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Green Ronin

Games |  RPG |  D20 System |  Green Ronin

Advanced Player's Handbook

This is the second of Green Ronin's Advanced Rulebooks for the d20 System, THE essential supplements of 2004. The Advanced Player's Manual complements the Player's Handbook with new options and abilities. Enhance your d20 fantasy game with luck rules, a new dynamic alignment system, expanded benchmarks for skills, alternate spellcasting classes and scores of supporting new spells, unit combat rules, culturally-based variants for racial abilities, and a whole lot more. Written by D&D 3E and Draconomicon author Skip Williams, the Advanced Player's Manual has something for everyone. If you buy only one sourcebook for the d20 System, this should be the one.



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Advanced Player's Handbook
Arcana: Societies Of Magic GRR1011: Arcana: Societies Of Magic is on Sale

Details 6 different organisations that employ unique styles of magic to achieve their ends. The description of each society includes information of the groups history, goals, hierarchy and leaders, as well as a map of it's headquarters.



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Arcana: Societies Of Magic
Artifacts of the Ages: Rings GRR1028: Artifacts of the Ages: Rings is on Sale

The greatest tales of epic fantasy sometimes begin with a humble little bauble: a gem with mysterious powers, an amulet with a terrible curse ... or a ring that renders the wearer invisible. As the story goes on, though, these amazing items gradually reveal the full extent of their powers--and, often, the true nature of their destinies.

Continuing the rules developed in Artifacts of the Ages: Swords and Staves, this book presents magic gems and jewelry that grow in power as wielders advance in level, allowing you to introduce artifact-caliber magic items to your campaign without giving the player characters too much power too early. Artifacts of the Ages: Rings provides gamemasters with rules for not just rings, but necklaces, bracelets, crowns, gems, and other such items of extraordinary power.

Artifacts of the Ages: Rings is the second in a series of innovative sourcebooks examining new ways to treat magic items in fantasy d20 System campaigns.



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Artifacts of the Ages: Rings
Blue Rose RPG: Companion

Every great hero needs a companion. The Blue Rose Companion expands upon the game systems and options for the Blue Rose fantasy roleplaying game.

The Companion offers more options for creating your heroes, from heroic paths to new feats and arcane abilities. It provides game systems for arcane rituals, places of power, and creating arcane items. It also offers a selection of new arcane items and an expanded bestiary of monsters for your heroes to fight.

With the Blue Rose Companion you can take your adventures in the world of Aldea to the next level.



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Blue Rose RPG: Companion
Blue Rose RPG: World of Aldea

The Blue Rose roleplaying game introduced readers to the magical world of Aldea. Now, this full-length sourcebook, by Blue Rose authors John Snead, Daire Elliot, and Jeremy Crawford, takes you on a comprehensive tour of that world, with endless opportunities for adventure.

Learn about the land of Aldis, the fabled Kingdom of the Blue Rose, its history and diverse peoples. Visit the glorious city of Aldis, the greatest in the known world, home of the Sovereign, and a place of hard work, celebration, artistry, and intrigue. Patrol the borderlands of the kingdom, from the treacherous Veran Marsh to the isles and shoals of the Scatterstar Archipelago, to the Ice-Binder Mountains and the Great Pavin Weald, the impenetrable, primeval forest.

The World of Aldea is a supplement to the Blue Rose fantasy roleplaying game, giving you an entire world of romance, mystery, and adventure to explore.



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Blue Rose RPG: World of Aldea
Bow and Blade: A Guidebook to Wood Elves GRR1106: Bow and Blade: A Guidebook to Wood Elves is on Sale

Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. In addition to essentials like new feats, spells, prestige classes, monsters, and equipment, Bow & Blade introduces new elven subraces, fighting styles, and dual-grip exotic weapons. Use the terrible secrets of blood magic, the deadly grace of the speardance, and the other innovative options in Bow & Blade to customize your elf character.



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Bow and Blade: A Guidebook to Wood Elves
Buccaneers of Freeport

Set Sail for Adventure!

If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians—to say nothing of subversive cults dedicated to insane and dreadful gods—but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious reputation. From its first founding as a haven for buccaneers and cutthroats, established on the pirate's code to attain an uneasy peace between voyages, Freeport has evolved from a filthy little town to a sprawling city of thousands. Yet in that time, pirates remain the most common and most popular of its citizens.

Buccaneers of Freeport returns to Freeport's roots and examines the colorful and disturbing rogues that roam the seas around the City of Adventure. Describing eight pirates, many new, some infamous, in lavish detail, each entry explores the rogue's history, his or her goals and agendas, while hinting at the curse that keeps them at sea and the treasures they guard. In addition, the pirate's key crewmen receive extensive attention, presenting them in all their cunning and brutality to breathe life into the thrill-seeking corsairs. Finally, the pirate ship, allies, and enemies round out the chapter, culminating with a campaign framework to help you build adventures centered on these various characters.

Buccaneers of Freeport is a game sourcebook designed for all roleplaying games. Free from mechanics, its contents can be adapted for Green Ronin's True20 Adventure Roleplaying or any other popular RPG, ensuring this sourcebook is useful no matter what campaign setting or game system you use. Francisco and Drac may have planned great things for Freeport, but the City of Adventure has always been and shall ever be the port of call for pirates around the world. Find out their wicked deeds and heroic exploits in Buccaneers of Freeport!



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Buccaneers of Freeport
Corwyl: Village of the Wood Elves GRR1108: Corwyl: Village of the Wood Elves is on Sale

This companion book to Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village makes an excellent home base for a wilderness-based campaign, or an exotic place for existing characters to visit. The current political and religious crisis offers a starting point for play, while the many adventure seeds and plot hooks ensure that Corwyl will remain interesting for the life of the campaign. In addition to over 40 fully detailed NPCs and a complete description of the village, Corwyl includes supporting source material like new classes, feats, and spells. Corwyl: Village of the Wood Elves has something to offer any d20 fantasy campaign.



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Corwyl: Village of the Wood Elves
Cults of Freeport

From the moment of Freeport's inception, the subversive cults of terrible and fearsome gods have plotted and connived to find a way to bend the city toward their own sinister goals. From the dreaded Brotherhood of the Yellow Sign to the alien priests of the snake-god Yig, it seems Freeport is infested with these strange and unsettling groups. Whether allied to some dreaded demon prince or serving a bloody ghost who demands his children kill for the love of killing, the cults of Freeport are a constant and dangerous threat, forces of such evil they nearly defy description. Most Freeporters may wonder what villainy is afoot, but many have learned to not look too closely, for sometimes it's better not to know what malfeasance brews in their neighbor's home ... or beneath their very feet.

Cults of Freeport peels back the swashbuckling facade of this infamous city to take an unflinching look at some of the most disturbing groups that call this city home. Inside this blistering sourcebook, you'll find eight lavishly detailed cults, including a detailed description of the cult's goals, motivations, tactics, and their impact on the city. In addition, each entry includes an overview of its membership, its recruitment policies, and tons of plot frameworks to help you feature these groups in adventures of your own design.

Cults of Freeport follows the pattern established in The Pirate's Guide to Freeport in that it dispenses with game statistics to ensure this sourcebook useful no matter what campaign setting you use or game system you play. The Brotherhood of the Yellow Sign was just the beginning. Learn the unspeakable truth about Freeport's corruption in Cults of Freeport!



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Cults of Freeport
d20 Freeport Companion

The d20 Freeport Companion is a rules supplement for the Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a d20 Freeport campaign. In addition to giving game stats for all the major characters, the d20 Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and incantations, and an introductory adventure.



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d20 Freeport Companion
Damnation Decade

Enter the world of Damnation Decade, a Mythic Vistas setting for the d20 Modern roleplaying game. Inspired by the darkly satiric sci-fi cinema of the 1970s, the game throws the heroes into an off-kilter version of 1976—where the worst-case predictions of a paranoid era came true. The world's environment is collapsing, the oil is running out, and mysterious powers are asserting themselves: The skies are black with UFOs, huge-footed beast men haunt the forests, and prehistoric beasts lurk at the bottom of every lake. And that's the good news. The world will end on December 31, 1979—unless a fearless and funky band of heroes can battle the secret masters of the world into submission. Damnation Decade lets you take on the role of a classic 1970s icon—iron-jawed trucker, disco king, jive-talking radical, and more—and put the hurt on a host of otherworldly enemies, from sinister aliens and mind-robbing demons to killer bees and megalomaniac mainframes. For added dystopia, Damnation Decade also includes a conversion appendix for Green Ronin's True20 System.



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Damnation Decade
Deck of Illusions

The Deck of Illusions is a tricky d20 magic item that has helped more than one adventuring party out of a tough jam. Just tossing a card creates an instant ally, or at least the illusion of one! Green Ronin's Deck of Illusions brings this wondrous item to life with 36 tarot-sized cards, with each fearsome threat marvelously illustrated. When you absolutely have to pull a red dragon or a frost giant out of your back pocket, reach for the Deck of Illusions!



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Deck of Illusions
Denizens of Freeport GRR1017: Denizens of Freeport is on Sale

Your campaign would go nowhere without characters. You need ruthless villains, steadfast allies, and colorful locals to bring your game to life, but creating believable characters takes time. Enter Denizens of Freeport, a rogue's gallery of characters from Green Ronin's trademark setting. You'll find more than 75 ready-to-use characters, with backgrounds, personalities, portraits, adventure hooks, and accurate d20 stats. This is the perfect complement to Freeport: The City of Adventure, but like all Freeport books it can be used with any campaign setting. From pirate captains to barbaric wizards to martial arts masters, Denizens of Freeport has a character for every occasion.



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Denizens of Freeport
Dungeons of Doom, Dungeon Maps for the Busy GM GRR1029: Dungeons of Doom, Dungeon Maps for the Busy GM is on Sale

It's an hour before game time and you've got nothing to run. You've got books full of monsters and treasures, but no dungeon to put them in. What do you do? Pull out your copy of Dungeons of Doom, that's what! This 96-page accessory presents an intricate series of dungeon maps by master cartographer Ed Bourelle, whose work has graced the pages of such game lines as Monte Cook's Arcana Unearthed, Dragonlance, Exalted, Midnight, Scarred Lands, and Green Ronin's Arcana. Use each map individually or link them together into huge mega-dungeons. These great-looking maps are a godsend to the busy GM, making adventure design a snap. Inspiration awaits in Dungeons of Doom!



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Dungeons of Doom, Dungeon Maps for the Busy GM
Egyptian Adventures: Hamunaptra GRR1407: Egyptian Adventures: Hamunaptra is on Sale

Egyptian Adventures allows you to play the world's most popular roleplaying game in the sands of Hamunaptra, a new fantasy setting inspired by the myths, legends, and culture of Ancient Egypt. Neither the Egyptian feel nor the playability of the game has been sacrificed. The classes and races that populate the lands of Hamunaptra are still recognizable as your own favorites, yet re-imagined to convey the feel of a time of pharaohs under the shadow of war.



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Egyptian Adventures: Hamunaptra
Eternal Rome

Mythic Vistas, the line that brought you Testament and the Trojan War, now completes its ancient world trifecta with the definitive guide to the glory of Rome! Covering all major periods from Rome's founding to the final barbarian incursions, Eternal Rome gives you everything you need to explore this fantastic era. Chock full of historical and mythic details, this sourcebook gives you a detailed atmosphere and environment for historical games, all the while providing the necessary tools to bring Roman culture into existing d20 games. Inside, you'll find rules for adapting existing classes to the setting, classical prestige classes and monsters, and even an introductory adventure by Testament's Scott Bennie to launch your new Eternal Rome campaign. Indeed, it is sweet and fitting to die for one's country. So, ready your shields and raise your pilums! Take your d20 games to new heights of adventure with the might and majesty of Eternal Rome!



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Eternal Rome
Future Player's Companion

Heroes can face some pretty tough decisions, but nothing compares to the choices a player has to make. Whether at character creation or when leveling up, just figuring out how to get the sci-fi hero on your character sheet to match the one in your imagination may be the toughest challenge in the game. The Future Player's Companion provides more character fundamentals for your sci-fi d20 System game. From basics such as talent trees and new advanced and prestige classes to innovative new options like Environment Packages for characters from alien worlds and rules for biotech and genetic engineering, this crucial sourcebook give you the tools necessary to define your hero of tomorrow.



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Future Player's Companion
Legions of Hell GRR1005: Legions of Hell is on Sale

Chris Pramas is going to Hell...again. The author of the popular AD&D Guide to Hell returns to the pit in this 64-page sourcebook. This time the focus is on the inhabitants of the nine layers. In Legions of Hell, you'll find page after page of new foes, stunningly illustrated by top artists in the field. Full d20 System stats make this book a must for the serious fantasy roleplayer.



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Legions of Hell
Modern GM Screen GRR1501: Modern GM Screen is on Sale

The Game Master's job just got easier with the Modern GM Screen for the d20 System. Its four sturdy panels have beautiful full color art by James Ryman on one side and all the charts and tables you need to play the game on the other. In addition, you get "Come for the Reaping", a 32 page adventure from the Game Mechanics designed by d20 Modern author Rich Redman. A must for the Modern GM!



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Modern GM Screen
Monsters of the Mind: A Psionic Bestiary GRR1401: Monsters of the Mind: A Psionic Bestiary is on Sale

Asuras, dorje golems, makaras, thoughtforms, yali. These and many more exotic creatures await you in Monsters of the Mind. Developed by Arcana: Societies of Magic authors Kevin Brennan and James Maliszewski, this book presents more than 50 psionic creatures for use in any d20 fantasy campaign. In addition to accurate stats and evocative illustrations, each monster's entry includes notes on using it with Naranjan, the setting of the Mythic Vistas sourcebook Mindshadows. From the tiny Vinn Mohar to the gargantuan Many-Headed Beast of Ketasha, Monsters of the Mind has a challenge for every adventuring party.



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Monsters of the Mind: A Psionic Bestiary
The Assassins Handbook GRR1301: The Assassins Handbook is on Sale

The assassin is a killer for hire, a fighter whose strength comes from the element of surprise and from the complete disregard he has for the rules of "honorable" combat. The Assassin's Handbook, second in Green Ronin's Master Class series, brings back the First Edition tradition of the assassin core class. In addition to Master Class essentials like new feats, spells, equipment, and prestige classes, the book also includes an extensive selection of new poisons and two complete assassin brotherhoods--the icy and professional Vultur and the mysterious and fanatic Sirat.



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The Assassins Handbook
The Book of the Righteous GRR1015: The Book of the Righteous is on Sale

The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page hardback provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rituals. These churches can be used in any campaign to bring a whole new level of detail to the religious characters.



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The Book of the Righteous
The Cavalier's Handbook GRR1307: The Cavalier's Handbook is on Sale

The Cavalier's Handbook heralds the return of classic chivalric warrior of 1st edition, a class relegated to a mere footnote in the subsequent editions of the world's most popular roleplaying game. More than just a mounted warrior, the cavalier represents excellence in arms, unsurpassed horsemanship, and a devotion to the code of chivalry. The Cavalier's Handbook includes not only a core class for this knight par excellence, but also prestige classes like holy crusader and knight of infamy, rules for social class and family history, details on tournaments and rules for jousting, over 40 new feats, rules for retainers and steeds, and a chapter on knightly orders that includes rules for creating your own chivalric organizations. Blackguards beware! The cavalier is back!



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The Cavalier's Handbook
The Pirate's Guide to Freeport

Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates, and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport Trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG, and Green Ronin will be providing companion products for popular systems like True20 and d20. The City of Adventure is back and more dangerous than ever!



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The Pirate's Guide to Freeport
The Red Star Campaign Setting GRR1406: The Red Star Campaign Setting is on Sale

Archangel Studios' The Red Star took the comic world by storm in 2000, with its innovative storyline and gorgeous computer-generated art. Now Green Ronin brings this award-winning world to the d20 System with The Red Star Campaign Setting. The epic mythology of the Soviet Union comes to life in a bold setting that combines science fiction and sorcery.

While the workers and peasants of the U.R.R.S suffer under the rule of Imbohl, a murderous sorcerer of incredible power, the Heroes of the Red Star struggle to rekindle the true spirit of the Revolution and to save the very souls of their people. Will you join the cause of Marcus, Maya, and Makita, pitting your will against the Skyfurnaces and Military Industrial Sorcery of Imbohl's regime?

The Red Star Campaign Setting provides everything you need to have exciting d20 adventures, from new classes, equipment, vehicles, and sorcery rules to stats for all the comic's important characters. Comic fans will thrill to the world and character details revealed, and the lavish use of Christian Gossett's inspiring art. Whether you are a d20 System gamer looking for a unique and original new setting or a comic enthusiast looking for the ultimate Red Star sourcebook, The Red Star Campaign Setting delivers.



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The Red Star Campaign Setting
The Witch's Handbook GRR1302: The Witch's Handbook is on Sale

The witch is a "naturalist" spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch’s Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you’d expect, The Witch’s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you’re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch’s Handbook has everything you need to bring The Craft to your d20 game.



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The Witch's Handbook
Thieves World RPG: Gazetteer

Azehur, Firaqa, the Rankan Empire, the Kingdom of Ilsig and more have resonated in the stories and deeds of the famous heroes and villains of Sanctuary. The Thieves' World Gazetteer presents all new information on the world of Sanctuary, expanding the focus to reveal the peoples and places in the Known World. From the Cold Lands in the northeast to the Gate of the East, Mrsevada, the Thieves' World Gazetteer is packed full of information. In addition, this volume includes extensive details on the gods of Thieves' World, a comprehensive history, and a discussion on the cosmology and planes, along with a slew of new cultures, backgrounds, and other supplementary information. With the Thieves' World Gazetteer, Sanctuary is just the beginning of a larger world of adventure!



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Thieves World RPG: Gazetteer
Thieves World RPG: Gift Set GRR1805: Thieves World RPG: Gift Set is Out of Stock

Since 1979, Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. It is a place appropriately nicknamed "Thieves' World." The fourteen anthologies of the Thieves' World series and the Sanctuary novel by Lynn Abbey have detailed this dark and dangerous city and the world in which it exists, through the literary voices of some of the most influential authors in modern fantasy fiction. Now, Sanctuary is yours to explore with the Thieves' World RPG Gift Set. This premium product includes all of Green Ronin's critically acclaimed Thieves' World RPG books in an attractive slipcase for a special price. With the Thieves' World Player's Manual, Shadowspawn's Guide to Sanctuary, Murder at the Vulgar Unicorn, and the Thieves' World Gazetteer, you have everything you need to run roleplaying games in Thieves' World using the world's most popular RPG. These books also provide never-before-seen info and an original short story direct from Lynn Abbey, making them a must for any Thieves' World fan. In addition, the Thieves' World RPG Gift Set includes Black Snake Dawn, a brand new 64-page adventure by designer Robert J. Schwalb set in Sanctuary's classic era.



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Thieves World RPG: Gift Set
Thieves World RPG: Players Manual

Since 1979 Sanctuary has been the nastiest, ugliest, and grittiest city in fantasy fiction. This summer Sanctuary returns to roleplaying for the first time in over 20 years and the excitement begins with the Thieves' World Player's Manual. This book includes a detailed overview of the city in the classic and current eras, a culture and background system to customize your adventurer, over twenty core and prestige classes, a unique magic system, and a brand new Thieves' World short story by Lynn Abbey herself. Explore the Maze, enjoy the delights of the Street of Red Lanterns, or take part in the fight against Dyareela's cultists. The Thieves' World Player's Manual is your gateway to adventure.



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