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Engel RPG: Creatures of the Dreamseed WW17001: Engel RPG: Creatures of the Dreamseed is on Sale

A Monk on a Holy Mission…

To walk the length and breadth of post-apocalypse Europe to observe and record all the creatures of the Dreamseed. This journal is Friar Domenico’s report and sketches of his seven years of travel tendered to the NeoBaptist Pope at Roma Æterna so that the church at its angelic orders may better know the creatures that plague the world.

To Catalog the Bizarre

Dreamseed Creatures This first supplement for the Engel™ roleplaying game is an elegant journal written in character and followed by a large appendix that provides D20 statistics for all the Dreamseed creatures.



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Engel RPG: Creatures of the Dreamseed
EverQuest II RPG: Player's Guide WW16550: EverQuest II RPG: Player's Guide is on Sale

Cataclysms Have Shattered Norrath

Norrath has plunged into darkness, but life and honor cling tenaciously. Hope for renewal rests with the brave, the wise, and the adventurous. But others wish Norrath to suffer exquisitely. The time of its remaking is nigh. Through pain and power, chaos will sear the world so that the fierce and the visionary may rise to rule.

The World’s Most-Popular Game Setting is Reborn

EverQuest II is the continuing story of the hugely successful online gaming phenomenon. The online version is setting new standards in MMORPGs and likewise the new EverQuest II Player's Guide creates a new standard. Published under the Open Game License, it features a streamlined system that is 100% compatible with Open Gaming material. Sixteen races, 28 character classes, and a new Norrath will appeal to gaming veterans as well as a whole new generation of gamers.



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EverQuest II RPG: Player's Guide
Everquest RPG: Heroes of Norrath WW16504: Everquest RPG: Heroes of Norrath is on Sale

Arcane Power and Martial Prowess

Wizards like Al’Kabor know that some are limited only by their mortal years in the quest to accumulate power and knowledge. Spellcasters like Miragul are not content that death be a boundary separating them from the gods. Still others, like the kobold shaman Rolfron Zek, literally become gods. Similar legends tell of astounding abilities gained by a select few who follow martial paths as well. Discover herein the powers that set such individuals apart.

Ultra-Epic Levels!

The first EQrpg sourcebook intended entirely for players since Al’Kabor’s Arcana, Heroes of Norrath presents a wealth of material and options for the all the game’s character classes, including rules for advancement to 35th level and spells of greater than 15th level.



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Everquest RPG: Heroes of Norrath
Everquest RPG: Luclin WW16512: Everquest RPG: Luclin is on Sale

The goddess Luclin has lifted the veil that hid her moon. Granted access to this wondrous lunar world, the races of Norrath encounter the legacy of the Combine Empire that once united Norrath; face the awesome power of the Shissar race who dared challenge the gods themselves; and discover the fate of the cat people of Odus. Luclin discusses the moon of Norrath in detail, including its peoples and cities, its dangers, dark secrets and treasures.



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Everquest RPG: Luclin
Everquest RPG: Monsters of Luclin WW16514: Everquest RPG: Monsters of Luclin is on Sale

It's Your Moon Now!

After generations of failed attempts, the means to reach the mysterious Moon of Luclin is once again at hand. But beware -- there are dangers beyond reckoning on Luclin, those created by the Maiden of Shadows herself as well as those that have made the moon their home-in-exile after escaping from Norrath. These are the enemies you must defeat if you wish to claim the awesome artifacts of Luclin as your own.

100% Compatible with 3rd Edition Fantasy Role-Playing Rules

Adventures on Luclin are suited to characters of all levels, and the monsters and villains contained herein reflect this fact. From the lowly needle-clawed rock hopper and shik'nar hatchling to the thought horror Overfiend and the rulers of the remnants of both the Akheva and shissar races, this volume presents a wide-range of foes suitable for use with 3rd edition and revised 3rd edition fantasy role-playing rules.



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Everquest RPG: Monsters of Luclin
Everquest RPG: Monsters of Norrath WW16501: Everquest RPG: Monsters of Norrath is on Sale

From the Aviak birdmen of Butcher Block Mountains…

This second of three core rulebooks for the EverQuest Roleplaying Game puts all the terrors and allies of the world’s most popular on-line game into your fantasy rpg. From lowly fire beetles to Cazic-Thule, the God of Fear himself, a host of monsters from Norrath, the world of EverQuest, are presented to challenge characters of all levels.

To the Dragon Lords of the Temple of Veeshan

Included in this full color, core rulebook are all the game statistics required to put over 200 monsters in conflict with your player characters. Each monster features a complete description and background — much of it previously unknown, even to players of the online game.



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Everquest RPG: Monsters of Norrath
Everquest RPG: Plane of Hate WW16524: Everquest RPG: Plane of Hate is on Sale

Great Magic Allows Entry

Powerful wizards may travel to the Plane of Hate, home of the creator of the dark elves — Innoruuk, the Prince of Hate. Adored by evil beings across the face of Norrath and beyond, Innoruuk relishes every instance of vengeance he can inflict on the followers of the gods who excluded him when they created the elder races. There are some heroes who would travel to his very realm to weaken, or even destroy, him. Even evil individuals seek to challenge Innoruuk and prove that their unreasoning hatred applies even to the god they hold dear.

Innoruuk Denies Return

Innoruuk has redesigned the entire Plane of Hate to confound the foes that seek him there. This sourcebook details the entire plane and includes several quests. Be warned: great dangers await!



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Everquest RPG: Plane of Hate
Everquest RPG: Realms of Norrath - Forests of Faydark WW16513: Everquest RPG: Realms of Norrath - Forests of Faydark is on Sale

The Forest is Love, Dark and Deep...

... and the orcs of Crushbone have promises to keep. Namely, doing more than just carving out a home for themselves in a forest swarming with elves, faeries, giant wasps, and spiders -- and other, darker things as well.

Emperor Crushbone is intent on claiming the whole of Faydark. Forget the two elven cities, Kelethin of the wood elves and Felwithe of the high elves. Pay no heed to the rangers and the druids who protect these woods, as well as the mysterious arboreans. These things may be of little concern, for it is rumored that the orcs have forged an alliance. Is it with the clandestine cult known as the Unseen, hidden within the Hills of Shadw? With the dark elf vampire lord Mayong Mistmoore himself? Some elves are concerned enough that they seek visions of the future in the waters of Elizerain Lake... but the images there are more troubling still.

The latest in the 'Realms of Norrath' series, Forests of Faydark details the central regions of the Faydwer continent, including Greater and Lesser Faydark, the Hills of Shade, and Elizerain Lake, as well as two elven cities and the orc stronghold of Crushbone. This vast amount of source material allows for innumerable stories and adventures, but one ready-to-run adventure is also included: 'The Barrow of Aataltaal.'



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Everquest RPG: Realms of Norrath - Forests of Faydark
Everquest RPG: Realms of Norrath: Al'Kabors Arcana WW16503: Everquest RPG: Realms of Norrath: Al'Kabors Arcana is on Sale

The Master Shares His Knowledge

Across the whole of Norrath and its moon Luclin, the Erudite wizard Al'Kabor is synonymous with the search for mysteries of the past and an understanding of the ways of ancient magic. He has cataloged hundreds of magic items created by the many ancient races of Norrath. His records are now yours!

This volume contains information not only on scores of magic items and trade skill items from the online world of EverQuest, but also many more known previously only to Al'Kabor himself. Also included are rules for creating magic items, as well as guidelines for converting items from online for use in your own game. And finally, dozens of spells - all completely new to Norrath - round out the awesome arcana available within.



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Everquest RPG: Realms of Norrath: Al'Kabors Arcana
Everquest RPG: Realms of Norrath: Dagnor's Cauldron WW16515: Everquest RPG: Realms of Norrath: Dagnor's Cauldron is on Sale

Deep Within a Watery Grave

In the center of western Faydwer is a vast calderas named after the dwarven lord Dagnor. The greatest mortal wizard of Norrath — Phinigel Autropos, the sole surviving member of the kedge race — took Dagnor’s mighty hammer to a city beneath the waves. At least, Phinigel was mortal once. Some wonder if he might be responsible for his race’s destruction… as well as other dark deeds, including the curse that befouled the dwarven estate called Unrest.

The Last of the Kedge Race

This book focuses on western Faydwer, including the gateway to the continent, the dwarven city of Kaladim. The surrounding Butcherblock Mountains are also covered, as well as two dungeon settings that surround Dagnor’s Cauldron: the Estate of Unrest and Kedge Keep.



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Everquest RPG: Realms of Norrath: Dagnor's Cauldron
Everquest RPG: Realms of Norrath: Everfrost Peaks WW16511: Everquest RPG: Realms of Norrath: Everfrost Peaks is on Sale

This core-setting book based on the incredibly popular Everquest online RPG, includes information on the land and inhabitants of many regions of Antonica, including the dungeon of Permafrost Peak, the City of Halas and the Everfrost peaks themselves.

This book also includes a never before seen portion of Norrath - the dungeon of Miragul's Menagerie. The lich Miragul is not content to wander the frozen caves of Everfrost Peaks, and the designers of Everquest feel the same. This new dungeon has never been showcased... until now!!



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Everquest RPG: Realms of Norrath: Everfrost Peaks
Everquest RPG: Realms of Norrath: Freeport WW16510: Everquest RPG: Realms of Norrath: Freeport is on Sale

In through the Gates

As one of the largest cities in Norrath, and the gateway from the continent of Antonica to Faydwer to the east, Freeport abounds with adventure. From intrigue within as the paladins of North Freeport face off against the supposedly corrupt guardsmen who control the remainder of city, to the threats from all the nearby regions (tribes of orcs, the dark elf city of Neriak and more), Freeport is the crossroads that heroes seek.

Out through the Sewers

This first setting sourcebook for the EverQuest® Roleplaying Game contains a map and description of the entire city of Freeport, from the docks in the east to the areas of worship in the north to the wizard guilds nestled squarely in the city’s center. Also included are descriptions for scores of NPCs, ideas for dozens of adventures and much more.



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Everquest RPG: Realms of Norrath: Freeport
Everquest RPG: Solusek's Eye WW16522: Everquest RPG: Solusek's Eye is on Sale

As Near Lord Nagafen You Dare Step

The mouths of two caverns are set in a cliff edge overlooking an enormous lake of lava. Actually, the caverns are not mouths so much as a pair of eyes… each glaring across the lava to the entrance of the fabled Temple of Solusek Ro. Even those adventurers daring enough to enter that temple know that dark and dangerous forces hide behind each eye, including the dragon Nagafen himself.

Out of the Pot, Into the… Lava?!

Solusek’s Eye contains adversaries aplenty — including the environment itself! This adventure sourcebook details this dungeon’s many dangers, from the fire and lava goblins and their enormous keep, to the fire giant wizards, sonic bats and death beetles that guard a dragon’s lair.



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Everquest RPG: Solusek's Eye
Everquest RPG: The Temple of Solusek Ro WW16521: Everquest RPG: The Temple of Solusek Ro is on Sale

Fire Birthed the World

At the edge of a great caldera of boiling magma in the Lavastorm Mountains is the Temple of Solusek Ro, the Burning Prince. Do not look for greetings from the fiery efreet who guards the entrance, for you shall lose face with those who dwell within. They believe, as does their god, that the powerful can - and should - take what they desire. They dare you to confront the challenges they present. Succeed, and your rewards shall be great.

Fire Shall Consume It

This supplement contains two items of equal importance: a 48- page adventure of quests and related rewards - including magical armor special to each character class - and a Gamemaster screen with essential charts for running a fantasy roleplaying game - including information specific to the EverQuest Roleplaying Game.



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Everquest RPG: The Temple of Solusek Ro
Exalted RPG: Aspect Book: Air WW08840: Exalted RPG: Aspect Book: Air is on Sale

The Azure Children of Mela

Sorcerers, savants and theologians of the Petitioner of Clouds, the Aspects of Air are the intellectuals and magicians of the Dragon-Blooded Host. Yet, these formidable Exalts are far more than scholars. With their deadly intellects and devotion to the Dragon of Strife, Aspects of Air are some of the Host's deadliest warriors. Foolish are those who fight against the wind.

The Tempestuous Knives of the Wind

Aspect Book: Air is the first Aspect Book for Exalted -- books detailing the different aspects of the Terrestrial Exalted. Herein are told the stories of five members of the aspect, from those who have just graduated secondary school to the musings of the venerable Tepet Arada. This book also contains Charms, rules and artifacts that Air-aspected characters need to claim their roles as sorcerers and soldiers of the mind.



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Exalted RPG: Aspect Book: Air
Exalted RPG: Aspect Book: Earth WW08841: Exalted RPG: Aspect Book: Earth is on Sale

The Ivory Children of Pasiap

Architects and martial artists, the Aspects of Earth are the spiritualists and builders of the Dragon-Blooded Host. Yet, these rugged Exalts are far more than mere craftsmen. With their superhuman endurance and their devotion to the Dragon of Stability, Aspects of Earth are the strong foundation of the Dragon-Blooded and the bulwarks of their people.

The Stone Fists of the Earth

Aspect Book: Earth is the second Aspect Book for Exalted -- books detailing the differing aspects of the Terrestrial Exalted. Within it lie the stories of five members of the aspect, from those who have just graduated secondary school to the ruthless Mnemon. This book also contains the new magical powers, rules and artifacts that Earth-aspected characters will need to claim their role among their people as architects and martial artists without compare.



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Exalted RPG: Aspect Book: Earth
Exalted RPG: Aspect Book: Water WW08843: Exalted RPG: Aspect Book: Water is on Sale

The Ebon Offspring of Daana’d

Sailors, spiritualists and businessmen without compare, the Aspects Water are the tidal vortices of the Dragon-Blooded host. Yet bureaucrats and sailors do far more than trade at foreign ports to increase the wealth of the Dynasty. With their skill at business, their eagle and their mastery of the waves, the Children of Daana’d are bookkeepers and investigators, endless fonts of secrets and designs for Creation.

The Drowning Hands of the Dragon-Blooded

Aspect Book: Water is the fourth Aspect Book for Exalted series detailing the different types of Terrestrial Exalted. It tells stories of five Caste members, from those who have just graduated from school to the plans of the mighty Peleps Deled. This book provides the magical powers, rules and artifacts that Water-Aspected characters need to claim their roles as masters of trade and subterfuge.



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Exalted RPG: Aspect Book: Water
Exalted RPG: Aspect Book: Wood WW08844: Exalted RPG: Aspect Book: Wood is on Sale

The Verdant Children of Sextes Jylis

Performers and doctors without compare, the Aspects of Wood are the naturalists and beast-tamers of the Dragon-Blooded Host. Yet these ever-growing Exalts are far more than mere healers and beast-tamers. With their expressive mastery and their devotion to the Dragon of Growth, Aspects of Wood are the roots of the Dragon-Blooded and the renewing fountain of their people.

The Ashen Bows of the Wood

Aspect Book: Wood is the final Aspect Book for Exalted — books detailing the differing Aspects of the Terrestrial Exalted. Within it lie the stories of five members of the Caste, from those who have just graduated secondary school to the schemings of the heroic and dissolute Sesus Nagezzer. This book also contains the new magical powers, rules and artifacts that Wood-Aspected characters will need to claim their role among their people as hunters and healers without compare.



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Exalted RPG: Aspect Book: Wood
Exalted RPG: Blood and Salt WW08827: Exalted RPG: Blood and Salt is on Sale

The Deadly Lintha Family

They are the South’s most infamous buccaneers, a deadly gang of pirates so daring as to war with the lords of the Coral Archipelago and attack trade ships as far east as Chiaroscuro. All those who join the Family are bound by terrible oaths, and may never leave. It is said even the ghosts of dead comrades rise from the underworld to protect the pirates’ floating stronghold of Bluehaven.

Creation’s Most Feared Criminal Band

Blood and Salt details the Lintha Family’s organization, history and dark practices. It also describes many of the gods and monsters of the Southwest Ocean, and the ancient kingdom of An-Teng, which lies north of the Silent Crescent — everything needed to run games set in the exotic and romantic lands of the Southwest.



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Exalted RPG: Blood and Salt
Exalted RPG: Book Of 3 Circles WW08802: Exalted RPG: Book Of 3 Circles is on Sale

The Power of Sorcery Is Limitless

In the golden days of the First Age, the Exalted mastered the secrets of sorcery the art of reshaping Creation itself through Essence and force of will. They conjured diamonds from the air and rode across the sky in burning chariots. But the Age of Splendor is no more. All that remains are fragments of past knowledge. Can you reclaim the heritage of power that is yours?

Can You Master It?

The Book of Three Circles details the intricacies of sorcery in the world of Exalted. The book details over 50 spells from all three Circles of magic. It also provides rules and information on Demesnes, Manses, Hearthstones and the creation of spells and magic items. Finally, this book offers descriptions of over a dozen enchanted devices.



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Exalted RPG: Book Of 3 Circles
Exalted RPG: Book of Bone and Ebony WW08806: Exalted RPG: Book of Bone and Ebony is on Sale

The Black Power of Necromancy

Although the Solars alone can wield the mighty power of Solar Circle Sorcery, they are not alone in wielding magic. The Deathlords and their Abyssal slaves can focus the vast power of the Malfeans into the black miracles of Necromancy, evil magic equal to the mightiest wizardry in Creation.

The Sorcery of the Dead

The Book of Bone and Ebony details the black art of Necromancy, and many other important facets of the Underworld. From the secrets of Stygia to the construction of necromantic war machines and new ghostly Arcanoi and Underworld creatures, this book offers all the information you need to unlock the power of death in any game involving Abyssals or the Heroic Dead.



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Exalted RPG: Book of Bone and Ebony
Exalted RPG: Caste Book: Eclipse WW08834: Exalted RPG: Caste Book: Eclipse is on Sale

The Ambassadors of the Unconquered Sun

Travelers, diplomats and spies, the Eclipse Castes of the Solar Exalted are the emissaries of the Solar Tribe. Yet, these far-ranging wayfarers are more than just negotiators and merchants. With its understanding of human nature and its skills at the bargaining table, the Eclipse Caste serves as the key advisor to the more militant castes.

The Envoys of Righteousness

Caste Book: Eclipse is the fifth Caste Book for Exalted - books detailing the differing castes of the Solar Exalted. Within its pages are all the secrets of the Eclipse Castes, from the perfect and unbreakable oath they can administer to their fragmentary memories of the First Age to the mastery of the social process that they wield. This book also contains the new magical powers, rules and artifacts that Eclipse Caste characters will need to carry out their diplomatic missions.



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Exalted RPG: Caste Book: Eclipse
Exalted RPG: Cult of the Illuminated WW08829: Exalted RPG: Cult of the Illuminated is on Sale

Disciples of the Children of Light

Despite the persecution of the Immaculates, despite the corruption of Heaven, there are those who believe that one day, the world will be a better place. Saviors will bring justice and peace to the world, they say. The Cult of the Illuminated believes, and serves the Gold Faction of Sidereals, protecting young Solar Exalted from the depredations of the Wyld Hunt and the Bronze Faction. Perhaps Solars are what the cult hopes for - children of light who promise a new golden age for Creation. Or perhaps their charges are just more dupes in a world that will never see a new dawn.

Protectors of the Solar Exalted

Cult of the Illuminated details the cult, its training operations, goals, structure and Sidereal patrons. Everything needed to use the cult as part of a Solar or Sidereal series is here.



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Exalted RPG: Cult of the Illuminated
Exalted RPG: Kingdom of Halta WW08826: Exalted RPG: Kingdom of Halta is on Sale

Lords of the Forest

The Linowan call them man-apes, people who are no better than beasts. Savants claim that these people can be only Wyld-twisted slaves of the Fair Folk. Yet they and their animal companions live free and prosperous in the forests of the Northeast, and pay no tribute to the despotic Realm. Now, at the dawn of the Age of Sorrows, the trees no longer afford shelter. Where will the Haltan nation stand in an age of warring gods and heroes?

Masters of Beasts

Kingdom of Halta details the people of this land, with their arboreal society, their animal servants and their endless war with the Linowan. Inside, players and Storytellers alike discover the secrets of Haltan trade with the Far East, pacts with the Fair Folk, and an ancient resistance to the Realm.



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Exalted RPG: Kingdom of Halta
Exalted RPG: Players Guide WW08804: Exalted RPG: Players Guide is on Sale

The Secrets of the Second Age Revealed!

The children of the gods, mortals who work magic, the lore of supernatural martial arts, even the last scions of the Dragon-Kingrace — all between two covers. Within the Exalted Players Guide, these and other long-awaited secrets of the Second Age are finally available.

Are You Their Servant or Master?

Long anticipated and finally released, the Exalted Players Guide contains a wealth of information for both players and Storytellers. Merits and Flaws, information on mortal sorcerers, the God-Blooded and the Dragon-Kings, mass-combat rules and detailed information about Exalts with Essence above 5 — the Exalted Players Guide includes a wealth of new details to enhance existing games and to inspire Storytellers to new creation.



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Exalted RPG: Players Guide
Exalted RPG: Ruins of Rathess WW08824: Exalted RPG: Ruins of Rathess is on Sale

Ruins of the Dragon Kings

They teem with terrible predatory lizards, poisonous plants and hobgoblins. Yet men come to the ruins of Rathess, the last, great city of the Dragon-Kings, to hunt among its tumbled towers for trinkets of power. This is the fallen capital of a race of god-lizards that were old when man was young. To those who can uncover its secrets, Rathess is a fortress and a treasure trove. To those who cannot, it is a tomb.

Relics of the Time before Man

Ruins of Rathess contains information about the crumbling capital of the Dragon Kings, and the hazards that travelers to that forbidden city face. It is both an adventure reference for Storytellers and a setting resource for players. Rathess is a deadly place, its menace offset only by the vast rewards that await those who survive it. Can even the Exalted dare these jungle ruins?



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Exalted RPG: Ruins of Rathess
Exalted RPG: Savant and Sorceror (Reprint) WW08805: Exalted RPG: Savant and Sorceror (Reprint) is on Sale

The Ancient Secrets of Sorcery

During the First Age, Creation swarmed with sorcerers, magicians and savant-engineers. These Exalted and miracle-workers made the world a place of wonder. Now, at the twilight of the Second Age of Man, Creation is a place of ignorance. Splendors lie in ruins and secrets are forgotten. Yet, here and there, caches of lore remain for those daring enough to claim them. What wonders await in the libraries of sorcerers and amid the ruins of bygone glory?

Reclaim the Power that Lies Forgotten

Savant and Sorcerer describes the intricacies of sorcery in the world of Exalted®. The book details over 100 spells from all three circles of magic. It also provides information on Demesnes, Manses, Hearthstones, summoning spells and the creation of Artifacts. Finally, Savant and Sorcerer reveals warstriders, the massive war machines of the First Age.



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Exalted RPG: Savant and Sorceror (Reprint)
Exalted RPG: The Abyssal WW08813: Exalted RPG: The Abyssal is on Sale

Born in the Shadowlands

Black disciples of the Deathlords, the Abyssal Exalted are the mailed fist of the dead. And yet they are also human, and many are tormented by the curse of their unholy power. Some walk among men as harbingers of the Deathlords, while others rebel against their destiny and ride as forlorn heroes of the living. Are the Abyssal Exalted the ultimate weapon of Oblivion or its ultimate nemesis?

Born to Destroy

The third in the series of hardbacks that makes the other types of Exalted available for play, Exalted: The Abyssals includes extensive detail on the underworld and the Deathlords - and the Abyssal Exalted as players’ characters. Inside is everything needed to portray these servants of darkness, from their black curse to rules for their powerful necromancy.



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