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RPG Page 7

Games |  Sale Items |  RPG Page 7

The Slayers Guide to Derro MGP0019: The Slayers Guide to Derro is on Sale

This Slayer’s Guide shall remedy the situation where the Derro are not amonst the best known of the Dwarven races. No longer shall derro be ignored as a race buried beneath the ground. No longer shall derro be an adversary caged in the caverns of the world below. No longer shall the sun keep derro from what is rightfully theirs. Beware, good adventurers! For the derro are on the rise and you, my friends, are in their path…



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The Slayers Guide to Derro
The Slayers Guide to Dragons MGP0009: The Slayers Guide to Dragons is on Sale

Whether you are a Game Master seeking to add more depth to the dragons of your campaign or a player hoping to learn the secrets of the dragon slayer we invite you to join us on a journey into the hidden world of the dragon. Along the way we will learn the secrets of these tremendous beasts, their arcane sorceries, their mating habits, methods of warfare and more. Within these pages new types of dragon are revealed for the first time and numerous lairs are described. All this is but a sample of the occult facts we will learn as we dig into this newly discovered trove of dragon lore.



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The Slayers Guide to Dragons
The Slayer's Guide to Duergar MGP0014: The Slayer's Guide to Duergar is on Sale

The dwarven races are quite diverse, but perhaps the most deviant, both physically and mentally, is the derro. Though seen as corrupt and malignant by most of their kin, derro perceive themselves as superior to their brethren. They scoff at their brethren’s naïve notion of blind obedience to kin and kith. For derro, it is power that should be respected and nothing else. Guided by this precept, the derro follow the powerful not out of any sense of loyalty toward them, but because it is from them that power can be derived. This will to power drives derro from birth to death in a never-ending struggle for personal glory and honor. Since their inception, the derro have had to struggle against the sun. It has been an impediment to their will for centuries, but as time has passed they have found ways to circumvent the sun.



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The Slayer's Guide to Duergar
The Slayer's Guide to Elementals MGP0026: The Slayer's Guide to Elementals is on Sale

The Slayer's Guide to Elementals



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The Slayer's Guide to Elementals
The Slayers Guide to Goblins MGP0020: The Slayers Guide to Goblins is on Sale

Each Slayer's Guide features a single race, in this case the goblin. In the following pages is a wealth of information on the physiology of the goblin species as well as an overview of their typical habitat. You will learn the fundamentals of their violent society and the bloody religion driving them. Game Masters will be provided with a number of scenario hooks to bring goblins into their existing games, as well as information designed to help them portray these creatures with more personality than ever, injecting renewed challenge into old encounters with faceless enemies. Also provided herein is important information on how goblins wage war, stage raids and their view of combat in general.



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The Slayers Guide to Goblins
The Slayers Guide to Hobgoblins MGP0001: The Slayers Guide to Hobgoblins is on Sale

The Slayer's Guide to Hobgoblins features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war. Games Masters will now be able to portray Hobgoblins with incredible depth.



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The Slayers Guide to Hobgoblins
The Slayer's Guide to Lizardfolk MGP0027: The Slayer's Guide to Lizardfolk is on Sale

Each Slayer’s Guide features a single race, in this case the lizardfolk. You will find a colossal amount of information on lizardfolk physiology, habitat and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the sort of combat tactics the lizardfolk are likely to employ against them, and Games Masters are presented with guidelines on how to introduce this race into their existing campaigns. Finally, a complete lair is featured to be used as either an extended encounter, the basis for a complete set of scenarios, or just an example of what the lizardfolk are capable of.



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The Slayer's Guide to Lizardfolk
The Slayer's Guide to Scorpionfolk MGP0029: The Slayer's Guide to Scorpionfolk is on Sale

What are Scorpion Folk and where do they come from, this is a question that many have asked, what is know is that they are savage and destructive. But who are they really, how can they be so savage and yet still exist surely they would all have killed one another in an orgy of violence; so there must be more to the scorpion folk than meets the eye.

The Slayers Guide to Scorpion Folk will lift the veil that obscures these fascinating and dangerous creatures from mortal ken.



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The Slayer's Guide to Scorpionfolk
The Slayer's Guide to Titans MGP0025: The Slayer's Guide to Titans is on Sale

Their name has become a synonym for size and might. Wielding one of their weapons has become a famous test of strength for mortals. Their command of magic, both arcane and divine, puts all other races to shame. Physically, they contend with giants and dragons. In matters of intellect and scholarship, their learning and lore are renowned throughout the world. In beauty, they are terrible as the storm and beautiful as the dawn.

They are the Titans. They are powerful beyond reckoning, more skilled than any other race – but still, they bend their knees and serve.



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The Slayer's Guide to Titans
The Slayers Guide to Troglodytes MGP0004: The Slayers Guide to Troglodytes is on Sale

This inhuman race has truly been misunderstood. By browsing the pages of this Slayer's Guide you will open the door on an ancient evil that predates mankind's arrogant footsteps on the surface of the world. Closing the cover will never make them go away.



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The Slayers Guide to Troglodytes
The Slayers Guide to Trolls MGP0008: The Slayers Guide to Trolls is on Sale

Trolls are a staple of fantasy adventures, often used when the player characters have advanced to the point where goblins, orcs, and even bugbears pose little threat to the adventurers. Trolls are poised right at the boundary between goblinoids and giants. While technically classified as giants, they are unquestionably the smallest of such creatures yet, standing some nine feet, tall they easily tower over even the greatest of bugbears. Furthermore, the troll's distinctive regenerative abilities make them memorable foes and a much greater challenge than a mere 9-foot goblin.



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The Slayers Guide to Trolls
The Slayers Guide to Undead MGP0016: The Slayers Guide to Undead is on Sale

Written by the father of gaming himself, Gary Gygax, the Slayer's Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer's Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed, along with tips on how to use undead in campaigns and fill players with dread whenever they appear. A complete mini-scenario, penned by Gary Gygax, is also included to set players off in the most desperate quest they will yet face.



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The Slayers Guide to Undead
The Slayer's Guide to Yuan-Ti MGP0015: The Slayer's Guide to Yuan-Ti is on Sale

The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the world at all costs. The very image of the scaly, humanoid reptiles with venomous fangs and wicked, yellow eyes fills most people with dread. For Game Masters, this makes them the ideal antagonists: Alien in both appearance and motivation, they can easily, and with little explanation, be dropped into any campaign or adventure as the fiendish masterminds behind virtually every conflict the characters run up against. Unfortunately, this also tends to make them borderline caricatures of evil, their wickedness resembling nothing so much as the machinations of the moustache-twirling, dastardly villains of yore.



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The Slayer's Guide to Yuan-Ti
The Sword and the Fist WTC11829: The Sword and the Fist is on Sale

The ultimate guide to customizing fighters and monks. Contains paths of skills, feats, and equipment characters need to master in order to possess desired abilities-it starts with the end result and then offers a step-by-step guide to achieve that character type.



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The Sword and the Fist
The Trojan War GRR1405: The Trojan War is on Sale

Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. The Trojan War gives you everything to bring Bronze Age Greece to life, including new classes, feats, and magic items, and game stats for all the war's famous heroes. An update of Testament's mass combat system is also included. Gods plot, chariots thunder, and hoplites charge beneath the walls of Troy. Battle lines have been drawn. Which side are you on?



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The Trojan War
The Witch's Handbook GRR1302: The Witch's Handbook is on Sale

The witch is a "naturalist" spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch’s Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you’d expect, The Witch’s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you’re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch’s Handbook has everything you need to bring The Craft to your d20 game.



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The Witch's Handbook
Todd Gamble's Cartographica GRR1021: Todd Gamble's Cartographica is on Sale

Any good gamemaster can create an adventure, but drawing great maps is another story. Todd Gamble is here to help. The ENnie Award-winning cartographer responsible for Return to the Temple of Elemental Evil, Freeport: The City of Adventure, and Manual of the Planes has created a book full of color maps suitable for any fantasy roleplaying game. Cartographica provides beautiful maps of dungeons, subterranean lairs, overland routes, fantasy buildings, and castles. Adventure design just got a whole lot easier!



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Todd Gamble's Cartographica
Tome of Drow Lore MGP3101: Tome of Drow Lore is on Sale

The philosophy behind The Tome of Drow Lore is that the race of the drow is as complex and vibrant as any race on the surface of the world, and is dedicated to the drow, in all their varied, wicked splendour. In the millennia since the drow were forced underground in the Great Betrayal, and dispersed throughout the Underdeep in the Sundering, the intense pressures of life beneath the surface have caused them to change dramatically. For years, the drow have been thought of as a sophisticated and cruel race, governed by an even crueler spider-worshipping matriarchy with absolute power over every drow. The truth is not so simple, and arrogant adventurers who set out beneath the surface of the world, certain they know the full measure of the drow, will find themselves quite unpleasantly surprised.



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Tome of Drow Lore
Torn Asunder: Critical Hits BAS1013: Torn Asunder: Critical Hits is on Sale

Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling function, mangling body parts, and leaving real wounds behind.



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Torn Asunder: Critical Hits
Tournaments, Fairs and Taverns MYG402: Tournaments, Fairs and Taverns is on Sale

D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these rules and plenty of new uses for old skills. This book also includes brand new d20 rules for drinking, a new system for the resolution of opposed skill and ability checks over time, a simple system for running conpetitions involving hundeds of competitors and much more.

Now your PCs can engage one another in a battle of wits, compete in an jousting tourney or a national poker competition. You can run exciting races and chases, indulge in a game of strategy or a magical duel. 29 games and contests of all different types, including martial contests, magical contests, common games of chance or skill and various fairground games. Plus three sample plug-in locations - a tournament, a fair and a tavern, making full use of these rules.



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Tournaments, Fairs and Taverns
Transcendence: The Arcana Evolved Player's Companion WW16149: Transcendence: The Arcana Evolved Player's Companion is on Sale

Beyond Mortal Limits

Dragons walk the land, offering power to whomever is willing to offer allegiance. As the world changes, the people of the Diamond Throne must change with it. New powers and talents arise in this time of tumult.

A character sourcebook for Monte Cook’s Arcana Evolved ™



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Transcendence: The Arcana Evolved Player's Companion
Trinity d20 WW16707: Trinity d20 is on Sale

Epic Science Fiction

In the 22nd century, humanity has ventured to the stars. Yet alien races, fractious colonies, contending governments and aberrant mutations all vie for supremacy amid the wonders of this new age. At the center of the conflict stands a new breed of humans - men and women with psychic powers - whose actions will determine humanity's ultimate fate.

A Universe of Adventure

Trinity is a game of epic science fiction. This campaign setting is fully compatible with the d20 System, with source material on a universe where aliens and the powers of the mind are real - plus new classes, feats and powers so that you can take on the role of a courageous space explorer or a psychic-powered psion.



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Trinity d20
Trouble at Durbenford d20 Module WW08385: Trouble at Durbenford d20 Module is on Sale

In the shadows of a great mountain range, on the shores of the cold waters of Rynas's Tears lies the frontier city Durbenford, a community whose economy rests on its thriving lumber industry. However, something is in wrong in this idyllic community, something dark and sinister, and it is up to the heroes to find the underlying cause.

Trouble at Durbenford is a mega adventure taking characters from 8th to 14th level. This adventure features several multilevel dungeons, three fully detailed communities, a rich and vibrant landscape that hides the secrets endangering Durbenford, the people and ultimately all of the lands. Intrigues, drugs, nefarious villains and a nursed hatred held since the earliest days of history all combine to form an adventure promising months of exciting play.


No. of Players: 4 - 6
Levels: 14-Aug

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Trouble at Durbenford d20 Module
Tsar Rising MO1107: Tsar Rising is on Sale

It's a race against time as Sergei, the Tsar's commander in chief, gallops southwards to reach the capital before the forces of hell get their first.

Will you brave the coming storm? In this adventure set on the frozen steppes of a fantasy Russian setting.


No. of Players: 4 - 6
Levels: 09-Aug

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Tsar Rising
Undead AEG8504: Undead is on Sale

Where darkness and evil walk, the spirits of the dead find no rest. The newest d20 prestige format AEG sourcebook brings to life that which should not live. With an entirely new perspective on the spectral realms, this book contains backgrounds for undead PC templates as well as crucial information on hunting the undead. Packed with details on becoming undead, the spirit world beyond, rules for imbuing spirits into magic items, more spells, and over 10 prestige classes, this book promises to provide GMs and PCs with months of campaign ideas. From the team that brought you Dragons and Evil, comes a new dimension in fantasy gaming.



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Undead
Van Richten's Guide to the Walking Dead WW15011: Van Richten's Guide to the Walking Dead is on Sale

The Dead Arise

Skeletal hands thrust from the earth to snare the unwary as the stench of the soulless, walking dead fills the night. Foul, unliving denizens crowd the graveyards and haunt the ruins of the lands within the Mists.

They Have Ruled the Night… Until Now!

Continuing the tradition of Van Richten’s Guides to the creatures inhabiting the Dread Realms, Ravenloft’s unliving denizens receive a thorough examination, including descriptions of special powers and vulnerabilities, the effectiveness of certain spells on them, and ways to neutralize, destroy or command them. New variations of creatures expand the possibilities for creating unusual and memorable encounters, and a section for DMs provides suggestions for running encounters and games that focus on the unfortunate creatures that were once living beings.



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Van Richten's Guide to the Walking Dead
Villains BAS1002: Villains is on Sale

A rogue's gallery of ultimate evil, Villains includes enemies both monstrous and malign. Whether you're a DM looking for low-level villains or truly epic foes, this book will give you the master villains and their henchmen in an easy-to-use format that drops easily into any campaign setting.



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Villains
Vindication d20 Module TLNGF1: Vindication d20 Module is on Sale

Break the Personal Curse That Never Ends

An avatar of lawful evilness has cursed your group, first with a hideously cursed item and then with the second and most insidious torment: omniscience about you and your activities. This avatar slowly and surely rips your lives asunder. Can your group find out the true identity of your persecutor? Can you locate, reach and destroy this malefactor? Or will your group merely dance as puppets to its whim, with your funds and skills funneled to its malevolent purposes, until your eventual uselessness results in death?

To Loathe And Fear With All Your Heart

Vindication! offers a unique adventure that includes opening vignettes, a wilderness for exploration, a detailed city and a multi-level dungeon setting. The main antagonist elicits a personal grudge from the group and does not care what their classes or alignments are. The module may be started at just about any time in the character's lives, although the dungeon should be only explored when the characters reach 10th-level. Some groups might actually join the avatar's operations. Ample tactical and strategic help for the DM is provided to ensure the ensuing battles are those that the characters never forget... if they live.


No. of Players: 4 - 6

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Vindication d20 Module
War AEG8508: War is on Sale

Fight. Fight. Fight. Fight. 128 pages of combat, the latest in a long line of d20 related sourcebooks, this book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty to find, this book has everything a growing campaign needs. By the team that brought you Dragons and Evil.



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War
When The Sky Falls WW16121: When The Sky Falls is on Sale

An Extinction-Level Event...

The sky burns with shooting stars. When some of them hit the ground, the very earth trembles -- and horrifying new creatures and magic arise.

Shake up Your Campaign!

This event book serves as a guide for DMs and players whose world is struck, and struck hard, by a meteor. Following the model of the popular event book Requiem for a God, D&D Epic Level Handbook designer Bruce Cordell brings you When the Sky Falls.

This book presents a variety of new prestige classes for characters close to ground zero, a variant magic system powered by residual meteor fragments, and many new feats and spells. When the Sky Falls also describes frightening new monsters -- creatures twisted by their proximity to the Afterfall.



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When The Sky Falls