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Slayers

Games |  RPG |  D20 System |  Mongoose |  Slayers

The Slayers Guide to Demons MGP0023: The Slayers Guide to Demons is on Sale

Evil, chaos and destruction; depravation, insanity, unmitigated cruelty. Pain, horror and madness. That is what demons embody as the ultimate incarnation of darkness. As malignant as a necromancer or a demonologist may become, they are still no match for the limitless evil of the lowest dretch. There is no redemption for these outsiders, as they only seek the destruction and corruption of all that exists.



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The Slayers Guide to Derro MGP0019: The Slayers Guide to Derro is on Sale

This Slayer’s Guide shall remedy the situation where the Derro are not amonst the best known of the Dwarven races. No longer shall derro be ignored as a race buried beneath the ground. No longer shall derro be an adversary caged in the caverns of the world below. No longer shall the sun keep derro from what is rightfully theirs. Beware, good adventurers! For the derro are on the rise and you, my friends, are in their path…



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The Slayers Guide to Dragons MGP0009: The Slayers Guide to Dragons is on Sale

Whether you are a Game Master seeking to add more depth to the dragons of your campaign or a player hoping to learn the secrets of the dragon slayer we invite you to join us on a journey into the hidden world of the dragon. Along the way we will learn the secrets of these tremendous beasts, their arcane sorceries, their mating habits, methods of warfare and more. Within these pages new types of dragon are revealed for the first time and numerous lairs are described. All this is but a sample of the occult facts we will learn as we dig into this newly discovered trove of dragon lore.



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The Slayers Guide to Dragons
The Slayer's Guide to Duergar MGP0014: The Slayer's Guide to Duergar is on Sale

The dwarven races are quite diverse, but perhaps the most deviant, both physically and mentally, is the derro. Though seen as corrupt and malignant by most of their kin, derro perceive themselves as superior to their brethren. They scoff at their brethren’s naïve notion of blind obedience to kin and kith. For derro, it is power that should be respected and nothing else. Guided by this precept, the derro follow the powerful not out of any sense of loyalty toward them, but because it is from them that power can be derived. This will to power drives derro from birth to death in a never-ending struggle for personal glory and honor. Since their inception, the derro have had to struggle against the sun. It has been an impediment to their will for centuries, but as time has passed they have found ways to circumvent the sun.



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The Slayer's Guide to Elementals MGP0026: The Slayer's Guide to Elementals is on Sale

The Slayer's Guide to Elementals



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The Slayers Guide to Goblins MGP0020: The Slayers Guide to Goblins is on Sale

Each Slayer's Guide features a single race, in this case the goblin. In the following pages is a wealth of information on the physiology of the goblin species as well as an overview of their typical habitat. You will learn the fundamentals of their violent society and the bloody religion driving them. Game Masters will be provided with a number of scenario hooks to bring goblins into their existing games, as well as information designed to help them portray these creatures with more personality than ever, injecting renewed challenge into old encounters with faceless enemies. Also provided herein is important information on how goblins wage war, stage raids and their view of combat in general.



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The Slayers Guide to Hobgoblins MGP0001: The Slayers Guide to Hobgoblins is on Sale

The Slayer's Guide to Hobgoblins features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war. Games Masters will now be able to portray Hobgoblins with incredible depth.



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The Slayer's Guide to Scorpionfolk MGP0029: The Slayer's Guide to Scorpionfolk is on Sale

What are Scorpion Folk and where do they come from, this is a question that many have asked, what is know is that they are savage and destructive. But who are they really, how can they be so savage and yet still exist surely they would all have killed one another in an orgy of violence; so there must be more to the scorpion folk than meets the eye.

The Slayers Guide to Scorpion Folk will lift the veil that obscures these fascinating and dangerous creatures from mortal ken.



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The Slayer's Guide to Titans MGP0025: The Slayer's Guide to Titans is on Sale

Their name has become a synonym for size and might. Wielding one of their weapons has become a famous test of strength for mortals. Their command of magic, both arcane and divine, puts all other races to shame. Physically, they contend with giants and dragons. In matters of intellect and scholarship, their learning and lore are renowned throughout the world. In beauty, they are terrible as the storm and beautiful as the dawn.

They are the Titans. They are powerful beyond reckoning, more skilled than any other race – but still, they bend their knees and serve.



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The Slayers Guide to Troglodytes MGP0004: The Slayers Guide to Troglodytes is on Sale

This inhuman race has truly been misunderstood. By browsing the pages of this Slayer's Guide you will open the door on an ancient evil that predates mankind's arrogant footsteps on the surface of the world. Closing the cover will never make them go away.



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The Slayers Guide to Trolls MGP0008: The Slayers Guide to Trolls is on Sale

Trolls are a staple of fantasy adventures, often used when the player characters have advanced to the point where goblins, orcs, and even bugbears pose little threat to the adventurers. Trolls are poised right at the boundary between goblinoids and giants. While technically classified as giants, they are unquestionably the smallest of such creatures yet, standing some nine feet, tall they easily tower over even the greatest of bugbears. Furthermore, the troll's distinctive regenerative abilities make them memorable foes and a much greater challenge than a mere 9-foot goblin.



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The Slayers Guide to Undead MGP0016: The Slayers Guide to Undead is on Sale

Written by the father of gaming himself, Gary Gygax, the Slayer's Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer's Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed, along with tips on how to use undead in campaigns and fill players with dread whenever they appear. A complete mini-scenario, penned by Gary Gygax, is also included to set players off in the most desperate quest they will yet face.



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The Slayer's Guide to Yuan-Ti MGP0015: The Slayer's Guide to Yuan-Ti is on Sale

The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the world at all costs. The very image of the scaly, humanoid reptiles with venomous fangs and wicked, yellow eyes fills most people with dread. For Game Masters, this makes them the ideal antagonists: Alien in both appearance and motivation, they can easily, and with little explanation, be dropped into any campaign or adventure as the fiendish masterminds behind virtually every conflict the characters run up against. Unfortunately, this also tends to make them borderline caricatures of evil, their wickedness resembling nothing so much as the machinations of the moustache-twirling, dastardly villains of yore.



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