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Mutants And Masterminds

Games |  RPG |  D20 System |  Mutants And Masterminds

Mutants and Masterminds: 3rd Edition GM's Kit

The Mutants & Masterminds GM's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character Generator ...more...

GL Price: £12.99        (RRP is £15.99)

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Mutants and Masterminds: 3rd Edition Gamesmasters Guide GRR5503: Mutants and Masterminds: 3rd Edition Gamesmasters Guide is a New Release

While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, ...more...

GL Price: £17.99        (RRP is £21.99)

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People who bought this item also bought:

1. Mutants and Masterminds: 3rd Edition Hero's Handbook
2. L5R 4th Edition: Imperial Histories
Link to Mutants and Masterminds: 3rd Edition Gamesmasters Guide Details and Reviews
Mutants and Masterminds: 3rd Edition Hero's Handbook

The M&M Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. ...more...

GL Price: £20.49        (RRP is £24.99)

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People who bought this item also bought:

1. Pathfinder Campaign Setting: The Inner Sea World Guide
2. Sorcery and Super Science RPG: ZZZ Quick Guide to North America
3. Castles and Crusades RPG: U2 Curse Of The Khan
Link to Mutants and Masterminds: 3rd Edition Hero's Handbook Details and Reviews
Mutants and Masterminds: 2nd Edition GM's Screen GRR2506: Mutants and Masterminds: 2nd Edition GM's Screen is Out of Stock

Mutants & Masterminds, Second Edition is here and with it comes an updated Gamemaster's Screen. Its four sturdy panels have beautiful full color art on one side and all the charts and tables you need to play the World's Greatest Superhero RPG on the other. Reasonably priced and user-friendly, the ...more...

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Mutants and Masterminds: Beginners Guide

Welcome to the Claremont Academy, hero... here's hoping you survive the experience!

Freedom City's prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take part as Claremont's newest student arrives at its ...more...

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1. Hero RPG: 6th Edition Champions
Link to Mutants and Masterminds: Beginners Guide Details and Reviews
Mutants and Masterminds: Aces and Jokers

With well over a dozen books and more on the way, the Wild Cards fiction series has a cast of characters too large to be covered in just one book. Aces & Jokers fills out the roster from the Wild Cards Campaign Setting with biographical and game information on dozens of aces, jokers, and nats from ...more...

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Mutants and Masterminds: Agents of Freedom

Freedom Needs You!

There are times when superheroes like the Freedom League just aren't around: that's where you come in. You're the first line of defense when a super-villain rampages through midtown or a clone army attacks the city. You hold the line and keep the city, the nation, and the ...more...

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Mutants and Masterminds: Freedom's Most Wanted

What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning ...more...

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Mutants and Masterminds: Golden Age

They didn't call it the "Golden Age" of superheroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone ...more...

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Mutants and Masterminds: Halt Evil Doer! 2.0

Visit Heroic Earth! A fantastic superhero setting where ages of heroism have come and gone! A world where the villains are as intelligent as the heroes and just as effective. A dangerous world of two fisted action and adventure where your characters have the chance to make a difference!

Halt ...more...

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Mutants and Masterminds: Iron Age GRR2515: Mutants and Masterminds: Iron Age is Out of Stock

They're the best there is at what they do, and what they do isn't very pretty. Go back to the grim days of the '80s and '90s, when super-vigilantes in leather and chains dispensed harsh justice. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants ...more...

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Mutants and Masterminds: Lockdown

So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course!

Lockdown is a sourcebook for Mutants & Masterminds, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the first ...more...

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Mutants and Masterminds: Mecha and Manga GRR2524: Mutants and Masterminds: Mecha and Manga is Out of Stock

Japanese manga and anime have become hugely popular in the English-speaking world and now they are coming to the Mutants & Masterminds roleplaying game. This sourcebook takes M&M from its Silver Age roots into a whole new style of comics. Inside you'll find all new character archetypes, rules for ...more...

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Mutants and Masterminds: Nocturnals, A Midnight Companion

Doc Horror's family is looking for new blood in the nighttime war against Evil. Enter the shadows of Dan Brereton's acclaimed monster-noir masterpiece with this essential Nocturnals sourcebook. A Midnight Companion gives you the full story on all your favorite Nocturnals characters, from heroes like ...more...

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Mutants and Masterminds: Paragons Campaign Setting

Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally when it has any meaning at all, and where you will believe a man can fly, because there's a good chance of seeing it on the evening news. Welcome to a world of normal ...more...

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Mutants and Masterminds: Paragons: A More Perfect Union

A Perfect Town to Live In...

Welcome to Unity, the perfect town, where the people are friendly, and everyone knows everyone. It's a great place to live—so great, in fact, that you may never want to leave....

A More Perfect Union is the premier adventure for the Paragons campaign setting ...more...

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Mutants and Masterminds: Silver Age

Never were heroes more powerful than in the legendary Silver Age of comics. Now Mutants & Masterminds places that power—and responsibility—in your hands with the Silver Age sourcebook! Learn how to create M&M heroes with the kind of style and power of characters in the Silver Age, assisted by ready-made ...more...

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Mutants and Masterminds: Time of Vengeance

Freedom City is about to learn an age-old lesson: Hell hath no fury like a woman scorned! When unknown supervillains unleash terrible plagues without warning, Freedom City's very existence is imperiled. Can the heroes unravel the mystery and stop the villains before the storm of vengeance reaches ...more...

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Mutants and Masterminds: Wild Cards

In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people ...more...

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Mutants and Masterminds: Wild Cards: All-In

Kick off your new Wild Cards campaign with this exciting collection of Mutants & Masterminds adventures. All-In presents four ready-to-play scenarios set in the fantastic world of Wild Cards. Meet up with some of the most famous (and infamous) characters of the novels, like Dr. Tachyon, Modular Man, ...more...

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Mutants and Masterminds: Worlds of Freedom

Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the ...more...

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