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Star Fleet Battles

Games |  Military Games |  Star Fleet Battles

Star Fleet Battles: Captains Edition Basic Set

First product in the SFB game system. Command a starship! What you saw on the screen, you can do for yourself. Basic Set is the core of the Star Fleet Battles (SFB) game system. Includes Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, and Orion.



GL Price: £21.99        (RRP is £24.99)

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1. Star Fleet Battles: Advanced Missions
Star Fleet Battles: Captains Edition Basic Set
Star Fleet Battles: Master Rulebook

The product SFB players have demanded for years! All of the "rules" (no ships, scenarios, or annexes, which will be published later in separate books) from 14 SFB products (the whole alpha sector game system). This 408-page book comes as unbound punched pages for the player's own binder.

This is a loose leaf rulebook which comes in a plastic bag.



GL Price: £24.99        (RRP is £29.99)

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1. Star Fleet Battles: Advanced Missions
Star Fleet Battles: Master Rulebook
Star Fleet Battles: Omega Master Rulebook

Every rule, chart, scenario, and ship description from all four Omega Modules, compiled and integrated into a single rulebook, all rules completely updated and revised,

  • PLUS an extensive Omega tactics section.
  • PLUS an updated Sequence of Play listing, including the entire Alpha Sector, the Simulators, and the Magellanic Cloud.
  • PLUS completely updated Annexes and a new Master Ship Chart.
  • PLUS all ship descriptions, rules, weapons, and scenarios for the Omega Sector that were published in Captain’s Log.
  • PLUS the “lost” history section originally written for Module Omega Four.

    GL Price: £17.99        (RRP is £20.99)

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  • Star Fleet Battles: Omega Master Rulebook
    Star Fleet Battles: Advanced Missions

    Move into SFB with these advanced rules covering combat, maneuver, weapons, and systems. Many new ships, scenarios, and campaigns. New 1999 Edition. Includes rulebook 5502-3; you don't need both.



    GL Price: £20.99        (RRP is £23.99)

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    People who bought this item also bought:
    1. Star Fleet Battles: Captains Edition Basic Set
    2. Star Fleet Battles: Master Rulebook
    Star Fleet Battles: Advanced Missions
    Star Fleet Battles: Captain's Yeoman: Module A+

    Captain's Module A+ includes: Impulse cards (improved over the old version with the next movement impulse listed for each speed, in addition to whether it moves on the current impulse). Command Cards (improved with 18 cards per set, providing more control over what actions you commit to without actually making written notes). Step Cards (12 cards outlining the steps taken each impulse). 216 die-cut counters for play aide use, including monsters, point of turn and slip, wild weasel, EM, etc. SFB Rules Cross Index. New and updated play aides including Reverse Impulse Chart, Pseudo-speed chart, Tactical Intelligence chart and work form, Unit Tracking Cards, planetary landing display, Klingon firing arcs, useful charts and tables, particle cannon energy form (revised for the new rules), speed change calculation form, drone tracking form, fighter tracking form, enemy energy tracking form, advanced EA form, Fleet Command tracking form.



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    Star Fleet Battles: Captain's Yeoman: Module A+
    Star Fleet Battles: Deluxe Space Battle Maps

    An eight-panel mounted map board for use with Star Fleet Battles, Federation Commander, Honor Harrington, Attack Vector, or other space games.



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    Star Fleet Battles: Deluxe Space Battle Maps
    Star Fleet Battles: Module C1: New Worlds I

    New Worlds I: Expansion module for SFB, adds foes and allies on the far side of the Klingon frontier! Lyrans are cunning allies for the Empire of Steel, and relentless foes of the Kzintis, The Hydran Kingdom, once subjugated to the Klingon and Lyran Empires is resurgant behind their waves of gatling phaser armed fighters and hellbores! Meanwhile, the WYN cluster provides an enclave of intrigue and adventure, defended by hastily armed freighters behind a wall of radiation!

    This module brings new tactics, new ships and new technology to Star Fleet Battles (Expanding Spheres, Fusion Beams, Hellbores, Stinger Fighters).



    GL Price: £7.99        (RRP is £9.99)

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    Star Fleet Battles: Module C1: New Worlds I
    Star Fleet Battles: Module C1: The Magellanic Cloud

    The Magellanic Cloud has been mentioned in SFB for 20 years; it was the island galaxy that the Andromedan Invaders captured before they moved on to our Milky Way. This product includes five new races, a dozen new weapons and systems, and a host of scenarios reflecting their own wars before the Andromedans used them for a speed bump.

    Includes 96-page rulebook, 216 die-cut counters, and 96-page SSD book.



    GL Price: £16.49        (RRP is £18.99)

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    Star Fleet Battles: Module C1: The Magellanic Cloud
    Star Fleet Battles: Module C2: New Worlds II

    New Worlds II: Bringing new foes to Star Fleet Battles! Neo-Tholians show the might of the Tholian Will, while the Interstellar Concordium (ISC) attempts to save a galaxy torn by strife from its own warlike nature, by force if necessary! Meanwhile, the Andromedans invade the Milky Way with ships unlike any seen in the galaxy before!

    New units, new tactics and new technology (Web Casters, Plasmatic Pulsars, Displacement Device, Tractor-repulsor Beams, Power Absorbers, Satellite Ships).



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    Star Fleet Battles: Module C2: New Worlds II
    Star Fleet Battles: Module C3: New Worlds III

    New Worlds III: Adds two new Empires to the Star Fleet Universe, including the Lyran Democratic Republic (a rebel Lyran province that bought gatlings from the Hydrans) and the Seltorians (former slaves of the Tholians who are hunting them down with their Web Breakers and Shield Crackers). The WYN Cluster gets an entire new fleet of deadly ships (White Shark, Orca, Mako Barracuda). More Andromedan ships are also included, plus rules for Power Absorber Mines and the Temporal Elevator!



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    Star Fleet Battles: Module C3: New Worlds III
    Star Fleet Battles: Module F1: The Jindarians

    The Jindarians have been in space for longer than Homo Sapiens Sapiens has been on Earth. They use hollow asteroids for their ships and travel in unrelated caravans, mining and trading. They ignore borders (and wars) but can be a serious problem if they move into your star system. We published this product nine years ago and despite two years of playtesting, and the players deconstructed the rules for us. We had intended to roll the Jindarians into Module C6 but have now decided to just reprint Module F1 with a revised rules set now in testing.



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    Star Fleet Battles: Module F1: The Jindarians
    Star Fleet Battles: Module F2: The Vudar Enclave

    The Race That Humiliated the Klingons!

    The Vudar were a Klingon subject race. Due to their unique ability to tolerate radiation fields, the Vudar were allowed to build their own ships as Klingon police auxiliaries. Due to the radiation glare, the Klingons didn't realize how many ships the Vudar had built until the Vudar declared independence.

    Or did any of this really happen? Since the idea of building a whole bunch of ships with the economic power of a single planet makes no sense, were the Vudar just a Klingon trick to convince the Hydrans to allow a "neutral" race to occupy half of the Kingdom?

    Includes 45 new SSDs, eight new scenarios, and several new weapons including the Ion Cannon, Ion Pulse Generator, and Ion Storm Generator. 108 counters.



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    Star Fleet Battles: Module F2: The Vudar Enclave
    Star Fleet Battles: Module H1: Hex

    Gorgeous one-inch full-color CGI-image counters for use with Star Fleet Battles or Federation Commander. Package includes four sheets of 80 (total 320) covering the basic hull types of every race in the Alpha Octant. Professionally printed, mounted, and die-cut one-inch counters.



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    Star Fleet Battles: Module H1: Hex
    Star Fleet Battles: Module J: Fighters!

    Fly through the Star Fleet Universe as "top phaser" with a selection of deadly fighters and massive carriers, covering the evolution of fighter doctrine through the Star Fleet Universe!

    These are the carriers and fighters for the core races in Basic Set, C1 and C2 (through the ISC), as well as the special rules needed for for fighters. This product requires Basic Set, Advanced Missions, C1 and C2 to use. Its rules are included in the Master Rulebook.



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    Star Fleet Battles: Module J: Fighters!
    Star Fleet Battles: Module K: Fast Patrol Ships

    The PT boats of space ransack enemy fleets with their short-range weapons and hot-warp engines just one turn of a wrench from exploding. Too cheap to bother killing, too deadly to ignore!



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    1. Star Fleet Battles: Module R6: Fast Warships
    2. Star Fleet Battles: Module R5: Battleships
    3. Star Fleet Battles: Module R4: Rom-ISC-Tholian
    Star Fleet Battles: Module K: Fast Patrol Ships
    Star Fleet Battles: Module M: Star Fleet Marines

    Star Fleet Marines, the toughest hombres in outer space. They will fight anywhere, on the decks of your ship, in the jungles of an alien planet, or inside an enemy starbase. Includes rules and scenarios.



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    Star Fleet Battles: Module M: Star Fleet Marines
    Star Fleet Battles: Module Omega 5: Flotillas

    The dangerously unstable Omega sector was nearly destroyed by the Andromedans and Souldra, but survived only by deploying gunboat flotillas, small attack craft that the Alpha Sector called Fast Patrol Ships. But now, as the Andromedan-Souldra threat recedes, the Omega Empires strive to reassert their claim on territory lost to the now-defeated invaders, resulting in the most savage battles Omega has ever seen, as the new gunboats tear the old-line heavy cruisers and dreadnoughts to pieces.



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    Star Fleet Battles: Module Omega 5: Flotillas
    Star Fleet Battles: Module R1: Bases and Auxilaries

    Bases & Auxilliaries: Adds more bases and ships for use by all of the races of the Star Fleet Universe. Includes monitors and race-specific base SSDs.



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    1. ASL: Starter Kit #2
    2. ASL: Action Pack 4: Normandy 1944
    3. Star Fleet Battles: Module R6: Fast Warships
    Star Fleet Battles: Module R1: Bases and Auxilaries
    Star Fleet Battles: Module R2: Fed-Kzinti-Orion-Andro

    More ships for the Federation, Kzintis, Andros, and Orions, including many new scenarios.



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    Star Fleet Battles: Module R2: Fed-Kzinti-Orion-Andro
    Star Fleet Battles: Module R3: Klingon-Ly-Hyd-Wyn

    More ships for the Klingons, Lyrans, Hydrans, and WYNs. Includes counters and SSDs.



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    1. Star Fleet Battles: Module R6: Fast Warships
    2. Star Fleet Battles: Module R5: Battleships
    3. Star Fleet Battles: Module R4: Rom-ISC-Tholian
    Star Fleet Battles: Module R3: Klingon-Ly-Hyd-Wyn
    Star Fleet Battles: Module R4: Rom-ISC-Tholian

    More ships for the Romulans, ISC, Gorns, and Tholians, including new scenarios.



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    People who bought this item also bought:
    1. Star Fleet Battles: Module R6: Fast Warships
    2. Star Fleet Battles: Module R5: Battleships
    3. Star Fleet Battles: Module R3: Klingon-Ly-Hyd-Wyn
    Star Fleet Battles: Module R4: Rom-ISC-Tholian
    Star Fleet Battles: Module R5: Battleships

    Battleships! The most massive and devastating ships ever to trek through the galaxy blast their way onto your game board in this massive expansion. Includes scenarios and many other new ship types (Battle Cruiser Carriers, Battle Control Ships, Heavy Command Cruisers, New Heavy Cruisers, and several unrelated variants).



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    1. Star Fleet Battles: Module R6: Fast Warships
    2. Star Fleet Battles: Module R4: Rom-ISC-Tholian
    3. Star Fleet Battles: Module R3: Klingon-Ly-Hyd-Wyn
    Star Fleet Battles: Module R5: Battleships
    Star Fleet Battles: Module R6: Fast Warships

    The Fast Warships. Includes fast cruisers, police flagships, fast carrier resupply ships, mobile carriers, and heavy (modular) war destroyers, warship variants. Includes scenarios.



    GL Price: £13.99        (RRP is £15.99)

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    1. Star Fleet Battles: Module R5: Battleships
    2. Star Fleet Battles: Module R4: Rom-ISC-Tholian
    3. Star Fleet Battles: Module R3: Klingon-Ly-Hyd-Wyn
    Star Fleet Battles: Module R6: Fast Warships
    Star Fleet Battles: Module R11: Support Ships

    Division Control Ships, Fast Light Cruisers, Light PF Tenders, Theater Transports, Bases, Survey Ships, System Ships and much more - all for the SFB player who wants is ALL.



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    Star Fleet Battles: Module R11: Support Ships
    Star Fleet Battles: Module S1: Scenario Book #1

    Scenario Book I includes 50 scenarios and two campaigns portraying the glory of victory and the shame of defeat. Includes special Asteroid Belt Map.



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    Star Fleet Battles: Module S1: Scenario Book #1
    Star Fleet Battles: Module X1R: X-Ship Reinforcements

    92 New X-Ships and 7 new X-Bases. Five new X-ship scenarios. Partial X-Refits. New X-Weapons (particle cannon, web breaker). 216 die-cut counters.



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    1. Captains Log #37
    Star Fleet Battles: Module X1R: X-Ship Reinforcements
    Star Fleet Battles: Tactics Manual

    This product includes everything you need to know to fly a starship to victory! Weapons, maneuvers, energy management, and much more is provided. This is the updated 2000 edition.



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    Star Fleet Battles: Tactics Manual
    Captains Log #37

    Fiction: Magnificent Panzers, Hit & Run, History of the WYN Navy

    SFB: 11 new ships (WYN conversions, heavy Lyrans, Klingon SD7), six scenarios, Death Probe, Anarchist (Fed Vs Gorn), Growler, Omega Gunboats, Tactics, Term papers.

    FC: 5 new scenarios, 7 new ships (Gendarme, SD7, Lyran heavies, B9, carriers), Carriers & Fighters (Borders of Madness), Tactics.

    F&E: New scenario, Enhanced Small scale Combat, tactics, Q&A, Rulings.

    Commo: Tournament reports, ten ques