, finessed and updated through a massive months-long beta playtest by you, the players! Traveller is a science fiction roleplaying game of bold explorers and brave adventurers.
(RRP is £38.99)
Traveller RPG: Starter Set
Everything you need to start exploring Traveller, including the full core rules set and a complete campaign to set you off in a universe of adventure!
(RRP is £55.99)
Traveller RPG: Referee's Screen (2016 Edition)
With a stunning ship's cockpit facing the players, and every vital table for the referee, the Traveller Referee’s Screen is the perfect complement to a well-run Traveller campaign. Fully updated to the latest edition and with all the important tables and charts, the new Traveller Referee’s Screen
(RRP is £15.99)
Traveller RPG: Book 10: Cosmopolite
Civilisations stand and fall, not by might of arms, but by its cosmopolites – the ordinary Citizens and Scholars who make up most of the population.
Book 10: Cosmopolite provides new options and possibilities for characters who have followed the Citizen or Scholar careers. Citizens and Scholars
(RRP is £19.99)
Traveller RPG: Central Supply Catalogue
Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy.
From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply
Traveller RPG: Double Spiral War Setting
The Double Spiral War, Warren Norwood’s chronicle of interstellar combat is a powerful, graphically realistic epic on a vast cosmic scale.
This setting book for the Savage Worlds game engine is your chance to make a difference in the war, do you have what it takes to turn the tide of the war,
(RRP is £21.99)
Traveller RPG: Great Rift Box Set
Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside
(RRP is £53.99)
Traveller RPG: Great Rift Adventure 1: Islands in the Rift
In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship
(RRP is £11.99)
Traveller RPG: High And Dry Adventure
In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. High and Dry is the perfect introductory adventure for Traveller, full of exploration, character interaction and a truly explosive
(RRP is £11.99)
Traveller RPG: High Guard
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel
Traveller RPG: Last Flight Of The Amuar
In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and
(RRP is £15.99)
Traveller RPG: Minor Alien Module 1: Luriani
This book, the first in the Minor Alien Module series, explores the Luriani, detailing their history, society, physiology and technology. Players will enjoy creating Luriani characters and flying Luriani ships, while referees will have access an entirely new civilisation for their games.
Traveller RPG: Reach Adventure 1: Marooned On Marduk
Set in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller.
Traveller RPG: Reach Adventure 2: Theories Of Everything
In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment to solve problems and discover knowledge as they journey across
(RRP is £12.99)
Traveller RPG: Reach Adventure 3: The Calixcuel Incident
In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker
Traveller RPG: Supplement 3: Fighting Ships
Detailing the largest and most powerful vessels ever to ply the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships.
From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book
(RRP is £16.99)
Traveller RPG: Vehicle Handbook
The Vehicle Handbook has been designed to be quick and easy to use, whether your Travellers are looking to quickly upgrade or modify their humble air/raft, or construct a massive battle-ready walker armed with city-crushing weaponry from scratch. Even a large, multi-turreted super-heavy battle tank
Traveller5 RPG: Agent Of The Imperium
Agent of the Imperium carries the reader through the star-spanning Third Imperium with exciting glimpses of the universe of the far future.
(RRP is £10.99)
Traveller5 RPG: Starships And Spacecraft 1
The Starships and Spacecraft series from Avenger Enterprises presents an array of spacegoing vessels for use in science-fiction roleplaying games. All designs are compatible with the Traveller RPG from Mongoose Publishing, but offer a different take on interstellar travel that will open up new adventure
(RRP is £15.99)
Traveller RPG: The Pirates Of Drinax
In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its
(£63.37 after automatic discount!, RRP is £76.99)
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