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New Releases 23 June 2008

Games |  New Releases |  New Releases 23 June 2008

Buccaneers of Freeport

Set Sail for Adventure!

If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians—to say nothing of subversive cults dedicated to insane and dreadful gods—but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious reputation. From its first founding as a haven for buccaneers and cutthroats, established on the pirate's code to attain an uneasy peace between voyages, Freeport has evolved from a filthy little town to a sprawling city of thousands. Yet in that time, pirates remain the most common and most popular of its citizens.

Buccaneers of Freeport returns to Freeport's roots and examines the colorful and disturbing rogues that roam the seas around the City of Adventure. Describing eight pirates, many new, some infamous, in lavish detail, each entry explores the rogue's history, his or her goals and agendas, while hinting at the curse that keeps them at sea and the treasures they guard. In addition, the pirate's key crewmen receive extensive attention, presenting them in all their cunning and brutality to breathe life into the thrill-seeking corsairs. Finally, the pirate ship, allies, and enemies round out the chapter, culminating with a campaign framework to help you build adventures centered on these various characters.

Buccaneers of Freeport is a game sourcebook designed for all roleplaying games. Free from mechanics, its contents can be adapted for Green Ronin's True20 Adventure Roleplaying or any other popular RPG, ensuring this sourcebook is useful no matter what campaign setting or game system you use. Francisco and Drac may have planned great things for Freeport, but the City of Adventure has always been and shall ever be the port of call for pirates around the world. Find out their wicked deeds and heroic exploits in Buccaneers of Freeport!



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Buccaneers of Freeport
Call of Cthulhu: Final Flight

Pagan Publishing presents a new stand-alone scenario for Call of Cthulhu! Final Flight begins with a routine flight and ends with the passengers of Flight 101 trapped in the green hell of the jungles of South America. Was their crash really just an accident? Are they truly alone in the jungle?



GL Price: £4.99        (RRP is £5.99)

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Call of Cthulhu: Final Flight
Carry. A Game About War RPG

Carry. a game about war. centers on the story of a squad of United States Marines in the Vietnam war. You take on the role of one of these soldiers, creating issues and problems that he has brought with him into the jungle. Over the course of the game, these burdens will come into conflict, hastening the squads dissolution.

Considering the psychological side of the war, this short-form game is designed to play out in one session, but contains enough complexity and variety that each session will be a unique experience.



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Carry. A Game About War RPG
Castles and Crusades RPG: The Dread Crypt of Srihoz

A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.

The Dread Crypt of Srihoz was first released as a d20 module in the Dungeon Crawl Classics line. Now this classic adventure is available in an officially licensed Castles & Crusades edition! Specially authorized by Troll Lord Games, The Dread Crypt of Srihoz is a classic fantasy adventure perfect for a C&C campaign.

For leagues uncounted, a path has followed the tortured contours of a cliff which hangs over the storm-battered shore of the icy northern seas. The eternally damp rock is covered in places by a sickly film of grey mosses and lichens, which is the sum total of all the life forms able to scratch out an existence in this gods-forsaken hell. For atop the cliff stands the entrance to the dread crypt of Srihoz, a vampire of ancient name and deadly reputation. Only the bravest adventurers dare enter this place...


No. of Players: 4 - 6
Levels: 11-Sep

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Castles and Crusades RPG: The Dread Crypt of Srihoz
Central Pacific Board Game

Can you build the first transcontinental railroad across the United States? Central Pacific is a 2-4 player, wide open game of building railroads. Build over and tunnel under mountains, through forests. Forge rail links between cities and steal a few of your opponents.

A great introduction to railroad gaming, and a quick fix for those already addicted to the genre. Can be played out-of-pocket on any surface. It's the perfect answer to the question "What should we play while we wait for Pete to show up?

Includes:

  • 80 hardwood rail tiles.
  • 1 "Golden Spike"
  • 28 train (player) tokens
  • 8 Stock Market / Land Grant tokens
  • Wooden playing board
    No. of Players: 2 - 4
    Duration: 30 to 45 minutes
    Min. Age: 10

    GL Price: £15.99        (RRP is £18.99)

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  • Central Pacific Board Game
    Classic Battletech RPG: Blake Ascending - Jihad Compilation

    For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun...

    Jihad Hot Spots: 3070 continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before. Players of both Classic BattleTech and Classic BattleTech RPG™ will find framework rules to run any type of campaign in regions throughout the Inner Sphere.



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    Classic Battletech RPG: Blake Ascending - Jihad Compilation
    Elixir of Life Board Game

    Can you be the first to move up through the levels of transformation and release the Elixir of life? Will you be a true alchemist on your journey or will you bluff your way through? Will you be able to stop the false alchemists?

    In this game you can test not only your tactical skills but your ability to bluff and double bluff by playing your cards right.



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    Elixir of Life Board Game
    Fondue Board Game

    To become the cheese chasing champion you must be the first to find and collect four cheeses for your fondue in the network of constantly changing cheese passages.

    Sounds easy! However, this game of fun and excitement requires tactics and sneakiness - not only will you want to collect your cheeses; you will want to stop your opponents from getting theirs first.


    No. of Players: 2 - 6
    Duration: 60 minutes

    GL Price: £16.99        (RRP is £21.99)

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    Fondue Board Game
    Gary Gygax's Castle Zagyg: Yggsburgh City Expansion: Storehouse District

    The Castle Zagyg City Expansion series explores each district of the Free Town in tremendous detail. Individually treated each inter-connecting district is presented in its own book with accompanying maps. Loaded with adventure hooks, intrigue, thousands of non-player characters, and scores of encounter locations, the Yggsburgh City Expansion Books present the greatest town in gaming history in all its glorious detail.

    Yggsburgh City Expansion: Storehouse District

    The Storehouse District of the Free Town of Yggsburgh contains warehouses, residences, shops, services, and five major Guild Halls. Here dwell a mix of Yggsburgh's working class: artisans, tradesmen, laborers and not a few of the criminal underclass. Visit the River Rat Tavern, where rough rivermen, ne'er-do-wells, doxies, and thieves dwell. Also nestled within this district of clustered brick and stone buildings is the Outland Temple of Andvari, where dwarves, gnomes, and halflings congregate. Interesting characters populate the Storehouse District, such as the diabolical Dalbid Yeerouf, the eccentric half-elf, Jackdaw Gooseberry, the mysterious child, Darlene Vale, and the enchanting thief, Melanie Hogan. Indeed, the Storehouse District is more than its mere name suggests -- it is a distinct and integral component of the Free Town of Yggsburgh, filled with plot, intrigue, and interesting characters.

    Castle Zagyg: City Expansions

    South of the fabled Castle Zagyg lies the Free Town of Yggsburgh, a heavily fortified community of some 25,000 residents, with another 10,000 or so persons dwelling on the lands it claims as its own. The town is constructed on a rock bluff where the River Nemo is joined by the Urt River, an area that encompasses about one square mile. The town proper is comprised of 19 districts, fenced in by walls, towers, bastions, and gatehouses. Five more districts, "The Outs",comprise its suburban areas, most of which are east, across the Yggsburgh Canal. Together these 24 districts make up the ordered and prosperous Free Town of Yggsburgh.



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    Gary Gygax's Castle Zagyg: Yggsburgh City Expansion: Storehouse District
    Hack-N-Slash GM Edition Softcover

    Congratuations, you have found a portal to a simpler time of heroic battles and daring deeds, a time when a single simple rulebook could set you upon such heroic adventures. Welcome to the world of Hack-n-Slash.

    Hack-n-Slash is a complete pick-up-and-play FUDGE based fantasy roleplaying game with a focus on ease of play over a multitude of options. Unique usage based skill advancement lets characters improve during play. Over fifty creatures to challenge would be heroes are included in a combat card format including all combat information. Combat cards may be used as a reference with miniatures or folded up to become miniatures themselves.

    This Expanded Gamemasters Edition includes new sections on gamemastering, an expanded beastiary, random adventure generation, “What’s The Catch” a complete ready to run adventure and online access to PDF combat cards, map tiles, and more.



    GL Price: £8.99        (RRP is £9.99)

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    Hack-N-Slash GM Edition Softcover
    Horror Rules RPG: Ghostowns and Gunsmoke

    The Good, the Bad and the Ugly... the REALLY Ugly!

    Introducing a brand new Horror World setting for everyone's favorite little horror-comedy RPG. Hike up your chaps, strap on your sixgun and get ready to mosey up to the forces of darkness, spit in their eye and slap leather... Horror Rules style!

    Contents:

  • 6 New Western Character Types
  • New Rules for Wild West Mayhem
  • New Western Skills
  • New Special Traits
  • Western Weapons and Gear
  • Brand Spankin' New Adventure Script "A Fistful of Livers"

    GL Price: £7.99        (RRP is £9.99)

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  • Horror Rules RPG: Ghostowns and Gunsmoke
    Horus Board Game

    Journey to Ancient Egypt's sacred Nile valley!

    Great kings compete to forge mighty kingdoms in a struggle to control the land of "Kemet." Along the banks of the great river they expand their influence and explore new territory. And they hope to earn the favor of the great falconheaded god Horus.

    Are you the one to unite the valley into one great kingdom? With clever use of card and tile play, you guide the course of the sacred river, and the lands that surround it! You determine where the desert will give way to the green marshes, red hills, and rich black farmlands of this ancient land. Using your influence, you gain control of valuable regions. You may even build a holy necropolis to thwart the expansion plans of your foes. If true and noble, you might even earn the blessings of the Horus temple!

    Horus uses a unique combination of tile and card play to create a delightfully casual yet engaging game with surprising strategic and tactical depth. Beautifully designed tiles feature ancient hieroglyphics, and the playing pieces evoke the deities of this fascinating culture. Horus is easy to learn and play, but is full of intrigue and player interaction. Ever changing, always different, you will find mastery of the Nile delightfully elusive.


    No. of Players: 2 - 4
    Duration: 60 to 90 minutes
    Min. Age: 10

    GL Price: £23.99        (RRP is £28.99)

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    Horus Board Game
    Magical Medieval Society: Western Europe (2nd Edition) XRP1008: Magical Medieval Society: Western Europe (2nd Edition) is Out of Stock

    This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition.

    This 192-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.

    A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen, politically, were the PCs to set up their keep? How big is my city of 15,000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5,000,000 people? How many cultivated acres does it take to feed them? How should I map towns, cities, and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?

    The questions plaguing DMs and world-builders for the past twenty-five years have now been answered!



    GL Price: £16.99        (RRP is £20.99)

    Magical Medieval Society: Western Europe (2nd Edition)
    New God of Mankind RPG: Fate's Handbook

    Godhood awaits you.

    Within the Spirit Realm gods bicker and duel over ideas and followers in the Courtyard of Fate and the Celestial Spheres. Spirits groan and appeal to Fate for release to their final destination in the Celestial Gardens. Escaped demons lie low, on the run from the Grapplers of Fate and vengeful deities making their way to earth. Leviathans plan their next attack in the Veil of Dreams or hidden places of the Known World. Fate watches over this with a stoic face of ageless wisdom.

    On the Known World, elder races clash with one another seeking vengeance, new wealth, and territories for their people. Demons stalk the wilderness and cities looking to possess mortal creatures or turn them to their will. Leviathans hunt the shadows of the lands, seeking fresh victims for their reign of terror. Mankind rises up from its cradle to form new societies and gods.



    GL Price: £9.99        (RRP is £11.99)

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    New God of Mankind RPG: Fate's Handbook
    Panzer Grenadier: First Axis APL825: Panzer Grenadier: First Axis is Out of Stock

    First Axis is a 64-page book supplement to the Panzer Grenadier series, focused on the battles of the Slovak Army against the Hungarians, Poles, Soviets and Germans. There are 30 new scenarios plus background articles on the armies and weapons involved and unit organization diagrams. This module is not playable by itself, but requires ownership of Eastern Front, Road to Berlin and White Eagles to enjoy all of the scenarios.

    In March 1939, the small nation of Slovakia declared its independence from Czechoslovakia and immediately became a satellite of Nazi Germany. Slovak troops became the first Axis forces to fight alongside the Germans, joining in the invasion of Poland in September 1939. They also marched into the Soviet Union in 1941. After five years as the most minor of allies, the Slovaks turned against the fascists and fought with the victorious Allies in the last year of the war.

    First Axis includes 88 die-cut and mounted playing pieces. Almost all of them represent Slovak forces, including the small country's surprisingly large array of tanks. There are also a few new Hungarian tank pieces included. The book's format is the same as the very popular White Eagles and Fronte Russo books.



    GL Price: £13.99        (RRP is £15.99)


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    Rummage Family Game

    Brand new! Modular packaging. PR support. Exciting board game. Starts around the board and ends all over the house. A treasure hunt and race rolled into one.


    No. of Players: 3 - 8

    GL Price: £11.99        (RRP is £14.99)

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    Rummage Family Game
    Senji Board Game

    Japanese-style honor: make alliances through steel and stick.

    Senji is the contraction of "Sengoku Jidai", which means "the age of the clan wars" in japanese. This boardgame intends to take you many hundreds of years into the past, to the time of medieval Japan. The Emperor is aging and his family is weakened. Each player takes on the role of a Daimyo trying to gain the much-coveted title of Shogun. To do so, he will have to prove his worth and skill by accumulating, over many seasons, honor points, which may be won through military actions, diplomatic dealings or economic trading.

    Only one will get the supreme title, but no one can succeed alone. It will be up to you to forge alliances, and to break them at the right moment (did anyone say betrayal?), and maybe even sacrifice your best samurai in order to be the first to reach the goal of 60 honor points, which will allow you to be "crowned" Shogun!


    No. of Players: 3 - 6
    Duration: 90 to 120 minutes
    Min. Age: 12

    GL Price: £33.99        (RRP is £39.99)

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    Shadows Over Camelot Expansion: Merlin's Company

    Merlin's Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters - including 7 new knights and Merlin himself - to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights.

    Merlin's Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil.

    The Merlin's Company expansion, supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril.


    No. of Players: 3 - 8
    Duration: 90 minutes
    Min. Age: 12

    GL Price: £16.99        (RRP is £19.99)

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    Shadows Over Camelot Expansion: Merlin's Company
    Summit Board Game

    To win the game you must be the first to reach the summit of this newly discovered 10,000 metre peak and score 100 points.

    Sounds simple! However, in this game of strategy you will need to navigate around moving obstacles and avoid capture by your opponents. Doubling, trebling and quadrupling may hasten your progress or send you tumbling down the mountain in all directions.



    GL Price: £14.99        (RRP is £17.99)

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    Summit Board Game
    Toledo Board Game

    Art, Steel, and Glory! Can You Craft the Greatest Swords Ever Made?

    Central Spain, A.D. 1600. You play a member of a family famous for making exquisite swords from renowned Toledo steel. By engaging the services of the skilled sword smiths, you hope to present the finest and most beautiful swords ever crafted to the great emperor of the Spanish Empire. These strong, sharp, and often gem-laden weapons-magnificent works of art and swordcraft- provide your pathway to power and glory!

    Travel the hilly streets of Toledo to acquire the fine metals and gems you need to craft these beautiful swords. Forge your magnificent swords and carry them to the grand Alcazar palace. You might also visit the storied artist studio of El Greco to buy some of his works.

    But beware! Toledo can be a dangerous place. You may duel, engaging in swordfights to protect your honor. In the end, whomever presents the best set of swords to the emperor claims glory and victory!


    No. of Players: 2 - 4
    Duration: 90 to 120 minutes
    Min. Age: 12

    GL Price: £32.99        (RRP is £39.99)

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    Toledo Board Game
    Tribune Board Game

    Bow down before the Tribune, ye citizens of Rome! Rich and poor, strong and weak, patricians and plebians, hear your Tribune's words! It is he who guides you and who is guided by you. He is one of you, but he is the Tribune, he is the Primus Inter Pares, the first among equals!

    Welcome to the most complex metropolis of the ancient world — Rome. More than 2000 years ago, Rome was a town full of life whose inhabitants, although they could not have been more different, still had one thing in common: They were all Romans.

    In Tribune, 2-5 players each control one of the large and ambitious patrician families of ancient Rome who thirst for influence and power, exerting their influence on the city's many varied factions. Send your followers out into the streets of Rome to win influential allies and use them to control the city.

    Will you win over the Legions? Will you be crowned with laurel wreaths, control the Senators, and gain the favor of the Gods?

    The time has come to make history.


    No. of Players: 2 - 5
    Duration: 60 to 120 minutes
    Min. Age: 12
    GamesLore Rating: 8

    GL Price: £29.99        (RRP is £34.99)

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    Tribune Board Game
    True20 RPG: Adepts Handbook

    The second in the series of sourcebooks spotlighting the three primary roles of True20 Adventure Roleplaying, the Adept's Handbook expands on the role of supernatural powers in the game, looking at alternate ways of handling them and how to customize power-sets to suit different types of adepts, from fantasy sorcerers and priests to sci-fi psionics and modern day psychics and more. It also provides expanded feats, skills, and powers for the adept role. Take your heroes and your adventures to the next level with the True20 Adept's Handbook.



    GL Price: £8.99        (RRP is £10.99)

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    True20 RPG: Adepts Handbook
    True20 RPG: The World of Nevermore

    Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmates. Within these 200 pages are:

  • An overview of Nevermore
  • Detailed history, geography and inhabitants of its 5 domains
  • Comprehensive True20 rules for playing in Nevermore
  • Flora, fauna, and adversaries of Nevermore
  • Over 25 supernatural items of Nevermore
  • An introductory adventures with pre-generated characters

    GL Price: £19.99        (RRP is £24.99)

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  • True20 RPG: The World of Nevermore
    We The People Trivia Game MGG1000: We The People Trivia Game is Out of Stock

    We the People is a fast paced trivia game that tests individual knowledge of American history. The game board is beautifully designed with pictures of American landmarks that bring history to life. This fun and educational game is an excellent way to learn about the history of our nation! Eight categories include: Who am I?; Significant Events; Government; Citizenship; Legal System; Economics; Geography; and Foreign Policy.


    No. of Players: 2 - 6

    GL Price: £18.99        (RRP is £21.99)

    We The People Trivia Game
    Wealth of Nations Board Game

    Transform your nation from its humble beginnings into an economic superpower. Aggressively trade with neighboring nations and astutely manage your assets to grow mighty and cover the world with your flags. Will you drive one Industry into a massive production bloc, or diversify your infrastructure for maximum economic flexibility?

    How will you build your Nation?


    No. of Players: 3 - 6
    Duration: 120 to 180 minutes
    GamesLore Rating: 7

    GL Price: £33.99        (RRP is £40.99)

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    Wealth of Nations Board Game
    World of Darkness: Dogs of War

    War Is Hell

    The service trains you to be strong. It teaches you teamwork, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. You’ll see for yourself when you discover what else is out there in the night… A Chronicle Book for The World of Darkness™. This book includes:

  • An overview of military life and guidelines for military characters in the World of Darkness.
  • Guidelines for unconventional units and those units touched by the supernatural, such as Company Zero.
  • Storytelling advice for stories and chronicles revolving around military conflict and the supernatural.
  • Variant rules, such as increasing lethality of firearms and governing mass combat.

    GL Price: £14.99        (RRP is £17.99)

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