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Games |  RPG |  D20 System |  Goodman

Beyond Monks: The Art of the Fight GMG4300: Beyond Monks: The Art of the Fight is on Sale

Beyond Monks: The Art of the Fight adds the excitement of the martial arts to any campaign.



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Beyond Monks: The Art of the Fight
Blackmoor Campaign Setting

Thirty years ago, the world's first fantasy campaign began. Now it's back! Enter Dave Arneson's Blackmoor, a brooding world of dragons, dungeons, and danger. After thirty years of development, Blackmoor is ready for your adventures.



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Blackmoor Campaign Setting
Blackmoor: The Wizards Cabal

This in-depth sourcebook for Dave Arneson's Blackmoor explores the Wizards Cabal, a governing entity in the world of Blackmoor and a crucial institution for any campaign involving wizardry. Filled with a wealth of new spells, feats, prestige classes, magic items, and alternate magic rules, The Wizards Cabal is a must for any wizard character in Blackmoor.



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Blackmoor: The Wizards Cabal
Character Codex

This is a D&D 4th Edition Product.

Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design your character's keep! The Character Codex is compatible with the fourth edition of the world's most popular role playing game.



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Character Codex
DM Campaign Record

An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world info, and more. Just as every player needs a character sheet, every DM needs a campaign record!



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People who bought this item also bought:
1. Dungeon Crawl Classics #55: Isle of the Sea Drake
2. Dungeon Crawl Classics #54: Forges of the Mountain King
DM Campaign Record
DragonMech: Almanac of the Endless Traders

This all-new DragonMech sourcebook revisits the world of medieval fantasy mechs powered by magic, steam, or the labor of a thousand slaves! Alamanac of the Endless Traders is a gazetteer of the unexplored regions of Highpoint, tracing across the continent in the areas not frequented by the major mechdoms. This fascinating setting supplement follows the travels of the mysterious Endless Traders and uncovers new wonders in DragonMech.



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DragonMech: Almanac of the Endless Traders
Etherscope RPG

Enter Etherspace

In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself.

Cyberpunk Victoriana

Now it's 1984. In this alternative world of out-of-control technology, Etherspace is the new frontier. Punk scope riders fight evil industrialists while occult investigators war against Etherspace demons. Mysterious System Agents lurk in the shadows as treasure hunters raid Lemurean ruins for lost secrets. Jack in, scope up, and get ready, because the options for an Etherscope game are endless!

Etherscope is a complete OGL role playing game containing everything you need to create a character, play an adventure, start a campaign, and explore Etherspace!



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Etherscope RPG
Etherscope RPG: Revised Softcover Edition

Enter Etherspace

In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself.

Cyberpunk Victoriana

Now it's 1984. In this alternative world of out-of-control technology, Etherspace is the new frontier. Punk scope riders fight evil industrialists while occult investigators war against Etherspace demons. Mysterious System Agents lurk in the shadows as treasure hunters raid Lemurean ruins for lost secrets. Jack in, scope up, and get ready, because the options for an Etherscope game are endless!

This softcover reprint of the award-nominated role playing game contains everything you need to create a character, play an adventure, start a campaign, and explore Etherspace! It includes all errata from the first printing, a 16-page bonus section with previews from the Etherscope supplements, and the all-new adventure Cinnamon Rose.



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Etherscope RPG: Revised Softcover Edition
Etherscope RPG: Mysteries of the Occult

Master the Occult

Forgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master ancient rites long lost to the world. Take control of the ether's mysterious forces with new occult talents and feats, along with 7 advanced classes and 4 prestige classes.

Glimpse the Mysteries

Etherscope's rainy streets and shrouded Scope domains hide ancient dangers and unknowable beings. Discover secret societies that have manipulated events for centuries. Learn of strange creatures that science denies. Behold the antediluvian civilisations that throve before the catastrophic Earth-Wrack. Discover truths about Etherscope demons and System agents, and the alien entities they serve: the maddening Great Old Ones and the mysterious System.



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Etherscope RPG: Mysteries of the Occult
Etherscope RPG: The Great Metropolis GMG17621: Etherscope RPG: The Great Metropolis is Out of Stock

Industry, Oppression and Corruption

In a world of out-of-control technology where every city chokes on its own filth, one city showcases the extremes. Smokier than London, more corrupt than New York, more productive than Detroit and seedier than Amsterdam, this true megacity supports a population of over 100 million people. Welcome to The Great Metropolis.

Do you accept the challenge?

It is a city of smoke-charred brick, streets packed with wagons, and skies black with bloated cargo zeppelins. A city where corrupt officials grow rich as the workers suffer; a city bled dry by punishing taxes. This is a city on the edge of chaos -- and a city of hope, where heroes are forged from the scraps of society. Revolutionaries threaten London's rule, tab-jammers and Scope riders flood Etherspace from ruined slums, and secret societies battle the ether demons. Can you rise to become a hero in the city that is quintessentially Etherscope?



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Etherscope RPG: The Great Metropolis
Etherscope RPG: Upload: Etherpunk

Take the Red Pill

Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the mean streets and factories, looking for pleasure, profit, freedom, or something else entirely. Industrialists, corporate militia, street mercenaries, and the mysterious System agents are both enemies and allies. The best way to gain an edge: upload the right skills and techniques.

Upload the Etherpunk Revolution

This character upload is a must for any Etherscope player or GM. Update your character to the next iteration with new feats, advanced classes, and prestige classes. Cybernaughtics boost your power and versatility, and new combat styles transform your avatar. Hundreds of new options are at your command: which will you upload? Etherscope books are published under the Open Game License and are compatible with d20 Modern rules.



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Etherscope RPG: Upload: Etherpunk
GM Gems - A Tome of Inspiration for Fantasy Game Masters

Systems-Neutral Tools for Every Game Master

GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!

This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:

  • Alchemical Mishaps
  • Empty Rooms Worth Describing
  • Extraordinary Campsites
  • Familiar Creatures with Unfamiliar Faces
  • Short Encounters for Short Attention Spans
  • Unique Taverns and Inns
  • Unusual Holidays
  • 100 Unique Treasures
  • And much, much more!

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  • GM Gems - A Tome of Inspiration for Fantasy Game Masters
    Lethal Legacies: Traps of the World Before

    In the elder times, before the dawn of man or even the first birth of elves, an ancient civilization was widely distributed across the world. Now they are long gone, but they left behind a lethal legacy. Their tombs and ruins are filled with the deadliest of traps, many using techno-magical powers not understood by modern scholars. This handbook examines 60 of the devious, deadly traps left behind by this mysterious civilization, with complete d20 stats for each.



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    Lethal Legacies: Traps of the World Before
    Monsters of the Endless Dark: The Wanderers Guild Guide to Subterranean Organisms GMG4000: Monsters of the Endless Dark: The Wanderers Guild Guide to Subterranean Organisms is on Sale

    This tome, the first in a series of guidebooks by the legendary Wanderers Guild, is a collection of essays and expositions by renowned Minesweeper Bessimus Camfor. Bessimus draws upon the experience and wisdom gained by decades of exploration and danger to bring this comprehensive guide to life. Here you will find detailed narrative and remarkable depictions of dozens of subterranean beasts and the realms in which they thrive.

    Beautifully designed and illustrated by celebrated Guild illuminator Andy Hopp and translated from Bessimus' original manuscripts by master scribe Jon Pollom, this d20 monster manual is the foundation of a legacy designed to edify, inform, and equip generations of explorers who would venture into the unlit realms of earth and stone.



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    Monsters of the Endless Dark: The Wanderers Guild Guide to Subterranean Organisms
    Morningstar Campaign Setting GMG4100: Morningstar Campaign Setting is on Sale

    The Canticle of the Morning Star: an inscrutable living Prophecy that is either a warning, or a malevolent force leading mankind towards annihilation.

    The world has become a beacon to those who wish to subvert, destroy or command, and they are flocking here, bringing their alien wars in a bid that will alter the course of history and the nature of reality. Celestials, demons, devils, gods, and a sophisticated race called The Strangers compete with men, elves, dwarves and halflings to recast this idyllic planet in their own images.



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    Morningstar Campaign Setting
    PC Pearls - A Collection of Character Inspiration

    Bring your characters alive...

    ...then keep them that way!

    PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside the adventuring wisdom of Lord Bedlam Havok, survivor par excellence, who was once heard to remark:

    "I don't have to be faster than the dragon, just faster than you."



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    People who bought this item also bought:
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    PC Pearls - A Collection of Character Inspiration
    Points of Light

    Four Realms, Four Evils.

    War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with terrible foes and foreign lands...

    Wildland: The fall of the Bright Empire left warring factions in its wake. As savage barbarians and wicked humanoids roam the land, the last bastions of civilization cower behind their crumbling city walls. A dark age has come, and none may live to tell the tale.

    Southland: On the frontiers of the Great Kingdom, the nations of men, elves and dwarves join together against the wicked elves of Nighportal Keep and the Orcs of the Bloody Fist. A realm is yours for the taking, if you can carve it from the wilderness.

    Borderland: Two factions clash over war-torn fields, battling for dominance in a civil war that that has torn a once-mighty empire in two. When brother strives against brother, and blood runs in the streets, who will emerge to unify the broken land -- and at what cost, peace?

    The Swamps of Acheron: In the Outer Planes, amid fetid swamplands and ice-choked mountains, the fell god Sarrath holds court. In a realm where gods stalk the earth, will you dare to take a stand, or will you succumb to evil's siren song and take up the Serpent Banner?

    The tide of evil must be turned back, and heroes are few. Do your characters have the courage to rise against the coming darkness?



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    Points of Light
    The Complete Guide to Dragon Kin GMG3008: The Complete Guide to Dragon Kin is on Sale

    Dragonkin are bequeathed greed and ambition, but lack the power to claim it. No matter what they do, they can't escape one ever-present fact: they are the spawn of dragons, but they live in the world of man. The Complete Guide to Dragonkin examines these half-bloods in all their forms, from those spawned by polymorphed dragons to the mutant creatures produced by arcane egg-sculpting.



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    The Complete Guide to Dragon Kin
    The Complete Guide to Fey

    The fey races are known for their magic and mystery -- but now, for the first time, they'll be known for what they truly are. The Complete Guide to Fey presents a groundbreaking rules system for tying all the fey races together. Using feats, templates, hosts, and completely new rules, it breaks down all the Monster Manual fey races, rebuilds them, and then ties them into a comprehensive overarching plot where the fate of all the known worlds hangs into the balance. Readers will learn the place of all the fey in this eternal drama, as well as how to craft their own fey races that tie into the ongoing plot. The Complete Guide to Fey is 100% world-neutral and stand-alone, and contains dozens of new monsters, spells, and characters.



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    The Complete Guide to Fey
    The Complete Guide to Rakshasa GMG3005: The Complete Guide to Rakshasa is on Sale

    The Complete Guide to Rakshasa takes you into this world of ancient myth and unbridled ambition in a journey where each adventure is merely one episode in an eons-spanning quest. Become a rakshasa undertaking grand schemes in the hopes of returning as Ravana. Hunt Ramachandra in whatever form he may take. Or simply take the reins of power and rule for a century or two...

    Features:

  • True revelations of the history, lore, and goals of the malevolent rakshasa.
  • Rules for playing rakshasa and yaksha (half-rakshasa) as player characters.
  • Rules and background for those who would defeat the rakshasa: the new yogi base class, the Hunter of the Firstborn prestige class, and organizations such as the Order of the Asthra and The Shattered Gate.
  • Extensive DM guidelines on how to play a rakhasa to maximum effect. How do reincarnation, immortality, infinite patience, and absolute deceit manifest in game terms?
  • New equipment, feats, magic items, and monsters to round out the rakshasa pantheon.

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  • The Complete Guide to Rakshasa
    The Complete Guide to Treants GMG3002: The Complete Guide to Treants is on Sale

    What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns...

    The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional role of the treant as noble protector of the forest, but also examines the fate of those treants who turn to other means.



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    The Complete Guide to Treants
    The Complete Guide to Vampires GMG3007: The Complete Guide to Vampires is on Sale

    The Complete Guide to Vampires takes you into this world of bloodlust and power in an exploration of the greatest monster of all time. Learn of the many varieties of vampire, the strange energy that connects them all, and the greater implications of their presence in the world.

    Features:

  • Answers to the origin, true nature, and role of the vampire, complete with history, background, and motivations.
  • Rules for playing vampires as player characters, complete with racial levels that dovetail with the standard MM vampire.
  • Six new kinds of vampire, plus new rules to round out the vampire experience: blood points, aging categories, and more than two dozen feats especially for vampires.
  • Special prestige classes for vampires and other free-willed undead: the arch-vampire, lightning zombie, necrologist, and soul stealer -- plus the Veldrane Hunter, he who would hunt the vampire.
  • New equipment, magic items, and monsters.
  • Everything the DM needs to slot vampires easily into his game, including dozens of pregenerated stat blocks at different CRs, plus advice on running a campaign full of vampires.

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  • The Complete Guide to Vampires
    The Complete Guide to Werewolves

    The Complete Guide to Werewolves takes a comprehensive view of its legendary subject. With material based on mythology, it offers new options for werewolf characters, including not just the usual assortment of feats and prestige classes, but also rules for breeds, lunar influence, and weaknesses or "thorns." Every aspect of the lycanthropic process is examined, from life stages to mindset to new lyncathropic diseases, and the book includes a selection of powerful NPCs and new monsters ready to be inserted into any campaign.



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    The Complete Guide to Werewolves
    The Demon Hunter's Handbook

    No campaign theme is more gripping than a battle against the minions of hell! This jam-packed sourcebook brings to the table everything you'll need to run a fantasy campaign centered around demon hunters. From puritanical holy men fighting for their gods to crazed warriors only one step away from damnation themselves, every classic archetype is covered -- with new ones introduced as well. The handbook focuses not only on new classes, races, and feats, but also covers ways to tailor the existing d20 canon to a demon-hunter theme. It includes rules for possession and exorcism, organizations both pure and demonic, and guidelines for creating truly villainous demons to hunt.



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    The Demon Hunter's Handbook
    The Power Gamer's 3.5 Wizard Strategy Guide

    Kick Monster Butt

    You're looking at the only strategy guide for the revised edition of the world's most popular role playing game. Let's be real -- the game's about combat, not charisma! This strategy guide gives you the strategies and techniques you need to win. It's like a football coach's playbook, or a video game champion's cheat codes. Feat combos, sneaky spell uses, multiclassing secrets, and abusing the rules: that's what it's all about.

    Build the Perfect Magic User

    Pick the wrong spells and you'll be pushing up daisies. Pick the right ones and you'll be racking up XP! This book is all about making the right decisions to build the perfect magic user. Whether you're a wizard, sorcerer, or other arcane spellcaster, if you're interested in combat, you'll learn how to max out your abilities.



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    The Power Gamer's 3.5 Wizard Strategy Guide
    The Power Gamer's 3.5 Warrior Strategy Guide GMG4310: The Power Gamer's 3.5 Warrior Strategy Guide is on Sale

    This book has no new rules, no new feats, and no new prestige classes. Instead, it brings to d20 the most popular book category of the video game industry: the strategy guide. The Power Gamer's 3.5 Warrior Strategy Guide tells fighters, barbarians, rangers, paladins, and monks how to make the right decisions to build the perfect warrior -- using only the 100 percent official rules presented in the PHB. Chock full of tables, charts, stats, and comparisons with all the number-crunching done for you.



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    The Power Gamer's 3.5 Warrior Strategy Guide
    The Random Esoteric Creature Generator GMG4375: The Random Esoteric Creature Generator is a New Release

    Looking to instill a little fear in your game? Then look no further!

    Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle.

    Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all – unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need.

    Bring terror back to the table with the Random Esoteric Creature Generator!



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    The Random Esoteric Creature Generator

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