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Kenzer RPG

Games |  Manufacturer |  Kenzer & Company |  Kenzer RPG

Aces and Eights: Rustlers and Townfolk

Rustlers & Townsfolk is packed with over 100 fully developed Non Player Characters designed to fill virtually any role. From vicious outlaw to prospector, lawman to gambler, and many more, your frontier town is ready to be populated in minutes! Plus, what's really great about this product is that each NPC is a separate 3-hole-punched color character sheet, labeled on top and side for easy sorting, with extra areas for you to add your own labels! Better still, the decorative, shrink-wrapped square bound cover has a map of the Shattered Frontier on the inside. Yes, this is certainly the perfect NPC supplement for any GameMaster worthy of his spurs.



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People who bought this item also bought:
1. Red Dragon Inn 2 Card Game
2. Aces and Eights: Shattered Frontier RPG (Softcover)
Aces and Eights: Rustlers and Townfolk
Aces and Eights: Shattered Frontier Players Guidebook

This abbreviated version of the critically acclaimed Aces & Eights core rulebook focuses on the game aspects a player needs to ready their character for the Shattered Frontier. Combat, weapons, horses, skill, equipment and more are covered, along with detailed character generation and professional advancement! With no levels or classes (and only gaining experience in skills used), characters can change professions at will, just like the Old West!

By far the most deluxe western ever produced, this softcover rides into town with 224 full color pages crammed with beautiful period artwork! Yes, the Aces & Eights: Shattered Frontier RPG is the highest quality, most complete western ever marketed in the adventure game industry.

First, there’s the innovative and visual Shot Clock game aids, which eliminate the abstraction and complexity of other RPGs – a player can actually see the cover, position and location of his or her target! Of course, the Shot Clock game aids aren’t the only innovation in the Aces & Eights game. For instance, the game has a new poker chip-based brawling system that solves the problem of “temporary” damage; characters actually become winded, tired or knocked senseless in the fight. The realistically deadly combat supports an overall game system that rewards characters for pursuing professions, giving players the in-game incentives to do much more than follow the outlaw trail.

Gamers interested in the history, nations, and the rest of the major western movie adventures beyond the gunfight: prospecting, cattle drives, frontier justice, and so on, should check out the Aces & Eights core rulebook - available in both softcover and leathered hardcover!



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Aces and Eights: Shattered Frontier Players Guidebook
Aces and Eights: Shattered Frontier RPG (Hardcover)

By far the most deluxe western ever produced, this leathered hardcover rides into town with 400 full color pages crammed with beautiful period artwork! Yes, the Aces & Eights: Shattered Frontier RPG is the highest quality, most complete western ever marketed in the adventure game industry. Just be sure to keep plenty of tissue nearby - the drool-factor on this product is through the roof!

First, there’s the innovative and visual Shot Clock game aids, which eliminate the abstraction and complexity of other RPGs – a player can actually see the cover, position and location of his or her target! Of course, the Shot Clock game aids aren’t the only innovation in the Aces & Eights game. For instance, the game has a new poker chip-based brawling system that solves the problem of “temporary” damage; characters actually become winded, tired or knocked senseless in the fight. The realistically deadly combat supports an overall game system that rewards characters for pursuing professions, giving players the in-game incentives to do much more than follow the outlaw trail.

In addition, the Aces & Eights RPG is the first western to not just allow, but focus on, the rest of the major western movie adventures beyond the gunfight. Prospecting, cattle drives, frontier justice, and so on, all have a complete “mini game” system tailored for that type of adventure. In fact, the Aces & Eights game has over two score available professions covering the full range of possibilities in the Wild West! With no levels or classes (and only gaining experience in skills used), characters can change professions at will, just like the Old West!

The full-color maps and 25 pages of history provide such details as minor politicians and military officers (based on real historical figures), making the background spring to life like no other game has. And with the USA, CSA, Republic of Texas, Deseret, Mexico, France, England and dozens of Indian nations all vying for control of this alternate history setting, the Shattered Frontier is far wilder than the historical Wild West ever was!

Whether you prefer simple shoot-'em-ups or on-going campaigns, this is the western RPG you simply can’t afford to miss!



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1. Legions of Hell
2. Dark Heresy Warhammer 40K RPG
Aces and Eights: Shattered Frontier RPG (Hardcover)
Aces and Eights: Shattered Frontier RPG (Softcover)

By far the most deluxe western ever produced, the Aces & Eights RPG rides into town with incredibly realistic combat rules (both basic and advanced), easy to use Shot Clock game aids (a player can actually see the cover, position and location of each target), and much more! Focusing heavily on adventures beyond the gunfight, Aces & Eights provides over 60 available professions, with detailed guidelines and paths for character advancement and power brokering. Plus, with no level or class restrictions, characters can change professions at will (gaining experience only in skills they use)! Detailed towns, characters, maps and history make the background spring to life like no other game has. And with the USA, CSA, Republic of Texas, Deseret, Mexico, France, England and dozens of Indian nations all vying for control, the alternate history of the Shattered Frontier is far wilder than the Wild West ever was. Whether you prefer simple shoot-'em-ups or on-going campaigns, this is the western RPG you simply can't afford to miss!



GL Price: £18.99        (RRP is £23.99)

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People who bought this item also bought:
1. Red Dragon Inn 2 Card Game
2. Aces and Eights: Rustlers and Townfolk
3. Wizards and Gunslingers RPG
Aces and Eights: Shattered Frontier RPG (Softcover)
Aces and Eights: Showdown KEN5001: Aces and Eights: Showdown is Out of Stock

This amazing supplement provides rules for any roleplaying or tabletop simulation of a Wild West shootout, and is both incredibly realistic and easy to use. As well as including a special Shot Clock combat simulator and Silhouette for fast and accurate shooting - where even a near miss can be deadly - Aces & Eights: Showdown provides both basic and advanced fighting and brawling rules. Whether you prefer a quick duel in the streets or a massive gun battle raging through town, this is one western book you can't afford to miss!



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Aces and Eights: Showdown
Aces and Eights: Vintage Western Playing Cards

This 54-card deck recreates historic 19th century playing cards of the Wild West, right down to the smudges and grime from long use – gritty realism at its finest! This deck is a perfect companion to the Aces & Eights RPG, where you often use a deck of cards to determine random outcomes. Of course, whether you use this vintage deck for faro, poker, or any other game, you'll see that it offers a period feel no other playing cards can match!



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Aces and Eights: Vintage Western Playing Cards
Hackmaster Module S6: Isle of Death

An abandoned religious complex has been conquered by strange evil beings from without and within. Can your characters not only defeat the evil menace, but also purge the island of its corruption? This challenging dungeon adventure will test not only the combat prowess of the PCs, but their overall survival skills as well! Isle of Death contains not only background information, maps, notes, encounter and map matrix keys, but also a new HackMaster monster and new treasures!


No. of Players: 4 - 6
Levels: 08-May

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Hackmaster Module S6: Isle of Death
Hackmaster: Annihilate The Giants KEN2203: Hackmaster: Annihilate The Giants is on Sale

Giants have been raiding the lands of Garweeze Wurld, causing widespread death and destruction ­ and great consternation to noble rulers sworn to protect the life and goods of certain influential members of their populace. Therefore, a party of the bravest and most powerful adventurers was assembled and given the charge to punish the miscreant giants. Unfortunately, they charged too much - so your players will have to do! They must deliver a sharp check to the giants, or else return and put their heads upon the block for the headsman's axe (or at the very least 18 months in a medium security facility). Players must follow any clues discovered, if such clues point towards the sinister hand suspected of guiding the uprising, but to return at once if they should determine exactly the reason or force behind the alliance of evil. After all, some dark relic might be at hand... or it might not. Who knows? Regardless, there's plenty of giants to hack and treasure to loot. Lots of it.


Levels: 11-Jul

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Hackmaster: Annihilate The Giants
Hackmaster: Combatants Guide to Slaughtering Foes KEN2105: Hackmaster: Combatants Guide to Slaughtering Foes is on Sale

This is it! HackMaster's complete guide to fighters for BOTH players AND GameMasters! This thoroughly researched and finely crafted tome includes everything you ever wanted to know about the masters of hack. Included are details concerning martial arts, combat maneuvers and fighting styles, tactics, tournaments, new weapons and armor and more than you can shake a sword at! Whether you profess to be the greatest warlord in the Wurld, or need to gird yourself for battle with one of these incredible fighters, this is the book for you!



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Hackmaster: Combatants Guide to Slaughtering Foes
Hackmaster: Crypt of the Lizard King KEN2214: Hackmaster: Crypt of the Lizard King is on Sale

If the highwaymen who are raiding the lands of Beorn are only simple brigands, why are the merchants so terrified? And what are these rumors that are whispered among the frightened villagers - rumors of an old, enormously evil power that lies behind the robberies? The Count of Beorn wants your party to get to the truth!

Those who answer the call can expect danger and possibly even a horrendously painful death, but also great reward, for the count will be very grateful to those who reopen the trade routes.



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Hackmaster: Crypt of the Lizard King
Hackmaster: Dead Gawd's Hand

South of the savage lands of Gnardor, dominated by both rugged mountains and swampland, lies the Kingdom of Da'Neer, where fear and dark secrets are commonplace. Now, an ancient evil stirs deep within the bowels of the swamp, threatening to bring horrors beyond any this region – or this wurld – has seen for millennia. The Cult of Ygaruth is active, no doubt hoping to gain power from realms of terror beyond man's comprehension. It will take a brave band of adventurers to end this menace, or fall before the might of the Dead Gawd’s Hand. Have you the courage?

If so, you must prepare yourself, my friend. You are about to embark on a journey into a land where magic and monsters lurk in every darkened corner. This is not a place for the meek spirited or the wuss of heart. The Aldrazar™ campaign setting is a land embroiled in an epic struggle that has raged for countless eons: where the forces of evil war against those of good, where law struggles to keep chaos in check, where adventure and the art of hack are the meat and drink of all who would seek to carve their niche in such a hostile, forbidding and unforgiving environment. This is the realm of the HackMaster™ role-playing game.


No. of Players: 4 - 6
Levels: 07-Apr

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Hackmaster: Dead Gawd's Hand
Hackmaster: Demon Tower of Madness KEN2213: Hackmaster: Demon Tower of Madness is on Sale

One of the most grand and terrible of all man's creations is the Soul Gem. Now time grows short, as the madman Zaraffin uses the Gem to summon his unstoppable Nefarian army, almost leveling the region in the process. The Demon Tower of Madness was used as the official 2003 HackMaster World Championship tournament adventure. Non-stop action from start to finish, destroy the gem before it and its minions turn Garweeze Wurld into the Abyss on earth.

A HackMaster adventure for 5-8 characters between levels 5-7, the greatly expanded Demon Tower of Madness (more than twice the length of the original!) offers over 70 separate encounters spread across four rounds. Each round can be played as a separate tournament adventure, or can be used in an ongoing campaign. Unique traps and monsters haunt every twist, turn and dead end of this fantastic adventure. Only the most cunning and resourceful PCs will escape with their lives and their sanity intact!



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Hackmaster: Demon Tower of Madness
Hackmaster: Descent into the Netherdeep KEN2206: Hackmaster: Descent into the Netherdeep is on Sale

Having annihilated the Giant Prince Snorre, it was discovered that the drow were the instigators of the uprising. After a fierce fight, the cowardly dark elves have retreated into the NetherDeep and it is up to your players to go down and destroy them on their home turf. Strange creatures unseen on the surface world populate its darkened caves and warrens. Certainly peril lies ahead for only the most savage of creatures (and luckiest of players)can survive in the dreary depths!


Levels: 12-Sep

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Hackmaster: Descent into the Netherdeep
Hackmaster: Lost Caverns KEN2215: Hackmaster: Lost Caverns is on Sale

Nearly a century ago, the Arch-mage Izzlshyzl sent her evil minions to conquer the lands around her abode. The successful conquest brought about the subjugation of the Marches of Parrotland for a decade. Captured treasure poured into the mage's coffers to satisfy her insatiable demands for riches and items of power. According to legend, her discovery deep within the Yatil mountains caused her power to soar when magic of unsurpassed power saw the light of day. It is certain the Arch-Mage ruled her domain from the caverns while she conducted arcane experiments and rituals to further increase her power. Her success and rising magical might, eventually proved to be her downfall.



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Hackmaster: Lost Caverns
Hackmaster: Porpher's Enchanted Garden

Fleeing the rage that consumed their feuding families, two young lovers fled to a cave where it is said every wish is granted. Two years have passed, and all attempts to return the lovers to their parents have failed, though some believe them lost in an enchanted garden. Now, the handsome reward offered for the return of the lovers has tempted you, but who knows what truly lies in the beautiful green. A HackMaster adventure for character levels 3-5.


No. of Players: 4 - 6
Levels: 05-Mar

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Hackmaster: Porpher's Enchanted Garden
Hackmaster: Robinloft 2: Tahd's Legacy KEN2217: Hackmaster: Robinloft 2: Tahd's Legacy is on Sale

"I AM THE ANCIENT ... I AM THE LAND ..." Welcome to an adventure of dark mystery and romance for the HackMaster system! Herein the PCs must sort dream from reality and face the daunting task of figuring out who the villain really is. Though this module is a sequel to the blockbuster "Robinloft" adventure, it can also be run independently from that work. Of course, those who played the first adventure will find a special surprise. Robinloft 2 is recommended for characters of 8-10th level.



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Hackmaster: Robinloft 2: Tahd's Legacy
Hackmaster: Slaugherhouse Indigo KEN2205: Hackmaster: Slaugherhouse Indigo is on Sale

The writer of the HackMaster Hacklopedia series, Tony DiGerolamo brings you an all original HackMaster adventure unlike any other! Far into the mountains on a lonely trail your heroes discover a mysterious manor house. Once a stronghold for the noble gnomes of House Indigo, its walls hold rooms full of treasure for the taking! Are you bold enough to survive the treacherous mountain minions, crafty orc bandits, and an undead creature the likes of which Garweeze Wurld has never seen? Don't let your guard down, trust no one and whatever you do, don't go to sleep! Not for the wuss-of-heart!



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Hackmaster: Slaugherhouse Indigo
Hackmaster: The Hidden Shrine KEN2210: Hackmaster: The Hidden Shrine is on Sale

The Slaz'Steceks were once a highly technologically and magically advanced reptilian race. They created glorious cities that none could match and were said to have had the power to control time and travel the dimensional planes. They created a hidden shrine that was said to be the center of their power. But overnight their entire civilization crumbled and today they are nothing more than a race of savage warriors. What caused this catastrophe? Only those who survive will discover the answers and bring home the lost treasures of the Slaz'Steceks! Recommended for 4-8 characters of 4th-6th level.



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Hackmaster: The Hidden Shrine
Hackmaster: The Prophecy of Shardar KEN2218: Hackmaster: The Prophecy of Shardar is on Sale

Two centuries ago, the last emperor of the land was deposed in favor of a high council. Now, however, things are going badly, and a restless populace longs for the days of the ancient rule. The high council is floundering -- and the political situation is turning ugly.

It was then that an obscure monastic order discovered a long-forgotten prophecy. When the land needs him most, a long-gone emperor will rise to restore order. You have been chosen to prove that this is the time of the prophecy, and to take the first steps toward returning the lost ruler to his throne. This adventure contains the first four rounds of the HackMaster Tournament of Champions that was originally run at the Origins 2004 convention for characters levels 4 through 7. This adventure can be played alone or as a prequel to The Curse of Pen Griffen.



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Hackmaster: The Prophecy of Shardar
Hackmaster: White Doom Mountain KEN2208: Hackmaster: White Doom Mountain is on Sale

Three legendary magic items have gone missing with taunting notes left in their place, mocking adventurers and daring them to do something about it. Everywhere are signs the evil wizard Keraptorse is to blame. Now the PCs must brave his lair and walk right into his trap in the legendary White Doom Mountain. An exciting, classic adventure completely re-hacked! For characters level 4-7. Complete battlesheets included!


Levels: 07-Apr

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Hackmaster: White Doom Mountain
Kingdoms Of Kalamar: City Map Folio

Explore the cities of Tellene! Though designed for the world of the Kingdoms of Kalamar setting, these city maps can be used in any campaign world, and are the perfect resource for any Dungeon Master who needs detailed handouts, reference materials, or even just a little inspiration!



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Kingdoms Of Kalamar: City Map Folio
Kingdoms Of Kalamar: Deathright

While in the Principality of Pekal, near the southernmost shore of Eb'Sobel lake, the heroes become isolated from the surrounding world by a combination of disease quarantine and undead activity. Adventurers will face their darkest fears, as they become entangled in an investigation of ancient evils, unhallowed life and sudden death. This Kingdoms of Kalamar adventure is intended for 4th to 6th level players.


No. of Players: 4 - 6
Levels: 06-Apr

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Kingdoms Of Kalamar: Deathright
Kingdoms Of Kalamar: Fate of Heroes

Over the years, the Prophets, as the clergy of goddess of prophesy, time and fate are called, have built temples and churches throughout Tellene. One such sanctuary in the Kakidela Mountains is rumored to hold dangerous secrets in the catacombs below. Now the reclusive clerics appear to be abducting innocent people. Can the PCs find out what is going on there and will they be the ones to fulfill the Fate of Heroes? Like all Kenzer & Company's adventures, this exciting story includes our innovative ImageQuest adventure illustrator that allows DMs to actually show the players the boxed text. Because a picture is worth a thousand words!


No. of Players: 4 - 6
Levels: 06-May

GL Price: £6.25        (RRP is £6.99)

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Kingdoms Of Kalamar: Fate of Heroes
Kingdoms Of Kalamar: Midnights Terror

The Orb of Midnight is a mid to high level adventure set in the new Dungeons and Dragons campaign setting, the Kingdoms of Kalamar. Players begin in the ancient City of Dreams, Thygasha. Before they know it, they will become embroiled in a bitter dispute between warring religious sects. But even more worrisome will be their trek into the Kydobahn desert to find the ancient ruins of a lost civilization and the answers to all their questions. This exciting adventure supplement contains two complete and distinct dungeon adventures in addition to the extras you expect from Kenzer & Company: the ImageQuest adventure illustrator, player aids and handouts, NPC portraits and backgrounds, encounter tables, a full glossary, a city and 10 maps.


No. of Players: 4 - 6
Levels: 08-Jun

GL Price: £9.50        (RRP is £10.99)

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Kingdoms Of Kalamar: Midnights Terror
Kingdoms Of Kalamar: Perils of Pekal

In this official D&D module, a small farming community becomes the focus of strange attacks and savage creatures. This accessory provides three distinct roleplaying adventures for use separately or as part of an ongoing campaign. For 1st-level or higher characters.


No. of Players: 4 - 6
Levels: 1

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Kingdoms Of Kalamar: Perils of Pekal
Kingdoms Of Kalamar: Stand and Deliver KEN1115: Kingdoms Of Kalamar: Stand and Deliver is on Sale

The adventurers become embroiled in a tragic tale of forbidden love among different social classes and soon find themselves sent out to rescue the young lovers from the haunted ruins of Guvlven in this first level adventure set in the Kingdoms of Kalamar campaign setting.


No. of Players: 4 - 6
Levels: 02-Jan

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Kingdoms Of Kalamar: Stand and Deliver
Kingdoms Of Kalamar: The Coin Trilogy - Coins End

This heart-pounding adventure is the culmination of an epic battle between good and evil set in the new Dungeons and Dragons campaign setting, the Kingdoms of Kalamar third edition. The story comes to a head as the players, now armed with the means to destroy the Evil Coin, tread cautiously into northern barbarian lands to confront their nemesis in her home territory. Her humanoid forces grow in daunting numbers and she deftly wields the awesome power of the wicked Coin of Darkness. Can the players stop her before her power grows beyond control? Coin's End is an official Dungeons and Dragons adventure for 6th level characters. Players need not have completed the prior adventures in the story series to enjoy this one.


No. of Players: 4 - 6
Levels: 06-May

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Kingdoms Of Kalamar: The Coin Trilogy - Coins End
Kingdoms Of Kalamar: Trove of Treasure Maps

Or maybe you rolled 'treasure map' on the treasure tables, but don't have one prepared? This invaluable product provides ready-to-go action, with detailed treasure maps!