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A Magical Society: Beast Builder

A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite your players while adding to the depth and realism of your campaign world.



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A Magical Society: Beast Builder
A Magical Society: Silk Road XRP1005: A Magical Society: Silk Road is Out of Stock

Shifting sands, daunting mountains, perilous heights, the prospect of fortune, and the promise of adventure…Silk Road. The name itself invokes adventure, danger, and a hint of the exotic. The historic Silk Road resides in Central Asia, surrounded by numerous mountain ranges and unforgiving deserts, but in a fantasy world, they can reside wherever you wish.

A Magical Society: Silk Road explores networks of land-based trade routes that span continents. Like its predecessors (A Magical Society: Western Europe and A Magical Society: Ecology and Culture), A Magical Society: Silk Road synthesizes information from the historic silk road and presents trends and information for role-playing and world-building. Unlike its predecessors, we provide information on the historic silk road due to the general unfamiliarity of Central Asian history.



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A Magical Society: Silk Road
Blackmoor Campaign Setting (Softcover)

Thirty years ago, the world's first fantasy campaign began. Now it's back! Enter Dave Arneson's Blackmoor, a brooding world of dragons, dungeons, and danger. After thirty years of development, Blackmoor is ready for your adventures.

This softcover update of the original hardback includes all errata from the first printing, as well as a full-color foldout map!



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Blackmoor Campaign Setting (Softcover)
Blackmoor: City of The Gods

Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoors greatest mystery an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return and now the heroes must traverse unforgiving wilds and dangers untold in search of truth and if they can survive the journey the glory of a lifetime. Whet your blades and ready your spells heroes for the greatest of trials awaits!

Welcome to City of the Gods one of the most infamous and enduring mysteries in the long and storied history of Dave Arnesons Blackmoor. Designed for four to six characters of 9th to 10th level this epic adventure is sure to challenge even the bravest heroes be they peasants or nobles warriors or wizards. Will you succeed where so many others have failed or will you too fall victim to the unearthly perils that lie in wait in the forgotten City of the Gods?



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Blackmoor: City of The Gods
Blackmoor: Clock and Steam

Once viewed as the idle pursuit of low races, the development of clockwork and steam power has since swept across the lands of the North like a wildfire.

High Thonians now boast the bravest and most innovative advances in these arts, and the call for the fruits of their labors grows louder with each passing day. But every new order threatens the old, and resistance to the march of progress grows, as well. What stand will you take in the name of science?

Welcome to Clock and Steam, the comprehensive guide to gadgetech for Dave Arnesons Blackmoor. This long-awaited sourcebook reveals the ways in which clockwork and steam-powered devices have shaped the lands of Blackmoor, and adds new dimensions of play to any fantasy campaign. Now players can step into the role of creator, with a new base class, the inventor and prestige classes such as the clock mage, the infuser, and the warmaker!



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Blackmoor: Clock and Steam
Blackmoor: Players Guide to Blackmoor

Dive deep into the most comprehensive text on Blackmoor, from the player's view. Hundreds of Blackmoor specific feats and spells. New base and prestige classes. A must have for any player in Dave Arneson's Blackmoor: The MMRPG.



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Blackmoor: Players Guide to Blackmoor
Blackmoor: Riders of Hak

Children of the horsegod Hak, the Peshwah believe they are a chosen people.

Birthed to protect Hak's sacred lands and guide Hak's sacred horses, they are brothers and sisters of his divine spirit, and feel they hold a particular destiny and a special place in this, their land. From the rocky peaks of the High Hak to the dusty floor of the Valley of the Ancients, the tribes of the Peshwah roam.

Horseman, nomad, prophet, merchant, warrior... each is a face of the Peshwah.

Welcome to Riders of Hak, the definitive sourcebook on the Peshwah for Dave Arneson.



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Blackmoor: Riders of Hak
Boston Massacre Guidebook TYG0021: Boston Massacre Guidebook is on Sale

First supplement for the combination d20/original system of the post apocalyptic RPG: The End



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Boston Massacre Guidebook
Bulldogs! D20 RPG Campaign Setting

Bulldogs! is a science fiction role-playing game set in a distant galaxy. The emphasis here is not on the science, the emphasis is on the action. Bulldogs! is sci-fi that kicks ass.

Bulldogs! can work well as a quick pick-up game, or as a long campaign. The book includes several long-term campaign ideas, but there really is no limit to what you can do in the Bulldogs! galaxy. This 216-page book contains:

  • 10 new character races.
  • Rules to create your own unique races, usable for any d20 game.
  • 6 new primary classes, including the Bounty Hunter, the Space Pilot, the Engineer, and the Space Pirate.
  • New skills and feats appropriate for the science-fiction setting.
  • 20 pages of new weapons.
  • Starship combat rules.

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  • Bulldogs! D20 RPG Campaign Setting
    Buy The Numbers

    Tired of multi-classing, just to get one ability from a certain class? Perhaps you wanted to be a Rogue with a few spells, but the ‘singing’ Bard was not appealing. Maybe you wanted to be a nature warrior, but did not desire all the spells from the Ranger class? Have you ever wanted a mage who could rage?

    Have you ever thought it was silly to adventure for weeks and weeks without ever showing improvement, but then you hit a ‘magic’ number of xp and ‘BAM’: all of your abilities increase? Has your character ever traveled into a new land and you asked the GM if you could try and learn the local language? But the GM had to respond “sorry, you can’t learn anything new until you get 4,500 more experience points”.

    Now, you no longer have to purchase libraries full of supplements, just to find a pseudo-class that suits your needs. Now you can gain skills, abilities, spells, as you go! Get ready to change the way you think of character advancement. Get ready to have unprecedented freedom of choice! Get ready for: “Buy the Numbers!”



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    2. Pathfinder Companion: Second Darkness
    3. Pathfinder #15 Second Darkness Chapter 3: The Armageddon Echo
    Buy The Numbers
    Castlemourn Campaign Setting MWP1005: Castlemourn Campaign Setting is on Sale

    The CASTLEMOURN Campaign Setting is a 256-page guide to the lands of Mournra. It contains everything needed to create characters and have adventures in the setting using the most current version of Third Edition rules. Also included a fold out poster map and original fiction by Ed Greenwood!



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    Castlemourn Campaign Setting
    Corsair: The Definitive D20 Guide to Ships ADM2001: Corsair: The Definitive D20 Guide to Ships is Out of Stock

    Everything you need to add historically-accurate sailing vessels to your D20 campaigns, CORSAIR compiles the OGL seafaring and naval combat rules from the Origins Award-nominated Skull & Bones from Green Ronin, with the advanced supplemental rules from the first two issues of Adamant Entertainment's Buccaneers & Bokor, plus brand-new material never seen before, including new ships, new rules and more!

    Included are 20 ship types, complete rules for sailing, ship repair and customization, naval combat, and boarding actions, and full-color deckplans of a Brigantine, gridded for D20 combat. CORSAIR is the perfect solution for any D20 campaign, regardless of setting, looking to add the snap of sail-cloth, the sting of salt spray, and the thunderous roll of cannon-fire to the game.

    Everything you need, all in one place. Set sail.



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    Corsair: The Definitive D20 Guide to Ships
    Covert Forces

    The Regiment, the Dreaded-D, the Teams--these are not just military units, these are legends. Known for their cunning, their audacity and their outright deadliness, these special operations forces, the high-speed, low-drag door kickers, fire the imagination and instil fear.

    Covert Forces, a supplement describing some of the premier special operations forces in the world, including Australia's SASR, Canada's JTF-2, the US' Delta Force and SEALs, and the United Kingdom's SAS and SBS. With concise descriptions of a variety of other SOFs from around the world, new feats, rules for "fluid situations" like interrogation and aerial insertions, Covert Forces describes the world of spec ops for players and game masters alike.



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    Covert Forces
    D&D Dragon Compendium Volume 1

    The Dragon Compendium collects the most popular classic articles from throughout Dragon magazine's 29-year history, all updated to the current edition of the Dungeons & Dragons rules. Selected with the input of current and former editors-in-chief and D&D fans across the world, the articles in this 256-page volume are proven favorites—material you will want to reference again and again.

    Packed with new races, classes and prestige classes, equipment, and spells as well as popular feature articles from the past, the Dragon Compendium is a useful game aid as well as a living record of the world's premiere gaming magazine.



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    1. Unorthodox Paladins
    2. Buy The Numbers
    3. Pathfinder Companion: Second Darkness
    D&D Dragon Compendium Volume 1
    d20 Traveller: Personal Weapons of Charted Space QLTA001: d20 Traveller: Personal Weapons of Charted Space is on Sale

    The first of our Traveller's Aides, and the first in our "Combat" series, TA1 deals with a topic vital to every self-respecting adventurer - weaponry! TA1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants, and special hand-to-hand devices. All weapons are rated for T20 and CT, but can easily be used with most d20 based games! TA1 also deals with the Imperial weapons permit system, arms suppliers of the Imperium, and expands upon the CT and T20 combat rules. Additional rules permit area attacks, suppression fire and movie-style abuse of handguns while performing daring acrobatic maneuvers! And as if that wasn't enough, TA1 also has rules for concealing weapons and slipping them past the Starport detectors. Can you really afford to be without your copy?



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    d20 Traveller: Personal Weapons of Charted Space
    d20 Traveller: Yiarn Caardee Vehicle Catalog QLYC001: d20 Traveller: Yiarn Caardee Vehicle Catalog is on Sale

    Take your travels On the Ground, Through the Waves, and Against Gravity with the latest Yiarn Caardee Vehicle Catalog!

    Over 80 vehicles are detailed in this catalog including ground vehicles, grav vehicles, and watercraft from across the technological spectrum.

    You’ll also learn new tips, tricks, and design options for creating your own vehicles based on the T20 rules direct from the Yiarn Caardee design team itself!

    For those who enjoy pushing their vehicles to the limit of their own abilities, included are detailed rules for organizing and conducting vehicle races, as well as the licensing requirements and laws concerning the operation of these vehicles.



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    d20 Traveller: Yiarn Caardee Vehicle Catalog
    Dark Legacies Players Guide RSP001: Dark Legacies Players Guide is on Sale

    The Dark Legacies Player's Guide is a dark fantasy d20 System sourcebook that provides all the rules necessary for gritty low-magic gaming, as well as enough setting material to get started on a Dark Legacies campaign.



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    Dark Legacies Players Guide
    Dawning Star: Helios Rising

    THE BRIGHTER THE STAR

    THE DEEPER THE SHADOW

    To the humans, Eos offered a whole new world to explore with all of its challenges, threats, and rewards. But that was just the beginning. The critically acclaimed and ENnie-nominated Dawning Star: Operation Quick Launch introduced the Dawning Star Campaign Setting. In Helios Rising, it explodes with the fury of a thousand suns. Dawning Star is the only full-scale science-fiction campaign setting built on d20 Modern and powered by d20 Future.

    Helios Rising presents the rest of the Helios System in all its glory, from the prison-planet Hephaestus to the steamy jungles of C’thalk to the deserted Tentaari Gateway Station. Each planet is described in exacting detail with extensive new rules uniquely tailored to it.

    Helios Rising is a standalone product. You do not need a copy of Operation Quick Launch to use Helios Rising.



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    Dawning Star: Helios Rising
    Dawning Star: Operation Quick Launch BDV5001: Dawning Star: Operation Quick Launch is Out of Stock

    Dawning Star: Operation Quick Launch is the critically acclaimed and ENnie-nominated science-fiction campaign setting from Blue Devil Games. It is built on d20 Modern and powered by d20 Future.

    The human spirit shines greatest during the darkest of times. Never was this proven more fully than in the year 2196. With certain doom hurtling toward our planet, the free countries of the world united and prepared for a mass exodus aboard a score of gargantuan transports. But our escape was just the beginning of the adventure. By some freak occurrence, our ship, the Dawning Star, was sent hurtling across the galaxy. We found ourselves alone, cut off from the fleet, in alien territory. It was not in our nature to give up. We found a habitable planet and began our new life. In the intervening years, we have encountered strange new species, overcome dire threats, and taken the first few steps in building a new life.

    Operation Quick Launch introduces the DAWNING STAR CAMPAIGN SETTING and provides everything you need to launch a high-adventure, science-fiction campaign on the planet Eos.



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    Dawning Star: Operation Quick Launch
    Digital Burn RPG LRG1000: Digital Burn RPG is on Sale

    Globally, the first part of the 21st century was marked by the threat of another devastating world war, the Second Great Depression, production of the first fully functional cybernetic enhancements, and the development of Full Immersion Internet Communications. All this cast against a backdrop of the rise of global Mega-corporations and constant worldwide attacks from a vicious terrorist alliance dedicated to disrupting the streets of every major city among the Big Seven nations. Welcome to the New Revolution - the Digital Age of d20 has arrived. Chrome junkies ride the streets in decked-out low riders, sporting more weapons than a full battalion of police. The juiced-out homeless claim the deserted areas of many major cities as their own, and desperately defend their newfound territories with their lives. Glitterstar Icons walk next to dimebag Fixers both fighting the war no one ever reads about while the sanitized digital press is carefully re-edited by the local Hackers striving to spread the truth.



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    Digital Burn RPG
    Dragon: Monster Ecologies

    This special issue of Dragon magazine contains 128 advertising-free pages of the best ecology articles from the past three years. Drawing from the ongoing and popular "Monster Ecologies" series, this giant collection features new rules, art, details, and encounters for some of the most fearsome and fantastic monsters in the history of Dungeons & Dragons.

    Dragon: Monster Ecologies contains ecologies of the choker, chuul, dracolich, draconian, ettercap, inevitable, kenku, kobold, kraken, lizardfolk, mooncalf, night hag, rakshasa, rust monster, shadar-kai, spawn of Kyuss, spell weaver, and will-o'-wisp. But that's not all.

    As if a dozen and a half ecologies weren't enough, we also asked Gary Gygax, China Miéville, and Rob Kuntz to recollect their favorite D&D monsters; we take retrospective looks at the beholder, githyanki, mindflayer, and displacer beast, and then we wrap it all up with a feature known as the "Monsters of Suck." And did we mention an index of every ecology ever printed?



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    Dragon: Monster Ecologies
    Dramatis Personae AGL0001: Dramatis Personae is on Sale

    Your campaign's in trouble! Your PC's have just walked into the "Stalwart Adventurer Inn," and no one's there! You need NPC's, and you need them fast. No need to panic this is here to help.

    Find within its pages dastardly foes to challenge your PC's, or courageous allies to assist them; all NPC's come with an interesting story hook to be used for a quick, or ongoing, adventure. Also, this fantasy D20 supplement comes complete with new magic items, feats, and spells to add more colour and surprise to your existing world. Never be short-handed on NPC's again!



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    Dramatis Personae
    Dreadmire

    Cajun halflings, weregators, undead mosquitoes, giant cockroaches, fungus demons, slime dragons, & carnivorous plants. Just another day in Dreadmire.

    This d20 swamp sourcebook contains:

  • 264 New Monsters
  • 124 New Spells
  • 136 New Magic Items
  • 49 Special Weapons
  • 3 Full-length Adventures
  • 18 Indigenous Classes
  • 19 Unique Deities
  • 37 Distinct Factions
  • 47 Bizarre Mysteries
  • 266 Beautiful Illustrations

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  • Dreadmire
    Dungeons and Dragons 4th Edition: Advanced Players Guide

    Advanced Player's Guide is a must-have supplement for 4th Edition Dungeons & Dragons players and GMs alike! Written by Ari Marmell, one of the most experienced D&D designers, this 112 paged book contains 3 new races, 5 new classes, 15 new paragon paths, 17 new feats, 7 new rituals, optional rules concerning wounds, and over 300 new powers.



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    1. Carcassonne: The Tower
    2. Dungeon Crawl Classics #54: Forges of the Mountain King
    3. Dungeon Crawl Classics #55: Isle of the Sea Drake
    Dungeons and Dragons 4th Edition: Advanced Players Guide
    Dungeons and Dragons 4th Edition: Plague

    Plague. The Great Pestilence. The Black Death. The Great Mortality. Few events in the history of the world awaken such feelings of dread, fear and impending doom as the arrival of plague, and Expeditious Retreat Press will bring it to life for the 4th Edition of Dungeons & Dragons. Renowned for their world building supplements including the award-winning Magical Medieval Society: Western Europe, Expeditious Retreat Press is excited to bring Plague into the 4th Edition world!

    Plague is 40 pages oozing with information enabling a GM to unleash a plague into his campaign either as the subject of a single adventure or as the sickening focus of an entire campaign:

  • Discusses how plague begins, how it ravages villages, towns or even entire continents, and what it leaves behind.
  • Presents five savage diseases, four templates, four monsters and The Mottled Lord, God of Disease.
  • Details a host of new locations, NPCs, rituals, magic items, and more!

    Whether a GM is preparing for a new edition or simply desires making wholesale (and drastic) changes to his campaign, Plague has all the tools to craft many sessions of memorable gaming.



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  • Dungeons and Dragons 4th Edition: Plague
    Encyclopaedia Eldoria

    It is written that at the Dawn of Time the Gods dwelled in the world and imparted much of their wisdom to the wise amongst the mortal races. Then the Gods left Enshar to walk amongst the stars and they left the Darvinor, ranked highest amongst the Elven folk, as their custodians. But the Darvinor were hungry for knowledge that was kept from mortal races and they led the children of Enshar away from the enlightenment of the Gods and so brought down the Darktime upon them all.

    For an age of unaccounted years, utter chaos engulfed the world and all that was learned was lost. Then hope was rekindled in the form of the legendary Books of Law, three great tomes that contained the lost beliefs and rituals of the twenty-seven religions that had existed before the Darktime. The scattered tribes of the Humans were united in the northern continent of Eldoria and a new enlightened era began, the Age of the Redemption.

    Eldoria is the new d20 campaign setting from Comstar Publishing; an immersive world of dangerous liaisons, mystery and expeditions down dungeons deep. Adventure awaits..



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    Encyclopaedia Eldoria
    Experts SKP0201: Experts is on Sale

    One of the most intriguing and versatile classes described in the 3rd Edition Dungeons & Dragons Dungeon Master’s Guide is the Expert. Skirmisher Publishing has just published a comprehensive, 112-page book that thoroughly expands upon that brief description and is the ideal resource for anyone interested in designing highly skilled specialists of all sorts.



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    Experts
    Forbidden Arcana

    In D20 System campaigns, one of the largest challenges a DM can face is keeping magic new and exciting. This 168-page book of arcane secrets, written by Michael Hammes (contributor to Alderac Entertainment Group's World's Largest Dungeon and author of Ronin Arts' An Evening's Entertainment) and Philip Reed (contributor to Privateer Press' Iron Kingdoms Character Guide and co-designer of the Dork Tower Board Game), includes rules for burning spellbooks, magical diseases, magical foods, and a wide variety of other unusual arcane effects. With over 40 spells and 60 feats this book is as useful for players as it is DMs.



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    Forbidden Arcana
    Forbidden Kingdoms

    Forbidden Kingdoms: Modern is a game of two-fisted pulp adventure that allows you to traverse the mundane into the world of Heroes! Step foot into a place populated by fact and fiction, where the weird and amazing are commonplace, and daring escapades are at every turn. Take part in explorations into the darkest heart of Africa for lost cities filled with diamonds, or rooftop battles against the nefarious forces of the World Crime League. All this can be yours? and more! But be warned! Once you unlock the mysteries of the world of FK: Modern, you will never be the same again.

    All 8 classes from Forbidden Kingdoms have been updated as d20 Modern Advanced Classes, as well as the setting, giving you the option on which rules to use.



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