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Green Ronin RPG

Games |  Manufacturer |  Green Ronin Publishing |  Green Ronin RPG

Advanced Player's Handbook

This is the second of Green Ronin's Advanced Rulebooks for the d20 System, THE essential supplements of 2004. The Advanced Player's Manual complements the Player's Handbook with new options and abilities. Enhance your d20 fantasy game with luck rules, a new dynamic alignment system, expanded benchmarks for skills, alternate spellcasting classes and scores of supporting new spells, unit combat rules, culturally-based variants for racial abilities, and a whole lot more. Written by D&D 3E and Draconomicon author Skip Williams, the Advanced Player's Manual has something for everyone. If you buy only one sourcebook for the d20 System, this should be the one.



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Advanced Player's Handbook
Arcana: Societies Of Magic GRR1011: Arcana: Societies Of Magic is on Sale

Details 6 different organisations that employ unique styles of magic to achieve their ends. The description of each society includes information of the groups history, goals, hierarchy and leaders, as well as a map of it's headquarters.



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Arcana: Societies Of Magic
Artifacts of the Ages: Rings GRR1028: Artifacts of the Ages: Rings is on Sale

The greatest tales of epic fantasy sometimes begin with a humble little bauble: a gem with mysterious powers, an amulet with a terrible curse ... or a ring that renders the wearer invisible. As the story goes on, though, these amazing items gradually reveal the full extent of their powers--and, often, the true nature of their destinies.

Continuing the rules developed in Artifacts of the Ages: Swords and Staves, this book presents magic gems and jewelry that grow in power as wielders advance in level, allowing you to introduce artifact-caliber magic items to your campaign without giving the player characters too much power too early. Artifacts of the Ages: Rings provides gamemasters with rules for not just rings, but necklaces, bracelets, crowns, gems, and other such items of extraordinary power.

Artifacts of the Ages: Rings is the second in a series of innovative sourcebooks examining new ways to treat magic items in fantasy d20 System campaigns.



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Artifacts of the Ages: Rings
Bleeding Edge #1: Mansion of Shadows

Tired of nostalgia? Searching for d20 System adventures that look to the future instead of ape the past? The Bleeding Edge series provides state of the art fantasy scenarios, designed with today's savvy gamers in mind. Mansion of Shadows, the first of these new adventures, embroils a group of heroes in a twisted plot of lust, betrayal, and terrible evil. When they take shelter with a noble family, they uncover a web of tangled plots involving every member of the household. To make matters worse, a vocal agitator rouses the peasants to take arms against their cruel masters. And beneath it all, a malevolent force works to corrupt them all. Can the heroes save the town? Can they thwart the intrigues and treachery, and stop the growing darkness that threatens to consume them all? Combining great roleplaying opportunities, investigation, and plenty of action, this adventure is the perfect way to kick off a new campaign. Take your players to the Bleeding Edge with Mansion of Shadows.


Levels: 03-Jan

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1. Bleeding Edge #3: Dirge of the Damned
Bleeding Edge #1: Mansion of Shadows
Bleeding Edge #2: Beyond The Towers GRR3402: Bleeding Edge #2: Beyond The Towers is Out of Stock

The Carrion Swamp is vast and primordial. Legends abound of bandit kings, wicked men, unspeakable cults, and worse hidden in the pall of this fetid mire. But something evil stirs in the heart of this gloomy land, something ancient, beyond the memories of all the civilized lands. Beyond the Towers puts the characters in charge of an exploration team sent to investigate the mysteries of the Carrion Swamp. Their first forays into the stinking swamp place them in terrible danger from those who would guard the secrets of the past. Faced with strange bandits, horrid plagues, and ancient and monstrous foes, can the heroes survive the horrors of the swamp, unlock the hidden secrets of a crumbling ziggurat, and live to tell the tale? Combining great roleplaying opportunities, investigation, and plenty of action, this scenario takes your d20 games to the Bleeding Edge of Adventure!


Levels: 04-Feb

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Bleeding Edge #2: Beyond The Towers
Bleeding Edge #3: Dirge of the Damned

Dirge of the Damned, third in Green Ronin's Bleeding Edge series, takes the heroes to the brink of madness. They must face off against all manner of terrifying foes while struggling to uncover the foul plot of a lover spurned. What begins as a chance encounter in the forest swiftly leads the heroes into a quagmire of corruption and wickedness, involving plots of vengeance and murder most foul. Can the characters solve the mystery before another innocent dies? Dirge of the Damned is an investigative adventure, filled with vibrant NPCs, new monsters, and harrowing locations that promise to take your characters to the Bleeding Edge of adventure!


Levels: 05-Mar

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1. Bleeding Edge #1: Mansion of Shadows
Bleeding Edge #3: Dirge of the Damned
Bleeding Edge #4: A Dreadful Dawn

Where would adventurers be without taverns? These watering holes are the safe havens, the retreats, and even the homes of our stalwart heroes. Inns give Player Characters a place to rest, swap tales, find new leads, and recuperate from their latest exploits. A Dreadful Dawn, fourth in Green Ronin's Bleeding Edge Adventures, brings the adventure to the heroes where they least expect it: their home away from home. In this installment, the PCs must confront a band of vile cultists who serve the fearsome God of Slaughter and thwart their foul mission before the sun rises. Like other adventures in this series, A Dreadful Dawn combines thrilling action, immersive roleplaying, and terrifying environments guaranteed to push your games to the Bleeding Edge of adventure!


Levels: 06-Apr

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1. Bleeding Edge Special: Dark Wings Over Freeport
Bleeding Edge #4: A Dreadful Dawn
Bleeding Edge #5: Temple of the Death Goddess GRR3405: Bleeding Edge #5: Temple of the Death Goddess is Out of Stock

A terrible tragedy struck the tiny village of Erburg, and the people there have just begun to put their lives in order. However, a new evil is rising that intends to destroy them all. When a veritable army of shuffling undead horrors spills into their streets, the locals know that this is the beginning of the end...unless a band of heroes can find the source of this new threat and put a stop to it. Should they falter, should they fail, it will mean not only the doom of Erburg, but also all the surrounding lands. Temple of the Death Goddess is fifth in Green Ronin's Bleeding Edge Adventures. Used as a sequel to the engaging A Dreadful Dawn or on its own as a stand alone scenario, this adventure promises a chilling experience as the heroes must confront a new form of wickedness in the bowels of a rotting temple dedicated to the fearsome Goddess of Death. As with all of the adventures in this series, Temple of the Death Goddess combines thrilling action, immersive roleplaying, and terrifying environments guaranteed to push your games to the bleeding edge of adventure!


Levels: 07-May

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Bleeding Edge #5: Temple of the Death Goddess
Bleeding Edge #6: Escape from Ceranir

For centuries, the academy and fortress of Ceranir has kept the lands safe, but when no help emerged in the face of a terrible undead attack on the village of Erburg, the locals have become frightened and disturbed by the apparent silence from their protectors. Those messengers who have returned bring stories of an eerie silence, and no means to enter. It falls to a band of local heroes to solve the mystery of Ceranir and find out just what exactly happened to this famous stronghold.

Escape from Ceranir is the sixth installment of the Bleeding Edge Adventures, bringing thrilling combat, engaging NPCs, and dynamic environments straight to your d20 games. While this adventure may seem like any other dungeon crawl, it has a twist, for those who enter have the hardest time getting out. Inside this adventure, you'll find:

  • A sprawling fortress consisting of more than 40 rooms.
  • Exciting combats featuring deadly opponents and vicious traps.
  • New monsters including the wand-wielding arakai and the ravenous rot monster.
  • Expanded stat-blocks to make running the adventure even easier.
    Levels: 08-Jun

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  • Bleeding Edge #6: Escape from Ceranir
    Bleeding Edge Special: Dark Wings Over Freeport

    A new day may have dawned in the City of Adventure, but old evils still haunt Freeport's streets. When beggars start disappearing, the crime lord Finn grows worried and coerces the heroes to look into this potential disaster to one of his more lucrative operations. As the adventurers soon find out, the perpetrator is no simple murderer or overzealous watchman. What begins as a simple stakeout and investigation reveals a horrible plot involving terrifying demons, fiend lords, and a burgeoning cult that threatens much more than the crime lord's profits. This Bleeding Edge special celebrates the release of the Pirate's Guide to Freeport. It can be run as a stand-alone adventure or used to launch a brand new campaign set in the popular City of Adventure. Like other offerings from this series, Dark Wings over Freeport supplies thrilling environments, colorful NPCs, and deadly combats, promising to push your games to the Bleeding Edge of adventure.


    Levels: 08-Jun

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    People who bought this item also bought:
    1. Bleeding Edge #4: A Dreadful Dawn
    Bleeding Edge Special: Dark Wings Over Freeport
    Blue Rose RPG: Companion

    Every great hero needs a companion. The Blue Rose Companion expands upon the game systems and options for the Blue Rose fantasy roleplaying game.

    The Companion offers more options for creating your heroes, from heroic paths to new feats and arcane abilities. It provides game systems for arcane rituals, places of power, and creating arcane items. It also offers a selection of new arcane items and an expanded bestiary of monsters for your heroes to fight.

    With the Blue Rose Companion you can take your adventures in the world of Aldea to the next level.



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    Blue Rose RPG: Companion
    Blue Rose RPG: World of Aldea

    The Blue Rose roleplaying game introduced readers to the magical world of Aldea. Now, this full-length sourcebook, by Blue Rose authors John Snead, Daire Elliot, and Jeremy Crawford, takes you on a comprehensive tour of that world, with endless opportunities for adventure.

    Learn about the land of Aldis, the fabled Kingdom of the Blue Rose, its history and diverse peoples. Visit the glorious city of Aldis, the greatest in the known world, home of the Sovereign, and a place of hard work, celebration, artistry, and intrigue. Patrol the borderlands of the kingdom, from the treacherous Veran Marsh to the isles and shoals of the Scatterstar Archipelago, to the Ice-Binder Mountains and the Great Pavin Weald, the impenetrable, primeval forest.

    The World of Aldea is a supplement to the Blue Rose fantasy roleplaying game, giving you an entire world of romance, mystery, and adventure to explore.



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    Blue Rose RPG: World of Aldea
    Bow and Blade: A Guidebook to Wood Elves GRR1106: Bow and Blade: A Guidebook to Wood Elves is on Sale

    Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. In addition to essentials like new feats, spells, prestige classes, monsters, and equipment, Bow & Blade introduces new elven subraces, fighting styles, and dual-grip exotic weapons. Use the terrible secrets of blood magic, the deadly grace of the speardance, and the other innovative options in Bow & Blade to customize your elf character.



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    Bow and Blade: A Guidebook to Wood Elves
    Buccaneers of Freeport

    Set Sail for Adventure!

    If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians—to say nothing of subversive cults dedicated to insane and dreadful gods—but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious reputation. From its first founding as a haven for buccaneers and cutthroats, established on the pirate's code to attain an uneasy peace between voyages, Freeport has evolved from a filthy little town to a sprawling city of thousands. Yet in that time, pirates remain the most common and most popular of its citizens.

    Buccaneers of Freeport returns to Freeport's roots and examines the colorful and disturbing rogues that roam the seas around the City of Adventure. Describing eight pirates, many new, some infamous, in lavish detail, each entry explores the rogue's history, his or her goals and agendas, while hinting at the curse that keeps them at sea and the treasures they guard. In addition, the pirate's key crewmen receive extensive attention, presenting them in all their cunning and brutality to breathe life into the thrill-seeking corsairs. Finally, the pirate ship, allies, and enemies round out the chapter, culminating with a campaign framework to help you build adventures centered on these various characters.

    Buccaneers of Freeport is a game sourcebook designed for all roleplaying games. Free from mechanics, its contents can be adapted for Green Ronin's True20 Adventure Roleplaying or any other popular RPG, ensuring this sourcebook is useful no matter what campaign setting or game system you use. Francisco and Drac may have planned great things for Freeport, but the City of Adventure has always been and shall ever be the port of call for pirates around the world. Find out their wicked deeds and heroic exploits in Buccaneers of Freeport!



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    Buccaneers of Freeport
    Corwyl: Village of the Wood Elves GRR1108: Corwyl: Village of the Wood Elves is on Sale

    This companion book to Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village makes an excellent home base for a wilderness-based campaign, or an exotic place for existing characters to visit. The current political and religious crisis offers a starting point for play, while the many adventure seeds and plot hooks ensure that Corwyl will remain interesting for the life of the campaign. In addition to over 40 fully detailed NPCs and a complete description of the village, Corwyl includes supporting source material like new classes, feats, and spells. Corwyl: Village of the Wood Elves has something to offer any d20 fantasy campaign.



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    Corwyl: Village of the Wood Elves
    Crisis in Freeport

    Sea Lord Drac is dead but peace has not come to the City of Adventure. With no blood relative or named successor, Drac has created turmoil with his demise. Will the Captains' Council be able to maintain control or will Freeport erupt into a vicious civil war? As tensions rise, the PCs get entangled in the machinations of the succession crisis. Many covet the Sea Lord's power but only one can succeed the mad Milton Drac. Will the new Sea Lord return Freeport to its golden age or herald in a new era of terror?


    Levels: 09-Jul

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    Crisis in Freeport
    Cults of Freeport

    From the moment of Freeport's inception, the subversive cults of terrible and fearsome gods have plotted and connived to find a way to bend the city toward their own sinister goals. From the dreaded Brotherhood of the Yellow Sign to the alien priests of the snake-god Yig, it seems Freeport is infested with these strange and unsettling groups. Whether allied to some dreaded demon prince or serving a bloody ghost who demands his children kill for the love of killing, the cults of Freeport are a constant and dangerous threat, forces of such evil they nearly defy description. Most Freeporters may wonder what villainy is afoot, but many have learned to not look too closely, for sometimes it's better not to know what malfeasance brews in their neighbor's home ... or beneath their very feet.

    Cults of Freeport peels back the swashbuckling facade of this infamous city to take an unflinching look at some of the most disturbing groups that call this city home. Inside this blistering sourcebook, you'll find eight lavishly detailed cults, including a detailed description of the cult's goals, motivations, tactics, and their impact on the city. In addition, each entry includes an overview of its membership, its recruitment policies, and tons of plot frameworks to help you feature these groups in adventures of your own design.

    Cults of Freeport follows the pattern established in The Pirate's Guide to Freeport in that it dispenses with game statistics to ensure this sourcebook useful no matter what campaign setting you use or game system you play. The Brotherhood of the Yellow Sign was just the beginning. Learn the unspeakable truth about Freeport's corruption in Cults of Freeport!



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    Cults of Freeport
    d20 Freeport Companion

    The d20 Freeport Companion is a rules supplement for the Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a d20 Freeport campaign. In addition to giving game stats for all the major characters, the d20 Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and incantations, and an introductory adventure.



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    d20 Freeport Companion
    Damnation Decade

    Enter the world of Damnation Decade, a Mythic Vistas setting for the d20 Modern roleplaying game. Inspired by the darkly satiric sci-fi cinema of the 1970s, the game throws the heroes into an off-kilter version of 1976—where the worst-case predictions of a paranoid era came true. The world's environment is collapsing, the oil is running out, and mysterious powers are asserting themselves: The skies are black with UFOs, huge-footed beast men haunt the forests, and prehistoric beasts lurk at the bottom of every lake. And that's the good news. The world will end on December 31, 1979—unless a fearless and funky band of heroes can battle the secret masters of the world into submission. Damnation Decade lets you take on the role of a classic 1970s icon—iron-jawed trucker, disco king, jive-talking radical, and more—and put the hurt on a host of otherworldly enemies, from sinister aliens and mind-robbing demons to killer bees and megalomaniac mainframes. For added dystopia, Damnation Decade also includes a conversion appendix for Green Ronin's True20 System.



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    Damnation Decade
    Deck of Illusions

    The Deck of Illusions is a tricky d20 magic item that has helped more than one adventuring party out of a tough jam. Just tossing a card creates an instant ally, or at least the illusion of one! Green Ronin's Deck of Illusions brings this wondrous item to life with 36 tarot-sized cards, with each fearsome threat marvelously illustrated. When you absolutely have to pull a red dragon or a frost giant out of your back pocket, reach for the Deck of Illusions!



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    Denizens of Freeport GRR1017: Denizens of Freeport is on Sale

    Your campaign would go nowhere without characters. You need ruthless villains, steadfast allies, and colorful locals to bring your game to life, but creating believable characters takes time. Enter Denizens of Freeport, a rogue's gallery of characters from Green Ronin's trademark setting. You'll find more than 75 ready-to-use characters, with backgrounds, personalities, portraits, adventure hooks, and accurate d20 stats. This is the perfect complement to Freeport: The City of Adventure, but like all Freeport books it can be used with any campaign setting. From pirate captains to barbaric wizards to martial arts masters, Denizens of Freeport has a character for every occasion.



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    Denizens of Freeport
    Dungeons of Doom, Dungeon Maps for the Busy GM GRR1029: Dungeons of Doom, Dungeon Maps for the Busy GM is on Sale

    It's an hour before game time and you've got nothing to run. You've got books full of monsters and treasures, but no dungeon to put them in. What do you do? Pull out your copy of Dungeons of Doom, that's what! This 96-page accessory presents an intricate series of dungeon maps by master cartographer Ed Bourelle, whose work has graced the pages of such game lines as Monte Cook's Arcana Unearthed, Dragonlance, Exalted, Midnight, Scarred Lands, and Green Ronin's Arcana. Use each map individually or link them together into huge mega-dungeons. These great-looking maps are a godsend to the busy GM, making adventure design a snap. Inspiration awaits in Dungeons of Doom!



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    Dungeons of Doom, Dungeon Maps for the Busy GM
    Egyptian Adventures: Hamunaptra GRR1407: Egyptian Adventures: Hamunaptra is on Sale

    Egyptian Adventures allows you to play the world's most popular roleplaying game in the sands of Hamunaptra, a new fantasy setting inspired by the myths, legends, and culture of Ancient Egypt. Neither the Egyptian feel nor the playability of the game has been sacrificed. The classes and races that populate the lands of Hamunaptra are still recognizable as your own favorites, yet re-imagined to convey the feel of a time of pharaohs under the shadow of war.



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    Egyptian Adventures: Hamunaptra
    Eternal Rome

    Mythic Vistas, the line that brought you Testament and the Trojan War, now completes its ancient world trifecta with the definitive guide to the glory of Rome! Covering all major periods from Rome's founding to the final barbarian incursions, Eternal Rome gives you everything you need to explore this fantastic era. Chock full of historical and mythic details, this sourcebook gives you a detailed atmosphere and environment for historical games, all the while providing the necessary tools to bring Roman culture into existing d20 games. Inside, you'll find rules for adapting existing classes to the setting, classical prestige classes and monsters, and even an introductory adventure by Testament's Scott Bennie to launch your new Eternal Rome campaign. Indeed, it is sweet and fitting to die for one's country. So, ready your shields and raise your pilums! Take your d20 games to new heights of adventure with the might and majesty of Eternal Rome!



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    Eternal Rome
    Faery's Tale Deluxe RPG

    Play a pixie, brownie, sprite, or pooka in an enchanting storytelling game of imagination and wonder. Suitable for ages 6+, Faery's Tale Deluxe is a perfect introduction to adventure games for children and adults. It includes:

  • Information on faeries, faery lore, and the fairy-tale realm of Brightwood
  • Easy rules for creating and playing your own faeries
  • Seven titles to which faeries can aspire, from knight to faery princess
  • 35 fairy-tale creatures, from bumblebees to dragons
  • Three ready-to-play adventures
  • Over 15 sidebars with tips on playing with kids

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  • Faery's Tale Deluxe RPG
    Future Player's Companion

    Heroes can face some pretty tough decisions, but nothing compares to the choices a player has to make. Whether at character creation or when leveling up, just figuring out how to get the sci-fi hero on your character sheet to match the one in your imagination may be the toughest challenge in the game. The Future Player's Companion provides more character fundamentals for your sci-fi d20 System game. From basics such as talent trees and new advanced and prestige classes to innovative new options like Environment Packages for characters from alien worlds and rules for biotech and genetic engineering, this crucial sourcebook give you the tools necessary to define your hero of tomorrow.



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    Future Player's Companion
    Legions of Hell GRR1005: Legions of Hell is on Sale

    Chris Pramas is going to Hell...again. The author of the popular AD&D Guide to Hell returns to the pit in this 64-page sourcebook. This time the focus is on the inhabitants of the nine layers. In Legions of Hell, you'll find page after page of new foes, stunningly illustrated by top artists in the field. Full d20 System stats make this book a must for the serious fantasy roleplayer.



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    1. Aces and Eights: Shattered Frontier RPG (Hardcover)
    2. Dark Heresy Warhammer 40K RPG
    Legions of Hell
    Modern GM Screen GRR1501: Modern GM Screen is on Sale

    The Game Master's job just got easier with the Modern GM Screen for the d20 System. Its four sturdy panels have beautiful full color art by James Ryman on one side and all the charts and tables you need to play the game on the other. In addition, you get "Come for the Reaping", a 32 page adventure from the Game Mechanics designed by d20 Modern author Rich Redman. A must for the Modern GM!



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