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RPG Page 6

Games |  Sale Items |  RPG Page 6

Sheoloth - City of the Drow MGP5005: Sheoloth - City of the Drow is on Sale

This great and powerful city of the drow is built around an ancient shaft, at the base of which is a great cauldron of molten lava. Tunnels connect natural caverns to the main shaft and to drow-carved chambers. Near the upper end of the shaft lies the site of the original elven fortress, and the stark white fortress raised by the elves still stands guard, albeit cloaked in shadowy webs and surrounded on all sides by the silken homes and shops of the drow. Known as the Glory Crypt, this fallen fortress reminds the drow of their victory over their hated foes, while reminding them of the eternal danger lurking in the lands of the sky.



GL Price: £14.99        (RRP is £24.99)

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Sheoloth - City of the Drow
Sidewinder: Recoiled GRR1408: Sidewinder: Recoiled is on Sale

Sidewinder: Recoiled is the definitive RPG treatment of the Wild West, updating the ENnie nominated Sidewinder: Wild West Adventures for the d20 Modern system. Capture the cinematic action and adventure of your favorite western movies, TV shows and novels using this complete set of rules. Create courageous gunslingers, low-down rustlers or high-stakes gamblers and test your mettle out on the frontier. Sidewinder: Recoiled contains 19 advanced classes, new feats and skills, a veritable stockade of new weaponry suited for the western frontier, and all the SRD rules you need for active play. Feast your eyes on 25 new feats, complete combat rules specifically adapted for western adventure, sample characters, background information for your campaign, critter descriptions and statistics and much more. So strap on your hoglegs, saddle up, and pull your hat down low. You’re fixin’ to ride into the REAL Wild West of Sidewinder: Recoiled.



GL Price: £13.99        (RRP is £22.99)

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Sidewinder: Recoiled
Slaine RPG: Horned Lord and Moon Sow Volume 4 - Way of the Horned God MGP8008: Slaine RPG: Horned Lord and Moon Sow Volume 4 - Way of the Horned God is on Sale

Welcome to Way of the Horned God, the fourth adventure in the Horned Lord and Moon Sow campaign for the Sláine roleplaying game. In this epic adventure, the heroes will need to free their tribe from fomorian tyranny, quest for the tribal treasures of the other three Tuatha de Danaan, unite the four Tribes of the Earth Goddess under a single High King, re-establish the religion of Carnun, the Horned Lord, and assemble the last of the magical Teeth of the Moon Sow to create a magical artefact of staggering power! All you need to play Way of the Horned God is this book, a copy of The Player’s Handbook, and the Sláine RPG. The first Slaine supplement, Tir Nan Og, would be useful for additional background but is not essential; the same is true of the Fir Domain Tribe Book.



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Slaine RPG: Horned Lord and Moon Sow Volume 4 - Way of the Horned God
Slaves of the Moon: The Essential Guide to Lycanthropes PCI1107: Slaves of the Moon: The Essential Guide to Lycanthropes is on Sale

This book presents rules, background ideas, and options for introducing lycanthropes as player characters into your campaign. Even if you would rather not have shapechanger PCs, you can use the rules and information in this book to add depth and detail to the lycanthrope friends and enemies the party meets. Tossing an unexpected element into a roleplaying game is one of the best ways to inject excitement and uncertainty into your game. With the prestige classes, new rules, and magic items found in this book, you can ensure that no two werecreatures are ever alike.



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Slaves of the Moon: The Essential Guide to Lycanthropes
Sovereign Stone Campaign Sourcebook SVP3001: Sovereign Stone Campaign Sourcebook is on Sale

Sovereign Stone is now a campaign world for the fabulous d20 System! Includes new races, new classes, skills and feats and a fantastic new magic system! Experience exciting adventures in the world created by Larry Elmore, Margaret Weis, and Tracy Hickman!



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Sovereign Stone Campaign Sourcebook
Star Munchkin RPG SJ3404: Star Munchkin RPG is on Sale

The Star Munchkin Roleplaying Game takes the Munchkin experience to a final frontier a long time ago in a galaxy far, far away where no one can hear you scream. But everyone will hear you laugh.

Now you can play your favorite races and classes from the Star Munchkin card game, including Mutants, Cyborgs, and Cat People . . . taking on Fanged Fuzzballs, Bionic Bimbos, and the fiendish Brain In a Jar with the latest in exotic and rules-abusive SF weapons, like the Vibrosword, Nova Grenade, and the ultra-powerful Laser-Maser-Bobaser-Bananafanafofaser. The Star Munchkin RPG will also include the new goodies from Star Munchkin 2 - The Clown Wars.

The Star Munchkin RPG is a little different in format from the original Munchkin RPG books. Rather than breaking the information into the now-traditional three volumes, Star Munchkin will be a single, 96-page hardback book. Star Munchkin will be produced under the Open Game License published by Wizards of the Coast.



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Star Munchkin RPG
Stargate RPG: Stargate Season One: Fantastic Frontiers AEG2210: Stargate RPG: Stargate Season One: Fantastic Frontiers is on Sale

The secrets of the stargate have been unlocked, but where will they lead humanity? And what adventures will the newly-founded Stargate Command find on the far side of the universe? This sourcebook contains everything a player needs to know about the first exciting season of Stargate SG-1 - new aliens, new worlds, and new rules designed to expand your campaign into uncharted territory.

From the explosive TV series comes the hottest role-playing game of 2003! Explore the farthest reaches of the galaxy as a member of the Stargate Command, the U.S. Government's best-kept secret. Engage in pitched battles with the evil Goa'uld, explore alien planets on the far end of the universe, and learn the ancient secrets of the Stargate.

Detailed breakdowns of every episode of Stargate SG-1's premier season, including not only what you saw on the show but also greatly expanded material introducing new characters, locations, themes, and storylines never before seen in any medium! Rules for interstellar travel and vehicular chases and combat! The first installment of the ever-expanding Stargate SG-1 metaplot!



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Stargate RPG: Stargate Season One: Fantastic Frontiers
Stargate RPG: Stargate Season Two: Friends and Foes AEG2212: Stargate RPG: Stargate Season Two: Friends and Foes is on Sale

The stakes are raised even higher as the SGC’s mission to explore the galaxy delves into dangerous new territory. Uncover the secrets of the mysterious Tok’ra and find a new ally against Earth’s implacable foes. Match wits with the cunning Gaamekeeper and grapple with the dangerous technology of Ma’chello. It’s all waiting between these pages!

  • A complete episode-by-episode synopsis of the second season, covering all the major events and developments of the SGC during that time.
  • Comprehensive coverage of the wondrous discoveries from the second season – planets, aliens, new technology, and more!
  • A wealth of exciting new rules designed to expand and enhance your Stargate campaign.
  • Detailed and comprehensive notes and mechanical support material to turn every episode of the second season into a single mission, a multi-mission mini-season, or even a campaign on its own. We treat every episode as the launching pad for new adventures, expanding the Stargate playing field as the ultimate roleplaying venue!

    GL Price: £11.99        (RRP is £17.99)

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  • Stargate RPG: Stargate Season Two: Friends and Foes
    Stonebridge - City of Illusion MGP5004: Stonebridge - City of Illusion is on Sale

    If there were a place where the written word was priceless, where a apinting or sculpture was worth more than diamonds and where a song could inspire a love that lasted for centuries, would you go? If there existed a city where genius and beauty were one and the same, where invention and ambition were prized above martial skill and where dragons and mortals lived together in complete harmony, would you go? Stonebridge is a city like no other. An oasis of renaissance culture, home to art obssessed copper dragons and an impassioned race of gnomes whose blood sings with the twin fires of magic and dragon spirit. It is home to the greatest geniuses of the age, mean and women who have seized greatness and embraced innovation. Stonebridge - City of Illusion is a full detailed city that can be dropped into any campaign.



    GL Price: £5.99        (RRP is £9.99)

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    Stonebridge - City of Illusion
    Swords Of Power FA2006: Swords Of Power is on Sale

    Over 100 blades are detailed in this hardback book, each with its own legend to launch adventures, and with the powers it confers upon its owner.



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    Swords Of Power
    Talislanta d20 Edition MOG1003: Talislanta d20 Edition is on Sale

    Talislanta meets the d20 system in this new edition of the critically acclaimed Talislanta Fantasy Roleplaying Game. Talislanta has long been one of the most diverse and interesting settings in the roleplaying industry. Now Morrigan Press makes this setting available to players of the most popular roleplaying game in the world.



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    Talislanta d20 Edition
    Talislanta RPG: The Chronicles of Talislanta MOG1004: Talislanta RPG: The Chronicles of Talislanta is on Sale

    This updated and annotated edition of the 1987 classic details the lands and peoples of the continent of Talislanta. The revised edition brings together all the changes made to the setting over 4 editions of the RPG. This revised edition of Tamerlin seminal work also includes new city guide information for Cymril, Aaman/Zandu and the Rogue City of Gao-Din along with information on the Unknown Lands.



    GL Price: £9.99        (RRP is £16.99)

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    Talislanta RPG: The Chronicles of Talislanta
    Talislanta RPG: The Weight of Water MOG1009: Talislanta RPG: The Weight of Water is on Sale

    Framed for a heinous crime, the player characters must race against time to prove their innocence and save the Seven Kingdoms from disaster. With corrupt merchants, Rajan spies and the whole army of the Seven Kingdoms in their way, players will need to use all of their cunning and skill to overcome their enemies.

    An adventure for 3 to 5 players, The Weight of Water is the first in a new series of adventure modules for the Talislanta Fantasy Roleplaying Game. This adventure dual-statted for both the Talislanta 4th edition and d20 edition.



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    Talislanta RPG: The Weight of Water
    Tests of Skill SKP0402: Tests of Skill is on Sale

    Tests of Skill is a D20 series sourcemodule consisting of four geographically-linked scenarios whose outcomes rely on the use of brains and expertise rather than on brute force and weaponry. Adventures in this module are designed for character levels 3-7. To complete them¸ the adventurers must survey new frontierlands¸ excavate hidden quarries¸ retrieve lost tomes¸ and survive the fury of the elements. These adventures are easily adaptable to most fantasy settings and¸ because they rely on thinking rather than fighting¸ to most levels. Other features include new skills¸ feats¸ and equipment¸ as well as a comprehensive list of hooks for skill-oriented adventures....


    No. of Players: 4 - 6
    Levels: 07-Mar

    GL Price: £7.49        (RRP is £10.99)

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    Tests of Skill
    The Assassins Handbook GRR1301: The Assassins Handbook is on Sale

    The assassin is a killer for hire, a fighter whose strength comes from the element of surprise and from the complete disregard he has for the rules of "honorable" combat. The Assassin's Handbook, second in Green Ronin's Master Class series, brings back the First Edition tradition of the assassin core class. In addition to Master Class essentials like new feats, spells, equipment, and prestige classes, the book also includes an extensive selection of new poisons and two complete assassin brotherhoods--the icy and professional Vultur and the mysterious and fanatic Sirat.



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    The Assassins Handbook
    The Blood Sea: The Crimson Abyss WW08329: The Blood Sea: The Crimson Abyss is on Sale

    Waves of Scarlet

    In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts alike.

    Welcome to the Blood Sea

    This sourcebook contains information for campaigns set in and around the Blood Sea, from creation of the sea to the beasts that owe their existence to it. Explore everywhere from the surface of the red waves themselves to the Heartsblood Archipelago and to the deepest sanguine depths of the crimson expanse.



    GL Price: £9.99        (RRP is £13.99)

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    The Blood Sea: The Crimson Abyss
    The Bonegarden WW08384: The Bonegarden is on Sale

    Ages of Buried Evil

    The Bonegarden is a small nation ruled by the dead, a circular cemetery 1 mile in diameter, surrounded by a magical containment field that keeps its denizens from spilling into the innocent world beyond. Within the gate lies one of the true blights of the Domain of Hawkmoon, an immense graveyard that serves as the prison for the doomed spirits of thousands of history's most awful criminals. Those inside are determined to escape, and one of them may have found a way...

    An Endless Forum of Adventure

    The cemetery is a self-contained battlefield that abounds with undead of types the heroes have never seen, each with its own special plan for escaping its eternal confinement. The Bonegarden contains dozens of new spells, feats, monsters, and magic items. All the action takes place inside a mile-wide arena where the dead are the majority and the living are hunted like wild game. The heroes have come to the cemetery in search of adventure. The only question is... can they get out?



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    The Bonegarden
    The Book of Eldritch Might 2: Songs and Souls of Power WW16101: The Book of Eldritch Might 2: Songs and Souls of Power is on Sale

    The power of magic can be summoned in many ways. Venture into new magical realms with this d20 sourcebook for all things arcane.

    Features include:

    A new variant version of the bard class, including rules for music-based magic.

    Rules for using soul magic, a new type of arcane power that involves the creation and use of sentient spells.

    New original feats, prestige classes, and dozens of new spells and magic items.

    The unholy riven, arcane angels, and other all-new magical monsters, ready to drop into any campaign.



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    The Book of Eldritch Might 2: Songs and Souls of Power
    The Book of Eldritch Might 3: The Nexus WW16102: The Book of Eldritch Might 3: The Nexus is on Sale

    An Arcane Sourcebook

    The world is riddled with sites of primal power, and binding them all together is the Nexus. Visit these places and tap into their magical might with this D20 sourcebook for all things arcane.

    Discover seven exciting magical locales, ranging from the site of a demonic invasion to a city within an everlasting storm, and even the primeval fortress where dragons first taught magic to mankind. These fully statted, stand-alone sites resonate with ancient power and introduce new mythic levels to any fantasy campaign.

    Characters who travel the pathways of the Nexus can enter all these sites. Detailed treatments of the NPCs who dwell there provide a ready-made roster of allies and enemies. Plus, this arcane sourcebook includes more than 250 all-new spells, creatures, feats, magical items, and more. Characters of all levels can use them with the magical locales, or on their own.



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    The Book of Eldritch Might 3: The Nexus
    The Book of Roguish Luck WW16112: The Book of Roguish Luck is on Sale

    Smarter, Stealthier, Tricksier

    A silent footstep. The turn of a card. The silent kill, and the glitter of a knife in the dark. These are the tools of adventurers who live by their wits, deep in the shadows. But even the most skilled rogues adore and worship Lady Luck, who holds the difference between success and failure.

    Get Lucky

    The Book of Roguish Luck offers the new Luck rules subsystem for all classes, plus the bandit, gutter mage, and shadow thief core classes and four prestige classes. In addition, it presents expanded guild rules, a new school of rogue spells, shadow magic, over 30 new feats including the Rogue and Luck types, and expanded sneak attack rules. Gamble, cheat, and play with panache!



    GL Price: £7.99        (RRP is £11.99)

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    The Book of Roguish Luck
    The Book of the Righteous GRR1015: The Book of the Righteous is on Sale

    The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page hardback provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rituals. These churches can be used in any campaign to bring a whole new level of detail to the religious characters.



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    The Book of the Righteous
    The Cavalier's Handbook GRR1307: The Cavalier's Handbook is on Sale

    The Cavalier's Handbook heralds the return of classic chivalric warrior of 1st edition, a class relegated to a mere footnote in the subsequent editions of the world's most popular roleplaying game. More than just a mounted warrior, the cavalier represents excellence in arms, unsurpassed horsemanship, and a devotion to the code of chivalry. The Cavalier's Handbook includes not only a core class for this knight par excellence, but also prestige classes like holy crusader and knight of infamy, rules for social class and family history, details on tournaments and rules for jousting, over 40 new feats, rules for retainers and steeds, and a chapter on knightly orders that includes rules for creating your own chivalric organizations. Blackguards beware! The cavalier is back!



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    The Cavalier's Handbook
    The Complete Guide to Dragon Kin GMG3008: The Complete Guide to Dragon Kin is on Sale

    Dragonkin are bequeathed greed and ambition, but lack the power to claim it. No matter what they do, they can't escape one ever-present fact: they are the spawn of dragons, but they live in the world of man. The Complete Guide to Dragonkin examines these half-bloods in all their forms, from those spawned by polymorphed dragons to the mutant creatures produced by arcane egg-sculpting.



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    The Complete Guide to Dragon Kin
    The Complete Guide to Rakshasa GMG3005: The Complete Guide to Rakshasa is on Sale

    The Complete Guide to Rakshasa takes you into this world of ancient myth and unbridled ambition in a journey where each adventure is merely one episode in an eons-spanning quest. Become a rakshasa undertaking grand schemes in the hopes of returning as Ravana. Hunt Ramachandra in whatever form he may take. Or simply take the reins of power and rule for a century or two...

    Features:

  • True revelations of the history, lore, and goals of the malevolent rakshasa.
  • Rules for playing rakshasa and yaksha (half-rakshasa) as player characters.
  • Rules and background for those who would defeat the rakshasa: the new yogi base class, the Hunter of the Firstborn prestige class, and organizations such as the Order of the Asthra and The Shattered Gate.
  • Extensive DM guidelines on how to play a rakhasa to maximum effect. How do reincarnation, immortality, infinite patience, and absolute deceit manifest in game terms?
  • New equipment, feats, magic items, and monsters to round out the rakshasa pantheon.

    GL Price: £5.49        (RRP is £7.99)

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  • The Complete Guide to Rakshasa
    The Complete Guide to Treants GMG3002: The Complete Guide to Treants is on Sale

    What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns...

    The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional role of the treant as noble protector of the forest, but also examines the fate of those treants who turn to other means.



    GL Price: £6.99        (RRP is £8.99)

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    The Complete Guide to Treants
    The Complete Guide to Vampires GMG3007: The Complete Guide to Vampires is on Sale

    The Complete Guide to Vampires takes you into this world of bloodlust and power in an exploration of the greatest monster of all time. Learn of the many varieties of vampire, the strange energy that connects them all, and the greater implications of their presence in the world.

    Features:

  • Answers to the origin, true nature, and role of the vampire, complete with history, background, and motivations.
  • Rules for playing vampires as player characters, complete with racial levels that dovetail with the standard MM vampire.
  • Six new kinds of vampire, plus new rules to round out the vampire experience: blood points, aging categories, and more than two dozen feats especially for vampires.
  • Special prestige classes for vampires and other free-willed undead: the arch-vampire, lightning zombie, necrologist, and soul stealer -- plus the Veldrane Hunter, he who would hunt the vampire.
  • New equipment, magic items, and monsters.
  • Everything the DM needs to slot vampires easily into his game, including dozens of pregenerated stat blocks at different CRs, plus advice on running a campaign full of vampires.

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  • The Complete Guide to Vampires
    The Crystal Skull d20 Module TLNGG4: The Crystal Skull d20 Module is on Sale

    A Gruesome Discovery

    A scream pierces the early morning air. A crowd gathers at the docks to witness the ghastly sight. The body of a little girl - her throat slit, her body mutilated - has been found tangled in a fisherman's net. There are a few tears and curses, but for the most part simply a resigned and uneasy silence. In any other city this would be tragedy enough to break anyone's heart, but the people of Penmorgh know that this is just the beginning. For almost a century they have borne witness to this tragedy and by Midsummer Night two more girls will be dead. Unless someone can end the horror once and for all.

    A Peril in Penmorgh

    The Crystal Skull is an epic heroic adventure which whisks the heroes from the streets and sewers of a major city, on a tense and perilous cross-country chase, into the depths of a haunted dwarven city, and to the dizzying heights of a perilous tower crafted by the hand of Orcus himself! Can the heroes find the crystal skull and banish a great threat or will they forever be remembered as the villains who set a great evil lose upon the world?


    No. of Players: 4 - 6
    Levels: 12-Aug

    GL Price: £8.99        (RRP is £12.99)

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    The Crystal Skull d20 Module
    The Dark Eye RPG FA10450: The Dark Eye RPG is on Sale

    The Dark Eye, the English translation of Das Schwarze Auge, FanPro's premier German fantasy roleplaying game. The Dark Eye has been going for almost 20 years, backed by more than 150 adventures and sourcebooks, 20 boxed sets, 50 novels, a tabletop board game, a collectible card game, and three computer games, making it an outstanding success in the gaming market.



    GL Price: £13.99        (RRP is £19.99)

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    The Dark Eye RPG
    The Diamond Throne WW16141: The Diamond Throne is on Sale

    The Malhavoc Handbook II

    The August release of Monte Cook’s Arcana Unearthed, the first Malhavoc Handbook, challenges players everywhere with new options and choices. This book supports those options with new rules and provides GMs with supplemental material of their own.

    Go Beyond Arcana Unearthed!

    Features of this exciting new book from 3rd Edition co-designer Monte Cook include 10 new prestige classes based on the Arcana Unearthed classes; dozens of new monsters; hundreds of new magic items that build on the new feats and spells in Arcana Unearthed; and the basics of the Malhavoc Handbook setting: the lands of the Diamond Throne.



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