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Goodman RPG

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Beyond Monks: The Art of the Fight GMG4300: Beyond Monks: The Art of the Fight is on Sale

Beyond Monks: The Art of the Fight adds the excitement of the martial arts to any campaign.



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Beyond Monks: The Art of the Fight
Blackmoor Campaign Setting

Thirty years ago, the world's first fantasy campaign began. Now it's back! Enter Dave Arneson's Blackmoor, a brooding world of dragons, dungeons, and danger. After thirty years of development, Blackmoor is ready for your adventures.



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Blackmoor Campaign Setting
Blackmoor: The Redwood Scar

The first Blackmoor adventure since 1987! This exciting adventure takes players to Dave Arneson's Blackmoor, the First Fantasy Campaign, on an epic quest through the depths of the terrible Redwood Forest. A new terror has risen deep in the forest, making the powerful elves tremble in fear within the borders of their own forest kingdom. A group of hardy adventurers must find and quell this evil power before its shadow covers the once mighty Redwood Forest!



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Blackmoor: The Redwood Scar
Blackmoor: The Wizards Cabal

This in-depth sourcebook for Dave Arneson's Blackmoor explores the Wizards Cabal, a governing entity in the world of Blackmoor and a crucial institution for any campaign involving wizardry. Filled with a wealth of new spells, feats, prestige classes, magic items, and alternate magic rules, The Wizards Cabal is a must for any wizard character in Blackmoor.



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Blackmoor: The Wizards Cabal
Call of Cthulhu: Age of Cthulhu: Death in Luxor GMG7001: Call of Cthulhu: Age of Cthulhu: Death in Luxor is a New Release

In the age of the pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since.

In 1924, a team of visiting archeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of time. Now death stalks the dusty streets of Luxor and a new age of horror is at hand. Can your investigators succeed where the mightiest of pharaohs have failed? Or will they fall victim to Luxor's secret past?

Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920's Call of Cthulhu game.

Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the horrors of an uncaring universe.



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Call of Cthulhu: Age of Cthulhu: Death in Luxor
Castles and Crusades RPG: Palace of Shadows

A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.

An all-new adventure for the C&C system! The heroes are hired by a wealthy noble in exile to save his long-lost father, a king imprisoned in the tower of the wizard Egarim. First they must traverse a dangerous swamp and overcome a fearsome black dragon to reach Egarim's tower. They'll face deadly traps, ingenious riddles, and heinous monsters collected from all over the world until they find the missing king trapped within a crystal sphere!



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Castles and Crusades RPG: Palace of Shadows
Castles and Crusades RPG: The Dread Crypt of Srihoz GMG5524: Castles and Crusades RPG: The Dread Crypt of Srihoz is Out of Stock

A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.

The Dread Crypt of Srihoz was first released as a d20 module in the Dungeon Crawl Classics line. Now this classic adventure is available in an officially licensed Castles & Crusades edition! Specially authorized by Troll Lord Games, The Dread Crypt of Srihoz is a classic fantasy adventure perfect for a C&C campaign.

For leagues uncounted, a path has followed the tortured contours of a cliff which hangs over the storm-battered shore of the icy northern seas. The eternally damp rock is covered in places by a sickly film of grey mosses and lichens, which is the sum total of all the life forms able to scratch out an existence in this gods-forsaken hell. For atop the cliff stands the entrance to the dread crypt of Srihoz, a vampire of ancient name and deadly reputation. Only the bravest adventurers dare enter this place...


No. of Players: 4 - 6
Levels: 11-Sep

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Castles and Crusades RPG: The Dread Crypt of Srihoz
Castles and Crusades RPG: The Mysterious Tower

A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.

The Mysterious Tower was first released as a d20 module in the Dungeon Crawl Classics line. Now this classic adventure is available in an officially licensed Castles & Crusades edition! Specially authorized by Troll Lord Games, The Mysterious Tower is a classic fantasy adventure perfect for a C&C campaign.

The characters come across an ancient wizard's tower. The nearby keep has been reduced to rubble over the ages, but the tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached - not even by the ghost of the long-dead wizard, who has been trapped within for centuries. Surely there must be great treasure within this magical abode. But how to get to it?


No. of Players: 4 - 6
Levels: 05-Mar

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Castles and Crusades RPG: The Mysterious Tower
Castles and Crusades RPG: The Secret of Smugglers Cove

The Secret of Smugglers Cove was first released as a d20 module in the Dungeon Crawl Classics line. Now this classic adventure is available in an officially licensed Castles & Crusades edition! Specially authorized by Troll Lord Games, The Secret of Smugglers Cove is a classic fantasy adventure perfect for a C&C campaign.

In this adventure, the coastal village of Fair Haven needs the characters' help. For decades, Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But on a recent stormy night, the lighthouse suddenly failed. The trading ship Nymph's Kiss was dashed on the rocks, and smugglers have already raided the wreck. Somebody has to restore the lighthouse, but the locals are afraid to go near because it shows all the signs of being haunted. Yet there might be more to the story, since there's something living in the sea caves below...


No. of Players: 4 - 6
Levels: 07-May

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Castles and Crusades RPG: The Secret of Smugglers Cove
Castles and Crusades RPG: The Slithering Overlord

The heroes are employed by a religious group called The Order of The Invincible Sun to recover treasure and hostages from marauding creatures. As the characters advance through winding passages of the underdeep, fighting all manner of weird creatures, they learn that the situation is far more complicated than they were led to believe. Eventually the heroes come face to face with the Slithering Overlord himself at the heart of his overgrown realm several hundred feet underground!


No. of Players: 4 - 6
Levels: 07-May

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Castles and Crusades RPG: The Slithering Overlord
Character Codex

This is a D&D 4th Edition Product.

Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design your character's keep! The Character Codex is compatible with the fourth edition of the world's most popular role playing game.



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Character Codex
DM Campaign Record

An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world info, and more. Just as every player needs a character sheet, every DM needs a campaign record!



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DM Campaign Record
DragonMech: Almanac of the Endless Traders

This all-new DragonMech sourcebook revisits the world of medieval fantasy mechs powered by magic, steam, or the labor of a thousand slaves! Alamanac of the Endless Traders is a gazetteer of the unexplored regions of Highpoint, tracing across the continent in the areas not frequented by the major mechdoms. This fascinating setting supplement follows the travels of the mysterious Endless Traders and uncovers new wonders in DragonMech.



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DragonMech: Almanac of the Endless Traders
Dungeon Crawl Classics #0: Legends are Made, not Born

For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies -- and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them -- so someone must rise to the challenge! Six determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?


No. of Players: 4 - 6
Levels: 0

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Dungeon Crawl Classics #0: Legends are Made, not Born
Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics

Many centuries ago, a band of paladins fell from grace. These blackguards were defeated after a great battle and their grim fortress, the Iron Tower, was razed. A small abbey was established near the ruins, where generations of monks mixed ancient eldritch wards, mighty clockwork traps, and multiple failsafes to build the Iron Crypt of the Heretics. Three mighty vaults ensured that its evils would be sealed for all eternity. But unbeknownst to the brotherhood, their impregnable crypt had a single weakness: the very monks that had built it, for they knew its secrets. When a devourer stole into their abbey, the profane beast forced the monks to help it inside the Iron Crypt. It successfully broke into the first of three vaults, releasing an army of wights. The story of the devourer and his wight army is told in Dungeon Crawl Classics #12: The Blackguard's Revenge. Now, in the Iron Crypt of the Heretics, the heroes must venture into a crypt designed by the world's greatest thieves, magicians, and seers, solve its puzzles and deadly traps, and seal it once more from the outside world.


No. of Players: 4 - 6
Levels: 13-Nov

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Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics
Dungeon Crawl Classics #13: Crypt of the Devil Lich GMG5012: Dungeon Crawl Classics #13: Crypt of the Devil Lich is on Sale

An ancient prophecy sends the heroes into the crypt of the Devil Lich to destroy her before she can return to power. Once inside, they must face horrors that could only be dreamt of by a mad half-drow half-fiend lich!


No. of Players: 4 - 6
Levels: 15

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Dungeon Crawl Classics #13: Crypt of the Devil Lich
Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen GMG5014: Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen is on Sale

Legend tells of a long-dead empire of sphinxes, ruled over for millennia by a great queen named Ankharet. She fell into darkness and her empire was shattered, as her subjects rebelled and cast her down. Unable to kill her, it is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil forever. Their empire in ashes, the sphinxes scattered to roam the world in bitter freedom, save a single great androsphinx.


No. of Players: 4 - 6
Levels: 14 - 15

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Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen
Dungeon Crawl Classics #16: Curse of the Emerald Cobra GMG5015: Dungeon Crawl Classics #16: Curse of the Emerald Cobra is on Sale

Centuries ago, a seemingly immortal yuan-ti warrior known as Xiuhcoatl, the Emerald Cobra, ruled over the vast Eztenqui Jungles with an iron fist. Finally, a wizard managed to end the evil serpent's reign of terror by trapping its life essence in a magical staff. The staff became both the figurative and literal heart of Voltigeur, resting in an enchanted case in the center of the town as a symbol of victory. But now the magic staff has vanished. Since the disappearance, merchant caravans traveling to Voltigeur have been savagely attacked. The few survivors report that their attackers were serpent-men swearing fealty to the reborn Emerald Cobra! Legends speak of an old pyramid near Mount Icpitl that was once the Emerald Cobra's palace. Can the heroes locate this ancient ruin and destroy the reborn Emerald Cobra?


No. of Players: 4 - 6
Levels: 08-Jun

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Dungeon Crawl Classics #16: Curse of the Emerald Cobra
Dungeon Crawl Classics #17: Legacy of the Savage Kings

For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself.


No. of Players: 4 - 6
Levels: 06-Apr

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Dungeon Crawl Classics #17: Legacy of the Savage Kings
Dungeon Crawl Classics #18: Citadel of the Demon Prince

An apocalyptic cult of demon worshipers has been kidnapping farmers from the local hamlets and offering them up as sacrifices to their blasphemous idols. The heroes are called in for what appears to be a simple mission: hunt down the demon worshipers, beard them in their lair, and demolish their dark abbey, down to the last stone. But this cult is under the direct control of a demon prince with much larger ambitions. The heroes' exploration of the dark abbey soon leads them into a portal to another plane, where they discover the demon prince's hellish scheme -- and learn they have only hours to save their world from being destroyed! Can they defeat the demon prince in his own evil citadel?


No. of Players: 4 - 6
Levels: 13-Dec

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Dungeon Crawl Classics #18: Citadel of the Demon Prince
Dungeon Crawl Classics #19: The Volcano Caves

Odd things are happening in the area around Mount Rolnith, a dormant volcano. When spellcasters wield fire magic, they feel drawn to the mountain. Local farmers and their animals disappear, leaving clawed footprints and signs of struggles. Open flames tilt, all pointing to the same spot: a cave in Mount Rolnith's craggy face. The heroes decide to investigate these occurrences, and a torch serves as their compass, pointing directly into the cave's mouth...


No. of Players: 4 - 6
Levels: 09-Jul

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Dungeon Crawl Classics #19: The Volcano Caves
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5 Edition)

In The Lost Vault of Tsathzar Rho, a defenseless village asks the characters to slay an out-of-control ogre. Sounds easy enough. But the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic. When the characters arrive at its cave, they find a subterranean portal has connected the cave to a much larger underground complex. Something in that complex has transformed the ogre and many other local creatures into fiendish marauders. In fact, it's the lost vault of Tsathzar Rho, an ancient wizard and prophet of the Outer Gods, who are gathering their foul minions for battle.


No. of Players: 4 - 6
Levels: 1

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Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5 Edition)
Dungeon Crawl Classics #21: Assault on Stormbringer Castle

The coastal town of Argalis has been struck by three gale-force hurricanes in the last three weeks. While the first two storms succeeded in devastating the town, the final added insult to injury by destroying more lives than property. Argalis' leaders know a local storm giant called Stozari Stormbringer sent the hurricanes against them for failure to pay her annual "good weather" tribute. Argalis' leaders want an end to the storms, and they've decided the best solution is to eliminate the giantess herself. They need heroes willing to storm her castle and kill this storm tyrant once and for all!


No. of Players: 4 - 6
Levels: 14-Dec

GL Price: £5.99        (RRP is £6.99)

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Dungeon Crawl Classics #21: Assault on Stormbringer Castle
Dungeon Crawl Classics #22: The Stormbringer Juggernaut

The Stormbringer family of storm giants has long extorted gold from coastal towns as a "good weather tax." Fed up by rising taxes, the towns recently sent a band of stalwart adventurers to finish off Stozari Stormbringer for good (as witnessed in DCC #21: Assault on Stormbringer Castle). But when the adventurers struck down Stozari, they only made her more powerful. Through eldritch rituals, her life force has been transferred by her daughter into the Stormbringer juggernaut, a massive 800-foot-long giant-scaled assault ship bristling with weapons of war. Capable of laying siege to a large city or defeating an entire navy of human ships, the juggernaut is a potent weapon to bring larger cities under the control of the Stormbringers. Now this living juggernaut has set sail for the coast, and only the heroes can stop it!

Features:

  • A dungeon crawl inside the unique setting of an enormous living ship.
  • A stand-alone adventure that can be played as a sequel or prequel to DCC #21: Assault on Stormbringer Castle, or on its own.
    No. of Players: 4 - 6
    Levels: 14 - 16

    GL Price: £5.99        (RRP is £6.99)

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  • Dungeon Crawl Classics #22: The Stormbringer Juggernaut
    Dungeon Crawl Classics #23: The Sunken Ziggurat

    A recent earthquake has exposed an ancient ziggurat long buried in the earth. When the heroes are called to investigate, they find more than just a buried structure. The dragon-queen Tiamat was slain on this site, and the ziggurat was built eons ago to seal her taint. Now that it has resurfaced, evil magics flow into the surrounding lands! The heroes must descend into this ancient edifice, defeat the monsters that dwell within its bowels, and replace that seal that prevents Tiamat's evil from leaking into the world!

    Features:

  • A Bablyonian-style dungeon crawl featuring fantastic themed encounters.
  • Interlinked puzzles that must be solved to advance further in the adventure.
  • 7 illustrated player handouts.
  • 11 new themed monsters to enhance the Babylonian mystique.
    No. of Players: 4 - 6
    Levels: 07-May

    GL Price: £6.99        (RRP is £7.99)

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  • Dungeon Crawl Classics #23: The Sunken Ziggurat
    Dungeon Crawl Classics #24: Legend of the Ripper

    The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she haunts the streets where she was killed. The city watch is at a loss to solve this supernatural mystery, much less apprehend the Ripper himself. All the clues point back to the hovel where Mari Kell was slain long ago. If the heroes are brave enough to enter, will they find the Ripper himself there?

    Features:

  • A classic plot -- with a fantastic twist
  • An urban dungeon crawl that begins in a city and ends in lost caves under the sewers.
  • World-neutral location designed to be dropped into the seedy underside of any city in your campaign
    No. of Players: 4 - 6
    Levels: 03-Jan

    GL Price: £6.99        (RRP is £7.99)

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  • Dungeon Crawl Classics #24: Legend of the Ripper
    Dungeon Crawl Classics #25: The Dread Crypt of Srihoz

    For leagues uncounted, a path has followed the tortured contours of a cliff which hangs over the storm-battered shore of the icy northern seas. The eternally damp rock is covered in places by a sickly film of grey mosses and lichens, which is the sum total of all the life forms able to scratch out an existence in this gods-forsaken hell. For atop the cliff stands the entrance to the dread crypt of Srihoz, a vampire of ancient name and deadly reputation. Only the bravest adventurers dare enter this place...

    Features:

  • A classic battle against a powerful vampire
  • A deadly crypt that has defied intrusion for thousands of years
    No. of Players: 4 - 6
    Levels: 11-Sep

    GL Price: £6.99        (RRP is £7.99)

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  • Dungeon Crawl Classics #25: The Dread Crypt of Srihoz
    Dungeon Crawl Classics #26: The Scaly God

    A mountainside stronghold important to local trade has been completely destroyed. When the heroes investigate the situation, they find a tribe of savage goblinoids occupying the stronghold. But the goblinoids couldn't possibly have inflicted the damage evident on the mighty stronghold's foundations. The more the heroes dig for clues, the more they uncover, until soon they find an underground cavern complex unbeknownst to the nearby towns -- and in that cave, they come face to face with the goblinoids' scaly god himself...

    Features:

  • Classic enemies that lead to unexpected foes
  • A cavern crawl with a surprise at the end
  • 19 new monsters, some from OGL sources such as the Tome of Horrors and others entirely new
    No. of Players: 4 - 6
    Levels: 06-Apr

    GL Price: £10.49        (RRP is £11.99)

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  • Dungeon Crawl Classics #26: The Scaly God