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Dungeon Crawl Classics #48: The Adventure Continues

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!


No. of Players: 4 - 6
Levels: 06-Apr

GL Price: £15.99        (RRP is £18.99)

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Dungeon Crawl Classics #48: The Adventure Continues
Dungeon Crawl Classics #49: Palace In The Wastes

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace’s builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod!


No. of Players: 4 - 6
Levels: 07-Jun

GL Price: £9.99        (RRP is £11.99)

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Dungeon Crawl Classics #49: Palace In The Wastes
Dungeon Crawl Classics #5: Aerie of the Crow God (Revised)

Aerie of the Crow God was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. This special expanded edition includes an all-new sequel to the original adventure! Lady Elisabeth Pendour beseeches the heroes for their help. They must recover a key that was on her husband's body when he perished trying to clear an ancient tower. The tower was once a coastal fortress, but now it lies in ruins, occupied by black-feathered rook harpies who worship a foul carrion crow demon. Lord Pendour sought to free his subjects from fear by clearing the rampaging rooks from their nests. But he failed, and unless the heroes can recover his body, the crow god will come for his wife, too...

If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!

Features:

  • The original award-nominated Aerie of the Crow God adventure plus a new adventure, "Seed of Evil," a never-before-seen sequel that continues where Aerie leaves off.
  • Nine fully illustrated player handouts, designed to bring the adventure alive for your players!
  • Includes stats for three new monsters, all integrally tied to the adventure, as well as several new magic items, plus background on the environs of Gurnard's Head.
    No. of Players: 4 - 6
    Levels: 08-Jul

    GL Price: £8.49        (RRP is £9.99)

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  • Dungeon Crawl Classics #5: Aerie of the Crow God (Revised)
    Dungeon Crawl Classics #50: Vault of The Iron Overlord

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom’s wealth until he or she could overcome the trials and obstacles found within the vault...

    This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!


    No. of Players: 4 - 6
    Levels: 09-Jul

    GL Price: £6.99        (RRP is £7.99)

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    Dungeon Crawl Classics #50: Vault of The Iron Overlord
    Dungeon Crawl Classics #51.5: The Sinister Secret of Whiterock

    Just outside of the border city of Cillamar lies a hidden ruin, once home to a clan of gnomes, now the lair of twisted aberrations that shun the surface world and its people. The heroes are called to explore this ruin. They pick their way through subterranean byways and galleries, past deadly traps and ancient caverns, to discover the eldritch source of the aberrations: a malevolent crystal monolith hidden atop an island in the center of an underground lake. But ending the crystal’s curse carries its own repercussions...


    No. of Players: 4 - 6
    Levels: 03-Jan

    GL Price: £0.99        (RRP is £0.99)

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    People who bought this item also bought:
    1. Dungeon Crawl Classics #30: Vault of The Dragon Kings
    Dungeon Crawl Classics #51.5: The Sinister Secret of Whiterock
    Dungeon Crawl Classics #51: Castle Whiterock Boxed Set

    Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:

  • Four books detailing the dungeon’s 15 levels and 14 sub-levels, colored according to level: red book, blue book, green book, and black book. Every map location is fully described with stats included.
  • A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar.
  • A 48-page book of maps.
  • A 32-page book of player handouts.
  • A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.
  • Six loose-leaf character sheets of the pregenerated heroes, ready to play out of the box, plus one blank character sheet to copy for later use.
  • A 16-page index and glossary.
    No. of Players: 4 - 6
    Levels: 15-Jan

    GL Price: £44.99        (RRP is £52.99)

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    People who bought this item also bought:
    1. Dungeon Crawl Classics #52: Chronicle of The Fiend
    2. Dungeon Crawl Classics #39: The Ruins of Castle Churo
    3. Dungeon Crawl Classics #35: Gazetteer of the Known Realms
  • Dungeon Crawl Classics #51: Castle Whiterock Boxed Set
    Dungeon Crawl Classics #52: Chronicle of The Fiend

    This special tournament module was used for the Fourth Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2007. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. Four apprentices of a venerable hedge mage return from running errands to discover that their master’s tower has been burned to the ground! Arming themselves with the meager equipment undamaged in the fire, they set out to rescue him. Thus begins a series of adventures that stretches many years, as the young servants mature into mighty heroes and finally confront their master’s killer. This adventure module was originally played as a three round tournament with level 0 characters in round one, level 8 characters in round two, and level 10 characters in round three. In home play, the three adventures can be spread over an ongoing campaign.


    No. of Players: 4 - 6
    Levels: 0 - 10

    GL Price: £9.99        (RRP is £11.99)

    Quantity: 
    People who bought this item also bought:

    1. Dungeon Crawl Classics #51: Castle Whiterock Boxed Set
    2. Dungeon Crawl Classics #39: The Ruins of Castle Churo
    3. Dungeon Crawl Classics #35: Gazetteer of the Known Realms
    Dungeon Crawl Classics #52: Chronicle of The Fiend
    Dungeon Crawl Classics #53: Sellswords of Punjar

    This is a D&D 4th Edition Adventure.

    Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses.

    You and your fellow companions must bring the reign of the Beggar-King to an end. Your quest will take you from the rooftops of Punjar to its filthiest alleys, and beneath the streets of Punjar to the fetid heart of the city, where even the bravest of sellswords will tremble before the fell secrets of the Beggar-King of Punjar.

    An introductory adventure designed specifically for first level characters, Sellswords of Punjar is an urban Dungeon Crawl Classic unlike any other. It includes a full-color double-sided battle map to allow your characters to fully experience the perils of Punjar! This stand-alone adventure can also be used to launch a campaign in the epic fantasy world of Áereth.


    No. of Players: 4 - 6
    Levels: 1

    GL Price: £6.99        (RRP is £7.99)

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    People who bought this item also bought:
    1. Master Dungeons M1: Dragora's Dungeon
    2. Carcassonne: The River II
    3. Dungeon Crawl Classics #55: Isle of the Sea Drake
    Dungeon Crawl Classics #53: Sellswords of Punjar
    Dungeon Crawl Classics #54: Forges of the Mountain King

    High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of cruel goblins, gnolls and worse, and a cursed treasure doomed to bring ruin upon any that dare to explore it.

    An introductory adventure designed specifically for first level characters, Forges of the Mountain King will challenge new and old players alike. It includes four pages of full-color cardboard cut-outs produced by Fat Dragon Games to facilitate 3D play! This stand-alone, world-neutral adventure can also be used to launch a campaign in the epic fantasy world of Áereth.


    No. of Players: 4 - 6
    Levels: 1

    GL Price: £7.99        (RRP is £8.99)

    Quantity: 
    People who bought this item also bought:
    1. Dungeon Crawl Classics #55: Isle of the Sea Drake
    2. Carcassonne: The Tower
    3. DM Campaign Record
    Dungeon Crawl Classics #54: Forges of the Mountain King
    Dungeon Crawl Classics #55: Isle of the Sea Drake

    Death stalks the Isles!

    All through the Known World, the stories are told again and again, by pirate captains and boasting merchant lords: a ferocious sea monster is stalking the trade lanes, and no vessel is safe. The call goes out for a band of heroes willing to dare the impossible: to slay a leviathan of the murky deeps.

    Are you and your companions the heroes that can bring back the head of the sea dragon? Or will you perish like those before you, adrift on the unforgiving sea? An adventure of exploration, courage and cunning, Isle of the Sea Drake will challenge characters with savage natives, the walking dead, gold-crazed pirates, a sea dragon, and an ancient mystery from beyond the stars.

    When heroes dare the sea dragon, only the most courageous will survive!

    Isle of the Sea Drake includes a full-color double-sided poster map depicting the area of the adventure. This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of Áereth.


    No. of Players: 4 - 6
    Levels: 1

    GL Price: £7.99        (RRP is £8.99)

    Quantity: 
    People who bought this item also bought:
    1. Dungeon Crawl Classics #54: Forges of the Mountain King
    2. Carcassonne: The Tower
    3. DM Campaign Record
    Dungeon Crawl Classics #55: Isle of the Sea Drake
    Dungeon Crawl Classics: Saga of the Dragon Cult

    Before there was Áereth, the Known Realms, or the gazetteer that hints to the myriad of adventures set therein, there was Tsathzar Rho, the Witch Queen, Nockmort the Mad Treant, and Pyraxus the Red Dragon. Fearsome villains all, the four reigned with terror and violence across the Known Realms, and a many a troupe of aspiring heroes fell before their evil machinations. Now all four classic villains can be found together in this single, epic adventure path. Saga of the Dragon Cult is a collection of four classic DCC adventures that takes PCs from 1st level all the way to 10th level and beyond. Beginning play as mere apprentices, woodsmen, petty thieves, and sellswords, the PCs grow to become mighty legends, of whom tales of heroism are recounted across the North. By the final chapter, the fate of civilization rests in the hands of the PCs, as they chase a fearsome red dragon back to its lair.

    This boxed set includes the adventure modules DCC #2: Lost Vault of Tsathzar Rho, DCC #6: Temple of the Dragon Cult, DCC #10: The Sunless Garden, and DCC #17: Legacy of the Savage Kings. It also includes a 32-page adventure path guide that ties these four modules into one cohesive adventure path with plot adjustments, new interludes, and more details on the world of Áereth, for a total of 168 pages of adventure!


    No. of Players: 4 - 6
    Levels: 10-Jan

    GL Price: £9.49        (RRP is £10.99)

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    Dungeon Crawl Classics: Saga of the Dragon Cult
    Dungeon Crawl Classics: The Heroes Arise Box Set

    Heroes are made from great adventures, and this boxed set gives your characters the chance to rise to heroism. This special collection includes five Dungeon Crawl Classics adventure modules tailored to form a complete campaign. They can be played consecutively as a single campaign, or individually. They are picked to cover a wide range of environments and themes, adding variety and interest to your game. Within this box you will find more than 200 pages of adventure:

  • Dungeon Crawl Classics #45: Malice of the Medusa, a level 1-3 adventure that sends the heroes to solve the curse of a desert city.
  • Dungeon Crawl Classics #43: Curse of the Barrens, a level 3-5 adventure that pits the heroes against barbarian tribes in the icy north.
  • Dungeon Crawl Classics #7: The Secret of Smuggler's Cove, a level 5-7 adventure that sends the heroes to battle smugglers on the coast.
  • Dungeon Crawl Classics #8: Mysteries of the Drow, a level 7-9 adventure where the heroes venture into the underdeep.
  • Dungeon Crawl Classics #12: The Blackguard's Revenge, a level 9-11 adventure in which the heroes must battle an undead army.

    This boxed set is world-neutral and stand-alone. These adventures can unfold in any fantasy setting. Aside from the core d20 books, you do not need any additional products to play these all-new classic fantasy adventures.


    No. of Players: 4 - 6
    Levels: 11-Jan

    GL Price: £9.49        (RRP is £10.99)

    Quantity: 
    People who bought this item also bought:
    1. Advanced Adventures #6: The Chasm of the Damned
    2. Advanced Adventures #5: The Flaming Footprints of Jilanth
    3. 1 on 1 Adventures #11: Unbound Adventures
  • Dungeon Crawl Classics: The Heroes Arise Box Set
    Eldritch RolePlaying System

    There is a realm where warriors brandish their swords to thwart evil, wizards bend reality to achieve the impossible, and rogues sneak past them both to claim the treasure for themselves! Eldritch Role-Playing System takes you to this realm. A complete yet simple system, this game lets your characters become powerful heroes with straightforward rules.

    With no restrictive archetypes, character concept is king: cast any spell, wield any weapon desired, evoke any power imagines. Players can create detailed characters in minutes, fulfilling their destinies in a world of dream known by sages as Áinereve. So sharpen your sword, gather your will, and summon your inner strength to prepare for a new game experience…



    GL Price: £11.99        (RRP is £13.99)

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    Eldritch RolePlaying System
    Etherscope RPG

    Enter Etherspace

    In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself.

    Cyberpunk Victoriana

    Now it's 1984. In this alternative world of out-of-control technology, Etherspace is the new frontier. Punk scope riders fight evil industrialists while occult investigators war against Etherspace demons. Mysterious System Agents lurk in the shadows as treasure hunters raid Lemurean ruins for lost secrets. Jack in, scope up, and get ready, because the options for an Etherscope game are endless!

    Etherscope is a complete OGL role playing game containing everything you need to create a character, play an adventure, start a campaign, and explore Etherspace!



    GL Price: £20.99        (RRP is £22.99)

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    Etherscope RPG
    Etherscope RPG: Just A Delivery

    Enter the Etherscope

    In 1874, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself.

    Do you accept the challenge?

    Now it's 1984. In this all-new adventure, the heroes are asked to help deliver a package for an old private investigator. Finding the package requires investigation, intrigue, danger -- and a trip to etherspace. Delivering it isn't so easy, either, after several agencies show up to claim possession. Diplomacy, theft, and force of arms all come into play before the package finds its final destination!



    GL Price: £2.49        (RRP is £2.99)

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    Etherscope RPG: Just A Delivery
    Etherscope RPG: Mysteries of the Occult

    Master the Occult

    Forgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master ancient rites long lost to the world. Take control of the ether's mysterious forces with new occult talents and feats, along with 7 advanced classes and 4 prestige classes.

    Glimpse the Mysteries

    Etherscope's rainy streets and shrouded Scope domains hide ancient dangers and unknowable beings. Discover secret societies that have manipulated events for centuries. Learn of strange creatures that science denies. Behold the antediluvian civilisations that throve before the catastrophic Earth-Wrack. Discover truths about Etherscope demons and System agents, and the alien entities they serve: the maddening Great Old Ones and the mysterious System.



    GL Price: £12.99        (RRP is £15.99)

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    Etherscope RPG: Mysteries of the Occult
    Etherscope RPG: Revised Softcover Edition

    Enter Etherspace

    In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself.

    Cyberpunk Victoriana

    Now it's 1984. In this alternative world of out-of-control technology, Etherspace is the new frontier. Punk scope riders fight evil industrialists while occult investigators war against Etherspace demons. Mysterious System Agents lurk in the shadows as treasure hunters raid Lemurean ruins for lost secrets. Jack in, scope up, and get ready, because the options for an Etherscope game are endless!

    This softcover reprint of the award-nominated role playing game contains everything you need to create a character, play an adventure, start a campaign, and explore Etherspace! It includes all errata from the first printing, a 16-page bonus section with previews from the Etherscope supplements, and the all-new adventure Cinnamon Rose.



    GL Price: £14.99        (RRP is £17.99)

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    Etherscope RPG: Revised Softcover Edition
    Etherscope RPG: The Great Metropolis GMG17621: Etherscope RPG: The Great Metropolis is Out of Stock

    Industry, Oppression and Corruption

    In a world of out-of-control technology where every city chokes on its own filth, one city showcases the extremes. Smokier than London, more corrupt than New York, more productive than Detroit and seedier than Amsterdam, this true megacity supports a population of over 100 million people. Welcome to The Great Metropolis.

    Do you accept the challenge?

    It is a city of smoke-charred brick, streets packed with wagons, and skies black with bloated cargo zeppelins. A city where corrupt officials grow rich as the workers suffer; a city bled dry by punishing taxes. This is a city on the edge of chaos -- and a city of hope, where heroes are forged from the scraps of society. Revolutionaries threaten London's rule, tab-jammers and Scope riders flood Etherspace from ruined slums, and secret societies battle the ether demons. Can you rise to become a hero in the city that is quintessentially Etherscope?



    GL Price: £14.99        (RRP is £17.99)

    Etherscope RPG: The Great Metropolis
    Etherscope RPG: Upload: Etherpunk

    Take the Red Pill

    Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the mean streets and factories, looking for pleasure, profit, freedom, or something else entirely. Industrialists, corporate militia, street mercenaries, and the mysterious System agents are both enemies and allies. The best way to gain an edge: upload the right skills and techniques.

    Upload the Etherpunk Revolution

    This character upload is a must for any Etherscope player or GM. Update your character to the next iteration with new feats, advanced classes, and prestige classes. Cybernaughtics boost your power and versatility, and new combat styles transform your avatar. Hundreds of new options are at your command: which will you upload? Etherscope books are published under the Open Game License and are compatible with d20 Modern rules.



    GL Price: £12.99        (RRP is £15.99)

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    Etherscope RPG: Upload: Etherpunk
    GM Gems - A Tome of Inspiration for Fantasy Game Masters

    Systems-Neutral Tools for Every Game Master

    GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!

    This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:

  • Alchemical Mishaps
  • Empty Rooms Worth Describing
  • Extraordinary Campsites
  • Familiar Creatures with Unfamiliar Faces
  • Short Encounters for Short Attention Spans
  • Unique Taverns and Inns
  • Unusual Holidays
  • 100 Unique Treasures
  • And much, much more!

    GL Price: £9.99        (RRP is £11.99)

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  • GM Gems - A Tome of Inspiration for Fantasy Game Masters
    Haiiii-Ya RPG: Cartoon Martial Arts Combat

    Outrageous Japanimation action bursts to life with Haiiii-Ya! Create your favorite anime character, then add martial arts styles, special attacks, signature quotes and moves, combat options, and a wide variety of hilarious chi powers like Star Energy Shuriken and Tsunami Water Smash! Increase in power and rank, then decimate your opponents in one-on-one or mass gladiatorial combat! All you need to play is this book and some six-sided dice. So don't wait any longer... the fight is about to begin with Haiiii-Ya! This 64-page rulebook includes everything needed to play this fun, fast-paced tabletop game.



    GL Price: £8.99        (RRP is £10.99)

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    Haiiii-Ya RPG: Cartoon Martial Arts Combat
    Judges Guild #1: The Thieves of Fortress Badabaskor

    The robed bureaucrat looks up from the table and gazes on all of you before proceeding. "Ah, I see you decided to accept this mission. In your search for the bandit leader Cragen you need to be aware of a few things." Pointing to a mountain on the map, he says, "Here is a particularly nasty little cult worshipping some dead god." He pauses, then continues, "Angall is the god’s name, I believe. Also be aware that we have reports that there is a raiding party of amazons. I believe their leader is looking for her mother who disappeared in the area twenty years ago."

    The bureaucrat rolls up the map and hands it to you, then turns to open an old book. "I don’t know if this is of any relevance, but it appears that there are ancient accounts of a Great Wyrm from the days of the First Men." Slamming the book shut he looks at all of you. “I would be careful in poking around in any caves or dungeons. You have your mission. Find Cragen and the reward is yours. That is all."

    Do your heroes dare to enter Fortress Badabaskor? Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings await those with muscle, wit, and luck. Defeat these challenges to uncover the dark secret of Badabaskor - a secret that will challenge even the most experienced of adventurers...


    No. of Players: 4 - 6
    Levels: 12-Oct

    GL Price: £9.99        (RRP is £11.99)

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    Judges Guild #1: The Thieves of Fortress Badabaskor
    Judges Guild #2: Citadel of Fire

    Enter the Stronghold of Yrammag!

    This is a the ancient stronghold of Yrammag with six tower levels and five dungeon levels. A 32-page booklet of a very tough D&D scenario. It is designed for very advanced characters, and includes encounters with everything from giant rats to a minotaur and a demon. Tables have been provided for the random location and activity of the great Trammag, so that it will be a surprise each time the dungeon is entered by the adventurers. The surrounding wilderness is mapped out according to our Campaign Hexagon System, and Yrammag's spells are listed to provide a complete and detailed dungeon adventure, created and officially approved for use with D&D.


    No. of Players: 4 - 6
    Levels: 14-Dec

    GL Price: £12.99        (RRP is £15.99)

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    Judges Guild #2: Citadel of Fire
    Judges Guild #3: Dark Tower

    An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets behind the myths, or attempt to exterminate the ancient evil that lies within? Riches, power, glory and death! All are in: Dark Tower.


    No. of Players: 4 - 6
    Levels: 10-Aug

    GL Price: £8.49        (RRP is £9.99)

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