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RPG Page 5

Games |  Sale Items |  RPG Page 5

Monte Cook's Arcana Unearthed Screen WW16142: Monte Cook's Arcana Unearthed Screen is on Sale

The Malhavoc Companion

The perfect companion for players and DMs to Monte Cook’sArcana Unearthed rulebook! This is more than just a game aid featuring cool artwork and lots of charts. The 32-page companion book offers character sheets and conversion information to use Arcana Unearthed with standard d20 System products.

It’s All at Your Fingertips!

This accessory contains a three-paneled horizontal screen with stunning artwork, plus all the charts a DM needs to run the game. A separate reference card features handy player charts. The enclosed 32-page book has 11 illustrated character sheets (one for each Arcana Unearthed new class); conversion guidelines for importing 3rd Edition and revised 3rd Edition classes, spells, and other rules into this compatible system; and lots of character concepts and archetypes to get you started.



GL Price: £6.99        (RRP is £9.99)

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1. D&D Miniatures: Dungeons of Dread Booster Pack x 3
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3. Carcassonne: The New World Board Game
Monte Cook's Arcana Unearthed Screen
Monte Cook's Arcana Unearthed: Plague of Dreams FDP4008: Monte Cook's Arcana Unearthed: Plague of Dreams is on Sale

Introductory adventure by Monte Cook, James Bell, and Todd Secord. It seemed like a routine mission: Stop the bandits plaguing merchant caravans in the lands of the Diamond Throne. But the PCs soon discover there is much more going on than meets the eye when the forces of death and ancient memory threaten to unleash a plague of dreams.


No. of Players: 4 - 6
Levels: 02-Jan

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Monte Cook's Arcana Unearthed: Plague of Dreams
Morningstar Campaign Setting GMG4100: Morningstar Campaign Setting is on Sale

The Canticle of the Morning Star: an inscrutable living Prophecy that is either a warning, or a malevolent force leading mankind towards annihilation.

The world has become a beacon to those who wish to subvert, destroy or command, and they are flocking here, bringing their alien wars in a bid that will alter the course of history and the nature of reality. Celestials, demons, devils, gods, and a sophisticated race called The Strangers compete with men, elves, dwarves and halflings to recast this idyllic planet in their own images.



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Morningstar Campaign Setting
Mutants and Masterminds: The Algernon Files BWG0100: Mutants and Masterminds: The Algernon Files is on Sale

“The Algernon Files” is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers’ campaign that’s even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes of the supergenius Prometheus, or an ancient god made flesh in the form of The Serpent Queen; decide who’s side Hell’s Belles are really on, or trade blows with the mighty Magog – and if you feel a little overwhelmed by all the hostile attention, relax by visiting Fortress, expansive HQ for potential allies The Sentinels (Tours of the museum and vendor areas are 2-5 PM, weekdays only, thank you), the third team to carry on the legacy of their name.



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Mutants and Masterminds: The Algernon Files
Natures Fury WW16000: Natures Fury is on Sale

Swords Through the Gate

Nature's Fury. Cold winds and harsh climates can be just as deadly as swords and spells. Nature's Fury contains two complete d20 adventure scenarios, each featuring an icy challenge for a party of four characters. These adventures are designed to fit easily into an ongoing campaign, and wherever possible the Game Master is given options on modifying and replacing parts of the background with elements of his or her own game world. Nature's Fury contains full color cardstock counters fully compatible with the d20 system and each creature's size and facing stats.

The Crystal Tower

Swords Though the Ice Gate by Mike Mearls. An adventure for four 6th-level characters. The hamlet of Owen's Point sits quietly under three inches of snow. The air has a sharp cold in it, the kind that penetrates even the thickest furs like frozen daggers driven by the howling winds. If today were early winter, those of Owen's Point would just shake their heads and comment that winters are nothing like they used to be, back in the day. Yet today is but a week past midsummer, and the people of Owen's Point are no longer around to comment on the weather.

The Crystal Tower by James Bell. An adventure for four 5th-level characters. The spring comes early this year. After a bountiful harvest season, winter was unusually short and warm, especially so in the coastal city of Varloon. The trading galleys from the Northlands now follow the warm winds down along the coast, their holds full of rich furs and pelts, rare ores, and other precious materials valued by the merchants and elite of Varloon. Another item of value, rare and mysterious, has made the journey along the coast and now waits beyond the harbor of Varloon. Few know the truth about this item and fewer still own the resources to attain it. Who will be the ones to retrieve the amulet of wizardly power from the Crystal Tower?


No. of Players: 4
Levels: 06-May

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Natures Fury
Necromancers Legacy MYG302: Necromancers Legacy is on Sale

Funeral pyres burned day and night, choking the air with ash and blotting out the sun as the undead legion of Gar'Udok advanced across the Northern lands. The great necromancer spurned all that is holy in his quest for personal power, and his contempt for the living was only exceeded by his greed and taste for destruction. Thanks to the concerted efforts of allied nations, he was defeated, but his legacy "lives" on as his most powerful artifacts are unearthed and his surviving minions rise again. There's something in this book for everyone, not just those interested in the creatures, spells, prestige classes and magic items pertaining to necromancy. Meet the Lotahm, a prestige class of those whose link with their bird companions grants them eerie powers, revel in the power granted by the Canopic Jar, or lust after the alabaster maiden as her gaze strikes you dead...



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Necromancers Legacy
Noble Knights: A d20 Guide To Knightly Orders APL922: Noble Knights: A d20 Guide To Knightly Orders is on Sale

There are few more enduring images from Medieval folklore than that of the knight in shining armor. Now, Avalanche Press separates fact from fancy. This 64-page sourcebook for your d20 campaign focuses on historical knightly orders, who they were, what made them famous, and how they went about their business. New knightly Feats, Skills, and equipment is featured, as well information on how to create knightly orders for your own campaigns.



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Noble Knights: A d20 Guide To Knightly Orders
Noble Steeds: A d20 Guide To Horses, Coursers and Mounts APL920: Noble Steeds: A d20 Guide To Horses, Coursers and Mounts is on Sale

A horse is not a horse no matter what the rule book may have you believe. Now there's a book to clear up those misconceptions. Find out the differences between grades of horses, different breeds, and why it matters in battle. The definitive source book on horses and other mounts for your d20 campaign, NOBLE STEEDS offers rules and advantages for coursers of many varieties written by an expert on the subject.



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Noble Steeds: A d20 Guide To Horses, Coursers and Mounts
Oathbound: Domains of the Forge BAS1005: Oathbound: Domains of the Forge is on Sale

Prepare to immerse yourself in a new world, one that has existed since before the consciousness of most cultures yet still holds mysteries that baffle mortal minds. Pulled from worlds across the cosmos, the Domains of the Forge serve as a strange mixing grounds of cultures, races, and ideologies. Those who visit the world come away forever changed, their hearts, souls, and bodies marked by their experiences while within the world of the Oathbound.

The Forge is a bizarre and godless orphan world in which only the greatest can hope to survive. Seven mysterious figures watch over the Forge and populate it with ambitious souls from thousand of different words and planes, pitting them all against each other in an eternal battle for ultimate power. For eons upon eons, mortals have battled on the face of the Forge, gradually building a rich world of powerful magics, massive ruins, forgotten secrets, and complex politics.



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Oathbound: Domains of the Forge
Oathbound: The Plains of Penance BAS1008: Oathbound: The Plains of Penance is on Sale

Beyond the most populous city on the Forge lies a vast, uncontrolled expanse of rolling grasslands, scattered crags, and light woods. In strong contrast to the rest of the world, where nature stands in opposition to intelligent life, the bountiful land here provides a lush wealth of resources upon which the great cities have come to depend. Powerful forces vie for control over this abundant domain, as ruthless bloodlords of the cities clash against the deep-rooted druids of the wilds, hardened armies from the west, and even mysterious visitors from the depths of the northern oceans.

Despite the constant conflicts, the vast plains hide much from the attentions of those in power and provide a breeding ground for petty tyrants, outlaws, rogue villains, and hordes of roving monsters. Far from empty, the plains are as ancient as the cities that spring up among them and even the wilderness contains a wealth of lost history, culture, and knowledge.

What lies beneath and beyond the towering cliffs of the Pedestal, and what is Israfel’s design for this ponderous landscape? Find out in The Plains of Penance.



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Oathbound: The Plains of Penance
Of Sound Mind WW16010: Of Sound Mind is on Sale

Bad Dreams Sometimes Have a Good Cause.

In a town teetering on the edge of sanity, kidnapped children and an unexpected murder require fledgling adventurers to brave the not-so-abandoned lair of a long-slain dragon. If what they find doesn't break them, the heroes must defeat a dangerous psionic menace before it transforms the townspeople into mindless slaves!.


No. of Players: 4 - 5
Levels: 03-Jan

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Of Sound Mind
OGL Ancients MGP6603: OGL Ancients is on Sale

OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with horrendous monsters and Egyptian priests pray to weird, animal-headed divinities. This is an environment that many roleplayers will not have ventured into before. Instead of cottages, castles and dungeons, the environment is one of great columned temples, amphitheatres, pyramids and hanging gardens, where wise or corrupt kings rule over their monstrous empires and wars are fought for generations over the hand of one beautiful queen. The world of the Ancients is one of true heroes remembered forever after, where a man favoured by the Gods can rise from the humblest of origins to command half the world.



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OGL Ancients
OGL Horror MGP6602: OGL Horror is on Sale

A player in a horror game is asked to perform a strange sort of double-think. On the one hand, the character should be as real as possible, with goals, desires, hopes and fears, a family, friends, a job, and all the trappings and ties of life. However, the player knows that this is a horror game – if you hear a noise upstairs, it probably is a monster, and your friends are probably going to end up as bait, or madmen, or worse. Every tie to the world can be turned against you; and every heroic act can get you killed. For a horror game to work properly, the player has to accept and embrace this paradox and give the Games Master the tools he needs to hurt the character. Some players therefore try to second-guess the Games Master, by creating characters who have no tie to or interest in the world, and who just try to escape from the scenario as soon as possible instead of facing the horror. This is counterproductive and simply not fun for either player or Games Master.



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OGL Horror
Pirates LII1503: Pirates is on Sale

On the high seas there is one name that above all else means adventure: Pirates! This supplement explores historical and fantasy pirates, their life and exploits. Included are many pirate prestige classes, from good-natured privateers to deadly raiders and including the undead scourge of the sea. Also included are specific pirate characters, their ships and crew, and a detailed pirate haven suitable as a capstone setting.



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Pirates
Player's Advantage: Rogues MYG7500: Player's Advantage: Rogues is on Sale

New from Mystic Eye Games, the Player’s Advantage line! Delve into your favorite classes with new rules, variant classes, prestige classes, and other exciting additions. For the new player, you’ll find helpful information to develop your character from both a rules and role-playing standpoint. Experienced players will discover ample new options to breathe new life into old classes. Game Masters, do not despair, there are helpful chapters for you as well! Easily choose class combinations to create unique NPCs using detailed charts for multiclassed characters. New NPC classes and sample NPCs makes it easy to add new flavor to your game. The series also builds on proven Open Game Content, taking it to new heights by integrating it into the new material. Don’t be satisfied with just any expansion book, take the advantage!

The series begins this fall with Player’s Advantage: Rogue—it’s so good, it’s criminal!


No. of Players: 4 - 6
Levels: 05-Mar

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Player's Advantage: Rogues
Players Guide to Fighters and Barbarians WW08307: Players Guide to Fighters and Barbarians is on Sale

Steel and Savagery

War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons.

This sourcebook in the Player's Guide series from Sword and Sorcery Studioes details the strengths and abilities of the true warriors of fantasy roleplaying - fierce fighters and savage barbarians.



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Players Guide to Fighters and Barbarians
Players Guide to Monks and Paladins WW08305: Players Guide to Monks and Paladins is on Sale

The Dedicated and The Devoted

Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary.



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Players Guide to Monks and Paladins
Players Guide to Wizards, Bards and Sorcerors WW08306: Players Guide to Wizards, Bards and Sorcerors is on Sale

Legacy and Lore

Arcane might is a source of both peace and war. Whether garnered from generations of epics, sorcerous power in the blood or the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them.

This sourcebook in the Players Guide series from Sword and Sorcery Studios details the secrets and potential of the masters of arcane magic: wizards, bards and sorcerers.



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Players Guide to Wizards, Bards and Sorcerors
Power Classes 2 - Gladiator MGP1102: Power Classes 2 - Gladiator is on Sale

Recently freed from the arena, the Gladiator is a master of arms, highly specialised into flashy combat tactics and his renowned 'death move'. Just as efficient in the front line of battle as the party fighter, the Gladiator is able to achieve the same ends but with a great deal more style.



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Power Classes 2 - Gladiator
Power Classes 6 - Articifer MGP1106: Power Classes 6 - Articifer is on Sale

The artificer is a rare individual, able to blend science and magic, two disciplines often thought to be mutually exclusive. With a mind able to understand the intricacies of arcane formulae and alchemical reagents, he makes a welcome addition to any party. Includes new feats, new magic items and a complete new spellcasting system!



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Power Classes 6 - Articifer
Power Classes 8 - Explorer MGP1108: Power Classes 8 - Explorer is on Sale

The explorer is a gifted adventurer, dedicated to breaking into lost tombs, avoiding traps and finding fortune where others fear to tread. More than any other class, the explorer is truly self-sufficient, able to rely on her own abilities to see her through danger from any source.



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Power Classes 8 - Explorer
Psionics Toolkit WW16006: Psionics Toolkit is on Sale

You've Got Your Psionics Rulebook

You've got your Psionics rulebook. Your players have their characters rolled up. You've picked out your first adventure. Now what?

The Psionics Toolkit provides you with resources and tools needed to incorporate psionic powers into your fantasy campaign. Whether you're starting as 1st-level psions or you've just finished defeating the dark elf queen in her fortress with your 13th-level paladin, the Psionics Toolkit has something for everyone!

New Psionic Tools

Featuring new psionic monsters (including a Psionic Dragon), interesting psionic characters, new prestige classes (including the Beastmaster), a new cleric domain, new organizations, new magic items, the Psionics Toolkit contains all of the 'crunchy bits' you'll need to expand your campaign.

A sourcebook for integrating and expanding psionics in your campaign.



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Psionics Toolkit
Quintessential Bard II MGP4412: Quintessential Bard II is on Sale

With the help of this sourcebook, any character choosing the bard class will find many alternatives and options expanding his range of abilities. With career paths, bards can customise their advancement and gain special benefits from their chosen branch of training; legendary classes offer a subset and expansion of their magical prowess that may take them to epic levels and beyond. Multiclassing offers a bard a complement to his abilities, while superior tools offer to enhance his performance. Tricks of the trade expands the range of methods a bard can apply to his special abilities, while power performances help a bard build up the power of their art to achieve greater diversity. Song and poetry are not the only ways that a bard can express his artistic soul; there are other kinds of performance that he can practice, equally valid for channelling the power of his inspiration. Through dance, acting, acrobatics and other performance arts, in addition to new styles of song, the bard can explore fully the infinite recesses of his inspiration and talent.



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Quintessential Bard II
Quintessential Chaos Mage MGP4023: Quintessential Chaos Mage is on Sale

The nature of chaos is not endless change, though it may seem otherwise. Constant, unceasing change is predictable, it is understandable, it is its own form of order, and just as much the antithesis of chaos as immutable, static sameness is.

No, the true nature of chaos is endless possibility, layer upon infinite layer of potential outcomes, each no more or no less likely to occur than any other, and each peeled and cast away, forgotten, at the moment of choosing, like the dry skin of an onion.

So it is with chaos sorcery. Chaos magicians can use their control of chaos energy to cast spells in a near infinite number of permutations, limited only by their imagination and their strength of will. Even a novice chaos mage is more versatile than his bard, sorcerer, and wizard peers, and a powerful chaos mage could, conceivably, weave a hundred spells each day and never cast the same one twice.



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Quintessential Chaos Mage
Quintessential Drow MGP4018: Quintessential Drow is on Sale

The drow are evil. Sundered from their surface brethren for sins against the world, the drow have nurtured their hatred for centuries, developing new and more exotic types of evil. From their horrific ovarisites used in the gestation of their children to the arachnurgical rites used in their brands of despicable magic to the dark secrets of fleshcrafting, the drow have created evil all their own. Lurking below the surface, they brood over the fates of their enemies while formulating new types of magic and developing new martial skills. Ancient, decadent, and thoroughly vile, the drow are the ultimate enemy of any who earn their ire.

This volume in the Quintessential series presents the drow in all their hellish glory, revealing for the first time their practices from birth to death and beyond. Contained within these pages you will find the secrets of the drow, enabling Games Masters to create dark elf villains or players to design the drow characters of their darkest dreams.



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Quintessential Drow
Quintessential Dwarf MGP4006: Quintessential Dwarf is on Sale

With a heavy pick slung over his shoulder, the bearded miner heads deep into the earth in search of precious metals and gemstones. The smith swings his hammer again and again, beating half-molten metal into cleaving axes and crushing hammers. Crouched in the stygian depths of the underland, a lone scout watches as his enemies prowl past and waits for his chance to strike. Burrowing through the underland, a merchant guides his caravan toward the Silverbore and the riches beyond.



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Quintessential Dwarf
Quintessential Elf II MGP4405: Quintessential Elf II is on Sale

The Quintessential Elf II does not aim to revolutionize the portrayal of elves that already exists in the literature of fantasy gaming. Elves are the single most commonly written about race; trying to change the accumulated perceptions created by such a mass would take a work of rare genius.

Rather, Quintessential Elf II focuses on trying to help the reader get the most out of what he already knows about elves. It starts off with basic rules for tailoring elves to fit specific roles in a campaign or world. We then move on to discuss building truly epic elves using multiple classes and legendary career paths that lead to the ultimate reaches of combined martial might and elven magic.



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Quintessential Elf II
Quintessential Fighter II MGP4401: Quintessential Fighter II is on Sale

Once the dust clears after a battle, the fighter can stand proud, wipe the sweat of his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian’s lasting power and rage, the paladin’s righteousness, the monk’s discipline and the ranger’s instincts. Fighters have a wide range of options, with more paths and choices open to them than any other character class, for it is they who decide how they will approach combat, and what abilities they will learn.



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Quintessential Fighter II
Quintessential Gnome MGP4016: Quintessential Gnome is on Sale

The Quintessential Gnome offers any player choosing the gnome race a host of alternatives for the growth and development of their characters. This supplement, written by Alejandro Melchor (EA Constructs, Quintessential Elf) grants gnome characters a host of new feats, spells, tricks and much more, giving players a wide range of new options in their games.



GL Price: £8.99        (RRP is £14.99)